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CPlayer::RenderLookaroundReticle
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parent
3c0e1ce02d
commit
93a77656c7
29
spidey.cpp
29
spidey.cpp
@ -244,15 +244,36 @@ char CPlayer::DecreaseWebbing(int a2)
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static CVector * const stru_56F1B4 = (CVector*)0x56F1B4;
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static MATRIX * const stru_56F224 = (MATRIX*)0x56F224;
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// @NotOk
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// Globals
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// Can be optimized (remove tmp)
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// gte_ldlv0 is dangerous it reads more memory than needed
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void CPlayer::RenderLookaroundReticle(void)
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{
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if (this->field_DE4)
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{
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CVector v8 = *stru_56F1B4;
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int v5 = 12;
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int v7[10];
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*reinterpret_cast<CVector*>(&v7[9]) = this->field_DC0 >> v5;
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CVector tmp = *stru_56F1B4;
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CVector vec = (this->field_DC0 >> 12) - tmp;
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gte_SetRotMatrix(stru_56F224);
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m3d_ZeroTransVector();
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gte_ldlv0(reinterpret_cast<VECTOR*>(&vec));
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gte_rtps();
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int v5;
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gte_stlvnl2(&v5);
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__int16 v6[2];
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gte_stsxy(reinterpret_cast<int*>(v6));
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int v3 = 3072 - v5;
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if (v3 < 768)
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{
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v3 = 768;
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}
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this->DrawRecticle(v6[0], v6[1], v3);
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}
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}
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@ -124,6 +124,7 @@ CVector operator*(const CVector& lhs, const CVector& other){
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return res;
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}
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// @Ok
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CVector operator>>(const CVector& lhs, const int& other)
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{
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CVector res;
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