mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 15:20:25 +00:00
857 lines
16 KiB
C++
857 lines
16 KiB
C++
#include "spidey.h"
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#include "validate.h"
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#include "mem.h"
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#include "camera.h"
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#include "screen.h"
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#include "ps2funcs.h"
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#include <cmath>
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#include "ps2lowsfx.h"
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#include "ps2redbook.h"
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#include "utils.h"
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#include "m3dutils.h"
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#include "bit.h"
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#include "trig.h"
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#include "m3dcolij.h"
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#include "m3dzone.h"
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#include "ps2lowsfx.h"
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EXPORT CPlayer* MechList;
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EXPORT CVector gGlobalNormal;
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// @SMALLTODO
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void CPlayer::SetStartOrientation(CSVector* pVector)
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{
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SVECTOR a1;
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MATRIX a2;
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a1.vx = 0;
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a1.vy = pVector->vy;
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a1.vz = 0;
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M3dMaths_RotMatrixYXZ(&a1, &a2);
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MulMatrix(&this->field_164, &a2);
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this->OrientToNormal(0, &gGlobalNormal);
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}
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// @NotOk
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// validate later
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void CPlayer::CreateFists(unsigned char a2)
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{
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if (a2 & 1)
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{
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this->field_194 &= 0xFFFFFFDF;
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this->field_194 |= 0x40;
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}
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else
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{
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this->field_194 &= 0xFFFFFFBF;
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this->field_194 |= 0x20;
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}
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if (a2 & 2)
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{
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this->field_194 &= 0xFFFFFBFF;
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this->field_194 |= 0x800;
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}
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else
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{
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this->field_194 &= 0xFFFFF7FF;
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this->field_194 |= 0x400;
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}
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}
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// @Ok
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void CPlayer::SetIgnoreInputTimer(int a2)
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{
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this->field_E18 = a2;
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if (a2)
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{
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this->field_E12 = this->csuperend;
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if (this->field_8EA)
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{
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this->ExitLookaroundMode();
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}
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}
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}
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// @Ok
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void CPlayer::SetCamAngleLock(unsigned __int16 a1)
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{
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if (a1)
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{
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this->gCamAngleLock = 0;
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}
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else
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{
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this->gCamAngleLock = 1;
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}
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}
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static CCamera * const gGlobalThisCamera = (CCamera*)0x69696969;
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static int * const dword_660F80 = (int*)0x660F80;
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static int * const dword_60F76C = (int*)0x60F76C;
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// @NotOk
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// globals need to replace
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void CPlayer::ExitLookaroundMode(void)
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{
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if (this->field_8EA)
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{
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int c90 = this->field_C90;
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this->field_CB4 = 0;
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this->field_CE4 = 0;
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this->field_56C = 0;
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this->field_8EA = 0;
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*dword_660F80 = 0;
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*dword_60F76C = 0;
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if (c90)
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{
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Mem_Delete(reinterpret_cast<void*>(c90));
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this->field_C90 = 0;
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}
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gGlobalThisCamera->PopMode();
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this->PutCameraBehind(0);
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this->field_DE4 = 0;
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Screen_TargetOn(false);
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__int16 *v3 = reinterpret_cast<__int16*>(this->field_188);
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if (v3)
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{
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v3[6] = 0;
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v3[7] = 0;
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v3[18] = 0;
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v3[19] = 0;
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}
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}
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}
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static int * const dword_6A81FC = (int*)0x6A81FC;
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static int * const dword_6A8208 = (int*)0x6A8208;
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static int * const dword_6A8260 = (int*)0x6A8260;
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// @NotOk
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// Remove globals, there's an extra test for some reason
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void CPlayer::SetSpideyLookaroundCamValue(unsigned __int16 a1, unsigned __int16 a2, __int16 a3)
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{
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unsigned int actualA1 = a1;
