#pragma once #ifndef BULLET_H #define BULLET_H #include "export.h" #include "ob.h" EXPORT extern CBody* BulletList; enum HitId { ALWAYS_TWENTY_NINE = 29, }; class CBullet : public CBody { public: EXPORT CBullet(void); EXPORT virtual ~CBullet(void); EXPORT void BlowUp(void); EXPORT void GiveScaledDamageToEnviro(i32); EXPORT void GiveScaledDamageToObjects(CBody *,i32,i32,i32,HitId); u8 padTop[0x10C-0xF4]; void* field_10C; u8 padAfter10C[4]; i32 field_114; i32 field_118; i32 field_11C; void *field_120; u8 padAfter120[0x130-0x120-4]; i32 field_130; i32 field_134; i32 field_138; }; void validate_CBullet(void); #endif