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https://github.com/krystalgamer/spidey-decomp.git
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CSubmariner::CSubmariner
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02c8fdda94
commit
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@ -2,6 +2,7 @@
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#include "validate.h"
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#include "trig.h"
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extern u8 submarinerDieRelated;
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extern CBaddy* BaddyList;
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// @SMALLTODO
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@ -78,7 +79,7 @@ CBlackCat::CBlackCat(int* a2, int a3)
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this->field_DC = 0;
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this->field_34C = reinterpret_cast<int>(v5);
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if (*submarinerDieRelated && Trig_GetLevelId() != 2051)
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if (submarinerDieRelated && Trig_GetLevelId() != 2051)
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this->Die(0);
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}
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2
export.h
2
export.h
@ -9,7 +9,7 @@ static int *Animations = (int*)0x006B245C;
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static int * const dword_5FCCF4 = (int*)0x5FCCF4;
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static unsigned char * const submarinerDieRelated = (unsigned char*)0x0060CFC4;
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//static unsigned char * const submarinerDieRelated = (unsigned char*)0x0060CFC4;
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static unsigned __int16 * const word_6B2478 = (unsigned __int16*)0x6B2478;
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static int * const gTimerRelated = (int*)0x006B4CA8;
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4
mj.cpp
4
mj.cpp
@ -2,6 +2,8 @@
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#include "validate.h"
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#include "ps2m3d.h"
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extern u8 submarinerDieRelated;
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// @SMALLTODO
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CMJ::~CMJ(void)
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{
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@ -47,7 +49,7 @@ CMJ::CMJ(int* a2, __int16 a3)
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this->field_DE = a3;
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this->field_DC = 0;
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if (*submarinerDieRelated)
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if (submarinerDieRelated)
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this->Die(0);
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}
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24
submarin.cpp
24
submarin.cpp
@ -2,12 +2,28 @@
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#include "validate.h"
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#include "ps2m3d.h"
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EXPORT u8 submarinerDieRelated;
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extern CBaddy* BaddyList;
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// @SMALLTODO
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CSubmariner::CSubmariner(i16 *,i32)
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// @NotOk
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// fix the address for 3C
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CSubmariner::CSubmariner(i16 * a2, i32 a3)
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{
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printf("CSubmariner::CSubmariner(i16 *,i32)");
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this->InitItem("mariner");
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this->SquirtAngles(this->SquirtPos(a2));
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this->CycleAnim(0, 1);
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this->mFlags |= 0x480u;
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// @FIXME actual address
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this->field_3C = 0x5573D0;
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this->AttachTo(reinterpret_cast<CBody**>(&BaddyList));
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this->field_38 = 326;
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this->field_DE = a3;
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this->field_DC = 0;
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if ( submarinerDieRelated )
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this->Die(0);
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}
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// @Ok
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@ -33,7 +49,7 @@ void Submariner_RelocatableModuleClear(void)
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// @Ok
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void CSubmariner::AI(void){
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if (*submarinerDieRelated){
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if (submarinerDieRelated){
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this->Die(0);
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}
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else{
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@ -3,6 +3,8 @@
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#include "validate.h"
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#include "trig.h"
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extern u8 submarinerDieRelated;
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// @NotOk
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// Globals
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CTorch::CTorch(int* a2, int a3)
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@ -27,7 +29,7 @@ CTorch::CTorch(int* a2, int a3)
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this->field_DC = 0;
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this->field_34C = reinterpret_cast<int>(v5);
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if (*submarinerDieRelated && Trig_GetLevelId() != 2051)
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if (submarinerDieRelated && Trig_GetLevelId() != 2051)
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this->Die(0);
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}
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