shouldForceBlend

This commit is contained in:
krystalgamer 2024-09-23 18:29:08 +02:00
parent 986c30d8b6
commit dd97c3e871
2 changed files with 29 additions and 4 deletions

View File

@ -636,10 +636,35 @@ void releaseClutPc(ClutPC* pClut)
gClutCount--;
}
// @SMALLTODO
void shouldForceBlend(u16 *,i32,i32,i32)
// @Ok
// @Validate
i32 shouldForceBlend(
u16* a1,
i32 a2,
i32 a3,
i32 a4)
{
printf("shouldForceBlend(u16 *,i32,i32,i32)");
i32 v4 = 20 * a3 * a4 / 100;
for (i32 i = 0; i < a4; i++)
{
for (i32 j = 0; i < a4; i++)
{
u16 cur = a1[j];
cur >>= 0xC;
if (cur)
{
if (cur < 15)
{
if (--v4 < 0)
return 1;
}
}
}
a1 = &a1[a2];
}
return 0;
}
// @Ok

View File

@ -126,7 +126,7 @@ EXPORT i32 countLeadingZeroBits(u32);
EXPORT void downloadTexture(PCTexture *,u16 *,i32,i32);
EXPORT HRESULT CALLBACK enumPixelFormatsCB(LPDDPIXELFORMAT,void *);
EXPORT void releaseClutPc(ClutPC *);
EXPORT void shouldForceBlend(u16 *,i32,i32,i32);
EXPORT i32 shouldForceBlend(u16 *,i32,i32,i32);
void validate_SPCTexture(void);
void validate_PVRHeader(void);