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if (actualA1)
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{
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actualA1--;
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if (actualA1)
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{
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actualA1--;
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if (!actualA1)
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{
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if (a2)
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{
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print_if_false(0, "Bad spidey cam param type");
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}
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else
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{
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*dword_6A8208 = a3;
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}
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}
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}
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else
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{
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if (a2)
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{
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print_if_false(0, "Bad spidey cam param type");
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}
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else
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{
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*dword_6A81FC = a3;
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}
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}
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}
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else if (a2)
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{
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print_if_false(0, "Bad spidey cam param type");
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}
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else
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{
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*dword_6A8260 = a3;
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}
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}
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// @Ok
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// slightly different register allocation
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void CPlayer::SetTargetTorsoAngleToThisPoint(CVector *a2)
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{
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gte_SetRotMatrix(&this->field_89C);
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CVector v8;
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v8.vx = (a2->vx - this->mPos.vx) >> 12;
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v8.vy = (a2->vy - this->mPos.vy) >> 12;
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v8.vz = (a2->vz - this->mPos.vz) >> 12;
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gte_ldlvl(reinterpret_cast<VECTOR*>(&v8));
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gte_rtir();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&v8));
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__int16 v6 = (1024 - ratan2(-v8.vz, -v8.vx)) & 0xFFF;
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__int16 v7;
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if (this->field_8E9)
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{
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v7 = this->GetEffectiveHeading() - v6;
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}
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else
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{
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v7 = this->GetEffectiveHeading() + v6;
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}
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this->SetTargetTorsoAngle(v7 & 0xFFF, 0);
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}
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// @Ok
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__int16 CPlayer::GetEffectiveHeading(void)
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{
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if (!this->field_8E8)
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{
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return (1024 - ratan2(this->field_C6C.vz, this->field_C6C.vx)) & 0xFFF;
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}
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CVector fourth;
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fourth.vx = 0;
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fourth.vy = -4096;
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fourth.vz = 0;
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CVector second;
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second.vx = 0;
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second.vy = 0;
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second.vz = 0;
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gte_ldopv1(reinterpret_cast<VECTOR*>(&fourth));
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gte_ldopv2(reinterpret_cast<VECTOR*>(&this->field_C84));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&second));
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VectorNormal(reinterpret_cast<VECTOR*>(&second), reinterpret_cast<VECTOR*>(&second));
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CVector first;
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first.vx = 0;
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first.vy = 0;
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first.vz = 0;
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gte_ldopv1(reinterpret_cast<VECTOR*>(&second));
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gte_ldopv2(reinterpret_cast<VECTOR*>(&this->field_C84));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&first));
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first.vx = -first.vx;
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first.vy = -first.vy;
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first.vz = -first.vz;
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gte_SetRotMatrix(&this->field_89C);
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gte_ldlvl(reinterpret_cast<VECTOR*>(&first));
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gte_rtir();
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CVector third;
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third.vx = 0;
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third.vy = 0;
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third.vz = 0;
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gte_stlvnl(reinterpret_cast<VECTOR*>(&third));
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return (ratan2(third.vz, third.vx) + 1024) & 0xFFF;
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}
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// @MEDIUMTODO
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void CPlayer::SetTargetTorsoAngle(__int16, int)
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{
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}
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static int * const dword_60CFE8 = (int*)0x60CFE8;
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static int * const dword_54D474 = (int*)0x54D474;
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static char * const byte_682770 = (char*)0x682770;
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extern int CurrentSuit;
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// @NotOk
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// Globals
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// The part with >> 12 has a jump in the original rather than it's perfect
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char CPlayer::DecreaseWebbing(int a2)
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{
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if (!this->field_1AC &&
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!*dword_60CFE8 &&
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CurrentSuit != 3 &&
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CurrentSuit != 4)
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{
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int v3;
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int v4;
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int tmpDword = *dword_54D474;
