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https://github.com/krystalgamer/spidey-decomp.git
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CChopper::CChopper
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a3aeed059d
commit
67acefa7dd
@ -5,6 +5,7 @@
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#include "spool.h"
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extern const char *gObjFile;
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EXPORT u8 gObjFileRegion;
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// @NotOk
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// globals
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@ -55,7 +56,6 @@ void Carnage_Create_Carnage(const unsigned int *stack, unsigned int *result)
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*result = reinterpret_cast<unsigned int>(new CCarnage(v2, v3));
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}
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u8 gObjFileRegion;
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// @NotOk
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// globals
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91
chopper.cpp
91
chopper.cpp
@ -4,8 +4,8 @@
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#include "baddy.h"
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#include "trig.h"
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#include "spool.h"
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#include <cstring>
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#include "ps2lowsfx.h"
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#include "m3dutils.h"
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extern CBaddy* ControlBaddyList;
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extern CBaddy* BaddyList;
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@ -17,6 +17,25 @@ extern i16 **gTrigNodes;
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extern const char *gObjFile;
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extern u8 gObjFileRegion;
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// @SMALLTODO
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void CChopperMissile::AI(void)
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{
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printf("void CChopperMissile::AI(void)");
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}
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// @SMALLTODO
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i32 CChopperMissile::Explode(void)
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{
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printf("i32 CChopperMissile::Explode(void)");
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return 0x23072024;
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}
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// @BIGTODO
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void CChopperMissile::DrawTargetRecticle(void)
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{
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printf("void CChopperMissile::DrawTargetRecticle(void)");
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}
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// @Ok
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CChopperMissile::~CChopperMissile(void)
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{
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@ -302,10 +321,65 @@ CSniperTarget::CSniperTarget(i32 a2)
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this->AttachTo(reinterpret_cast<CBody**>(&ControlBaddyList));
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}
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// @SMALLTODO
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CChopper::CChopper(i16*, i32)
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// @NotOk
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// unknown global
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CChopper::CChopper(i16* a2, i32 a3)
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{
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printf("CChopper::CChopper");
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this->field_330.vx = 0;
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this->field_330.vy = 0;
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this->field_330.vz = 0;
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this->field_33C.vx = 0;
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this->field_33C.vy = 0;
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this->field_33C.vz = 0;
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this->field_364 = 0;
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this->field_368 = 0;
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this->field_36C = 0;
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this->field_388 = 0;
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this->field_38C = 0;
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this->field_390 = 0;
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this->field_394 = 0;
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this->field_398 = 0;
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this->field_39C = 0;
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this->field_3A8 = 0;
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this->field_3AC = 0;
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this->field_3B0 = 0;
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this->field_3B8 = 0;
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this->field_3BC = 0;
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this->field_3C0 = 0;
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this->field_3C8 = 0;
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this->field_3CC = 0;
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this->field_3D0 = 0;
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this->InitItem("chopper");
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this->mFlags |= 4u;
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this->SquirtAngles(reinterpret_cast<i16*>(this->SquirtPos(reinterpret_cast<i32*>(a2))));
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this->field_38 = 318;
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this->field_78 = 3;
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this->field_79 = 3;
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this->field_7A = 3;
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this->mCBodyFlags &= ~0x10u;
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this->field_DC = 0;
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CBody::AttachTo(reinterpret_cast<CBody**>(&BaddyList));
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this->field_1F4 = a3;
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this->field_DE = a3;
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this->field_31C.bothFlags = 0;
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this->field_380 = 1;
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this->field_3B4 = 2;
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this->field_33C = this->mPos;
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this->field_330 = this->field_33C;
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this->field_360 = 2048;
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this->field_358 = 2048;
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this->mAngles.vy = 2048;
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M3dUtils_ReadHooksPacket(this, reinterpret_cast<void*>(0x548F88));
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}
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// @Ok
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@ -483,12 +557,9 @@ void validate_CChopper(void){
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VALIDATE(CChopper, field_328, 0x328);
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VALIDATE(CChopper, field_330, 0x330);
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VALIDATE(CChopper, field_334, 0x334);
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VALIDATE(CChopper, field_338, 0x338);
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VALIDATE(CChopper, field_33C, 0x33C);
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VALIDATE(CChopper, field_340, 0x340);
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VALIDATE(CChopper, field_344, 0x344);
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VALIDATE(CChopper, field_33C, 0x33C);
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VALIDATE(CChopper, field_348, 0x348);
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VALIDATE(CChopper, field_354, 0x354);
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@ -611,4 +682,6 @@ void validate_CChopperMissile(void)
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VALIDATE(CChopperMissile, field_110, 0x110);
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VALIDATE(CChopperMissile, field_120, 0x120);
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VALIDATE(CChopperMissile, field_124, 0x124);
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VALIDATE_VTABLE(CChopperMissile, DrawTargetRecticle, 5);
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}
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14
chopper.h
14
chopper.h
@ -21,12 +21,9 @@ public:
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i32 field_328;
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u8 padAfter328[4];
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i32 field_330;
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i32 field_334;
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i32 field_338;
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i32 field_33C;
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i32 field_340;
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i32 field_344;
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CVector field_330;
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CVector field_33C;
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i32 field_348;
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u8 padAfter348[0x354-0x348-4];
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@ -190,6 +187,11 @@ class CChopperMissile : public CBody
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EXPORT virtual ~CChopperMissile(void);
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EXPORT i32 GetFinalTargetNode(i32);
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EXPORT void CommonInitialisation(void);
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EXPORT i32 Explode(void);
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EXPORT virtual void AI(void);
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EXPORT virtual void DrawTargetRecticle(void);
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u8 padTop[4];
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