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https://github.com/krystalgamer/spidey-decomp.git
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0e5e461af4
Moved globals to proper places
15 lines
199 B
C++
15 lines
199 B
C++
#include "exp.h"
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#include "validate.h"
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void Exp_HitEnvItem(CItem* pItem, u32* pFace, i32 Damage)
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{
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printf("Exp_HitEnvItem");
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}
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void validate_CItemFrag(void)
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{
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VALIDATE_SIZE(CItemFrag, 0xB8);
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}
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