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if (!tmpDword)
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{
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v3 = a2 << 7;
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v4 = v3 >> 12;
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}
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else if (tmpDword == 1)
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{
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v3 = a2 << 11;
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v4 = v3 >> 12;
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}
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int v5 = this->field_5D4;
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if (v5 > v4)
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{
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this->field_5D4 = v5 - v4;
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return 1;
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}
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int v7 = this->field_5D8;
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if (v7)
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{
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this->field_5D4 = v5 - v4 + 4096;
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this->field_5D8 = v7 - 1;
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SFX_PlayPos(0x1E, &this->mPos, 0);
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this->field_5E8 = 0;
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return 1;
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}
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if (!this->field_E10)
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{
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if (!*byte_682770)
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{
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Redbook_XAPlay(33, Rnd(3) + 2, 0);
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}
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this->field_5E8 = 0;
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return 0;
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}
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return 1;
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}
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return 1;
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}
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static CVector * const stru_56F1B4 = (CVector*)0x56F1B4;
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static MATRIX * const stru_56F224 = (MATRIX*)0x56F224;
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// @NotOk
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// Globals
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// Can be optimized (remove tmp)
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// gte_ldlv0 is dangerous it reads more memory than needed
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void CPlayer::RenderLookaroundReticle(void)
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{
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if (this->field_DE4)
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{
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CVector tmp = *stru_56F1B4;
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CVector vec = (this->field_DC0 >> 12) - tmp;
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gte_SetRotMatrix(stru_56F224);
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m3d_ZeroTransVector();
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gte_ldlv0(reinterpret_cast<VECTOR*>(&vec));
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gte_rtps();
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int v5;
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gte_stlvnl2(&v5);
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__int16 v6[2];
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gte_stsxy(reinterpret_cast<int*>(v6));
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int v3 = 3072 - v5;
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if (v3 < 768)
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{
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v3 = 768;
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}
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this->DrawRecticle(v6[0], v6[1], v3);
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}
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}
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// @BIGTODO
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void CPlayer::DrawRecticle(unsigned __int16, unsigned __int16, unsigned int)
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{}
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// @Ok
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// instead of sub 0x1000 we do add 0xFFFFF000, dunno why
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// also abs is different but wtv
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void CPlayer::SetTargetTorsoAngle(__int16 a2, bool a3)
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{
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int v4 = (a2 & 0xFFF);
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__int16 EffectiveHeading = this->GetEffectiveHeading();
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if ( (__int16)v4 == EffectiveHeading)
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{
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this->field_DF8 = 0;
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return;
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}
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int v6 = this->field_E1C;
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if (v6 & 6)
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this->field_DF8 = 5 * this->field_DFC;
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else
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this->field_DF8 = 10;
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if (v6 & 0x2000000)
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this->field_DF8 <<= 1;
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this->field_DF0 = v4;
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int v7;
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if (v4 > EffectiveHeading)
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{
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v7 = v4 - EffectiveHeading;
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if ( v7 >= 2048 )
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v7 = (__int16)(v4 - 0x1000) - EffectiveHeading;
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}
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else
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{
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int v8 = EffectiveHeading;
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if ( EffectiveHeading - v4 >= 2048 )
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v8 = (__int16)(EffectiveHeading - 0x1000);
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v7 = v4 - v8;
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}
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int v9 = this->field_DF8;
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int v10 = v7 / v9;
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bool v11 = this->field_AD4 == 0;
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this->field_DF4 = v7 / v9;
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int v12 = 384;
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if ( v11 )
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v12 = 512;
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int v13 = v12 / v9;
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if ( a3 )
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v13 <<= 1;
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if ( v10 > v13 )
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{
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this->field_DF4 = v13;
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this->field_DF8 = abs(v7 / v13);
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}
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if ( this->field_DF4 < -v13 )
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{
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this->field_DF4 = -v13;
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this->field_DF8 = abs(v7 / v13);
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}
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}
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static __int16 * const word_6A8C66 = (__int16*)0x6A8C66;
