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https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 15:20:25 +00:00
50 lines
964 B
C++
50 lines
964 B
C++
#include "Image.h"
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#include "validate.h"
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#include "dcshellutils.h"
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// @Ok
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Image::Image(void)
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{
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this->field_4 = 0;
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this->field_5 = 0;
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this->field_6 = 0;
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this->field_7 = 0x80;
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this->field_8 = 0x80;
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this->field_9 = 0x80;
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this->field_A = 0;
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this->field_B = 0;
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this->field_C = 4096;
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}
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// @Ok
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int SlicedImage2::screenHeight(void)
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{
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return (this->field_C * this->field_16) >> 12;
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}
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// @Ok
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int Load8BitBMP_2(char *a1, char **a2, int *a3, int *a4, unsigned __int16 *a5)
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{
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Load8BitBMP2(a1, a2, a3, a4, a5, false);
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return 1;
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}
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void validate_SlicedImage(void)
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{
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VALIDATE_SIZE(SlicedImage2, 0x20);
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VALIDATE(SlicedImage2, field_16, 0x16);
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}
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void validate_Image(void)
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{
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VALIDATE(Image, field_4, 0x4);
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VALIDATE(Image, field_5, 0x5);
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VALIDATE(Image, field_6, 0x6);
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VALIDATE(Image, field_7, 0x7);
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VALIDATE(Image, field_8, 0x8);
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VALIDATE(Image, field_9, 0x9);
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VALIDATE(Image, field_A, 0xA);
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VALIDATE(Image, field_B, 0xB);
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VALIDATE(Image, field_C, 0xC);
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}
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