mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
116 lines
1.8 KiB
C++
116 lines
1.8 KiB
C++
#include "l1a3bomb.h"
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#include "validate.h"
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#include "trig.h"
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#include "spidey.h"
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u32 gBombRelated;
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u8 gBombDieRelatedOne;
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u8 gBombDieRelatedTwo;
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u32 gBombDieTimerRelated;
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u32 gBombAIRelated;
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extern CPlayer* MechList;
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extern i32 DifficultyLevel;
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// @Ok
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CL1A3Bomb::~CL1A3Bomb(void)
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{
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gBombDieRelatedOne = 0;
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gBombDieRelatedTwo = 0;
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gBombDieTimerRelated = *gTimerRelated;
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}
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// @BIGTODO
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void CL1A3Bomb::DoPhysics(void)
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{
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printf("CL1A3Bomb::DoPhysics");
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}
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// @Ok
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void CL1A3Bomb::AI(void)
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{
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if (this->field_128 && !gBombAIRelated)
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{
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if (!this->field_129)
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{
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Trig_SendSignalToLinks(Trig_GetLinksPointer(this->field_DE));
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this->field_129 = 1;
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}
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return;
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}
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else if (this->field_44 & 1)
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{
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this->field_44 &= 0xFFFE;
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if (!this->field_128)
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{
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this->field_128 = 1;
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gBombDieRelatedOne = 1;
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gBombDieRelatedTwo = 1;
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gBombAIRelated = DifficultyLevel != 3 ? 7260 : 4260;
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gBombDieTimerRelated = *gTimerRelated;
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}
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}
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if (this->field_10C & 1)
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this->DoPhysics();
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}
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// @Ok
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CL1A3Bomb::CL1A3Bomb(
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u16* a2,
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i32 a3)
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: CManipOb(a2, a3)
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{
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this->field_128 = 0;
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this->field_129 = 0;
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gBombRelated = 4096;
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}
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// @Ok
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void CL1A3Bomb::Die(void)
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{
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Trig_SendPulse(Trig_GetLinksPointer(this->field_DE));
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gBombDieRelatedOne = 0;
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gBombDieRelatedTwo = 0;
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gBombDieTimerRelated = *gTimerRelated;
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}
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// @Ok
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void CL1A3Bomb::Smash(void)
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{
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CVector v9;
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v9.vx = 0;
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v9.vy = 0;
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v9.vz = 0;
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i32 vz = 0;
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if (MechList)
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{
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CVector v5 = (-24 * MechList->field_C6C) + (14 * MechList->field_C84);
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v9.vx = v5.vx;
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v9.vy = v5.vy;
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vz = v5.vz;
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}
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else
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{
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v9.vx = 0;
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v9.vy = -57344;
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}
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v9.vz = vz;
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this->Throw(&v9);
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}
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void validate_CL1A3Bomb(void)
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{
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VALIDATE_SIZE(CL1A3Bomb, 0x12C);
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VALIDATE(CL1A3Bomb, field_128, 0x128);
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VALIDATE(CL1A3Bomb, field_129, 0x129);
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}
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