switch.cpp placeholders

This commit is contained in:
krystalgamer 2024-08-04 17:16:29 +02:00
parent 1b79de61df
commit a47a72b225
3 changed files with 14 additions and 2 deletions

View File

@ -9,6 +9,18 @@ extern CPlayer* MechList;
extern i32 NumNodes;
extern i16 **gTrigNodes;
// @MEDIUMTODO
CSwitch::CSwitch(i16 *,i32)
{
printf("CSwitch::CSwitch(i16 *,i32)");
}
// @SMALLTODO
void Switch_SetSwitchFaceFlags(CItem *)
{
printf("Switch_SetSwitchFaceFlags(CItem *)");
}
// @Ok
// @Test
void CSwitch::AI(void)

View File

@ -9,6 +9,7 @@
class CSwitch : public CBody
{
public:
EXPORT CSwitch(i16 *,i32);
EXPORT void SwitchInactive(void);
EXPORT CVector* GetAutoAimTargetPointer(void);
EXPORT void SwitchOff(void);
@ -40,4 +41,5 @@ class CSwitch : public CBody
void validate_CSwitch(void);
EXPORT CSwitch* Switch_GetCSwitchObjectFromItem(CItem *);
EXPORT void Switch_SetVisible(bool, CItem*);
EXPORT void Switch_SetSwitchFaceFlags(CItem *);
#endif

View File

@ -83,6 +83,4 @@ void validate_CTorch(void){
VALIDATE(CTorch, field_34C, 0x34C);
VALIDATE(CTorch, field_350, 0x350);
}