#include "PCInput.h" static unsigned char gMouseStatus; // @NotOk // Globals int PCINPUT_GetMouseStatus(void) { return gMouseStatus; } static int gMouseBoundOne; static int gMouseBoundTwo; static int gMouseBoundThree; static int gMouseBoundFour; // @NotOk // Globals void PCINPUT_SetMouseBound(int a1, int a2, int a3, int a4) { gMouseBoundOne = a1; gMouseBoundTwo = a2; gMouseBoundThree = a3; gMouseBoundFour = a4; } static int gMouseX; static int gMouseY; // @NotOk // Globals void PCINPUT_GetMousePosition(int *x, int *y) { *x = gMouseX; *y = gMouseY; } static unsigned char gControllerAxesRelatedOne; static int gControllerAxesRelatedTwo = -1; // @NotOk // Globals void PCINPUT_FreezeControllerAxes(void) { gControllerAxesRelatedOne = 1; gControllerAxesRelatedTwo = -1; }