#include "panel.h" #include "validate.h" // @TODO void Panel_CreateHealthBar(const CBody*, int) {} static int gHealthBarOne; static int gHealthBarTwo; // @NotOk // globals void Panel_DestroyHealthbar(void) { gHealthBarOne = 0; gHealthBarTwo = 0; } static unsigned char gPanelStatus; // @NotOk // Global void Panel_DestroyCompass(void) { gPanelStatus = 0; } // @Ok int Panel_DrawTexturedPoly(SAnimFrame* pFrame, int a2) { return Panel_DrawTexturedPoly(pFrame->pTexture, a2); } // @TODO int Panel_DrawTexturedPoly(Texture*, int) { return 0x28052024; } void validate_SAnimFrame(void) { VALIDATE_SIZE(SAnimFrame, 0x8); VALIDATE(SAnimFrame, OffX, 0x0); VALIDATE(SAnimFrame, OffY, 0x1); VALIDATE(SAnimFrame, Width, 0x2); VALIDATE(SAnimFrame, Height, 0x3); VALIDATE(SAnimFrame, pTexture, 0x4); }