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static __int16 * const word_610C4A = (__int16*)0x610C4A;
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static __int16 * const word_610C48 = (__int16*)0x610C48;
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// @NotOk
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// globals
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void CPlayer::PutCameraBehind(int a2)
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{
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if (!this->gCamAngleLock)
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{
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if (!this->field_8E8)
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{
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gGlobalThisCamera->SetCamAngle(this->GetEffectiveHeading(), a2);
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}
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else
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{
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int v5 = (1024 - ratan2(this->field_C84.vz, this->field_C84.vx)) & 0xFFF;
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gGlobalThisCamera->SetCamAngle(v5, a2);
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if (gGlobalThisCamera->mMode == 3)
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{
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if ((this->field_E2E | this->field_E2D) && this->field_E1C == 16)
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{
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int v6 = 2 * (this->field_E2D & 0xFFF);
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gGlobalThisCamera->SetCamYDistance(*word_6A8C66 + ((500 * word_6A8C66[v6]) >> 12), a2);
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gGlobalThisCamera->SetCamAngle(v5 + ((700 * word_610C48[v6]) >> 12), a2);
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}
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else
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{
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gGlobalThisCamera->SetCamYDistance(*word_6A8C66, a2);
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}
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}
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}
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}
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}
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// @NotOk
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// not matching become smoke trai lhas no cosntructor so it's inlined af
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void CPlayer::CreateJumpingSmashKickTrail(void)
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{
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CVector vec;
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vec.vx = 0;
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vec.vy = 0;
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vec.vz = 0;
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if (!this->field_584)
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{
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M3dUtils_GetHookPosition(reinterpret_cast<VECTOR*>(&vec),
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this,
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5);
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int args = this->field_580;
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CSmokeTrail *smokeTrail = new CSmokeTrail(
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&vec,
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4,
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args,
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*(reinterpret_cast<unsigned char*>(&args) + 2),
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*(reinterpret_cast<unsigned char*>(&args) + 1));
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this->field_584 = smokeTrail;
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}
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if (!this->field_588)
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{
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M3dUtils_GetHookPosition(reinterpret_cast<VECTOR*>(&vec),
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this,
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6);
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int args = this->field_580;
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CSmokeTrail *smokeTrail = new CSmokeTrail(
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&vec,
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4,
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static_cast<unsigned char>(args),
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*(reinterpret_cast<unsigned char*>(&args) + 2),
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*(reinterpret_cast<unsigned char*>(&args) + 1));
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this->field_588 = smokeTrail;
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}
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}
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// @NotOk
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// missing destructor call
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void CPlayer::PlaySingleAnim(int a2, int a3, int a4)
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{
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// smoehting missing here
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this->RunAnim(a2, a3, a4);
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}
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// @BIGTODO
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void CPlayer::OrientToNormal(bool, CVector*)
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{
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printf("CPlayer::OrientToNormal");
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}
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// @BIGTODO
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void CPlayer::PriorToVenomDistanceAttack(CVector)
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{}
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// @BIGTODO
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void CPlayer::SwitchToStandMode(void)
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{}
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// @NotOk
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// Globals
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// raw memory accesses
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void CPlayer::CutSceneSkipCleanup(void)
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{
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Redbook_XAStop();
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if (gGlobalThisCamera->mMode != 3 && Trig_GetLevelId() != 514)
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{
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gGlobalThisCamera->SetMode(static_cast<ECameraMode>(3));
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}
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int v3 = this->field_1A8;
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CVector v14;
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v14.vx = 0;
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v14.vy = 0;
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v14.vz = 0;
|
|
|
|
|
|
if (v3)
|
|
{
|
|
int* ptr = reinterpret_cast<int*>(Trig_GetLinksPointer(v3));
|
|
if (ptr[0])
|
|
{
|
|
Trig_GetPosition(&v14, ptr[1]);
|
|
|
|
v14.vy = 0;
|
|
v14.vx = (this->mPos.vx - v14.vx) >> 12;
|
|
v14.vz = (this->mPos.vz - v14.vz) >> 12;
|
|
VectorNormal(
|
|
reinterpret_cast<VECTOR*>(&v14),
|
|
reinterpret_cast<VECTOR*>(&v14));
|
|
|
|
this->field_A8 = 0;
|
|
this->field_AA = -4096;
|
|
this->field_AC = 0;
|
|
}
|
|
else
|
|
{
|
|
v14 = this->field_C6C;
|
|
}
|
|
|
|
this->PriorToVenomDistanceAttack(v14);
|
|
}
|
|
|
|
this->PlaySingleAnim(0, 0, -1);
|
|
this->SwitchToStandMode();
|
|
gGlobalThisCamera->SetStartPosition();
|
|
|
|
char * v13 = reinterpret_cast<char*>(this->field_E0C);
|
|
*(v13 + 256) = 1;
|
|
*(v13 + 48) = 1;
|
|
|
|
}
|
|
|
|
// @NotOk
|
|
// globals
|
|
// variables
|
|
void CPlayer::TidyUpZipWebLandingPosition(int a2)
|
|
{
|
|
SLineInfo v21;
|
|
|
|
int v2 = 0;
|
|
|
|
v21.field_18 = 0;
|
|
v21.field_1C = 0;
|
|
v21.field_20 = 0;
|
|
v21.field_24 = 0;
|
|
v21.field_28 = 0;
|
|
v21.field_2C = 0;
|
|
|
|
v21.field_6C = 0;
|
|
v21.field_70 = 0;
|
|
v21.field_74 = 0;
|
|
v21.field_78 = 0;
|
|
v21.field_7A = 0;
|
|
v21.field_7C = 0;
|
|
|
|
int i = 0;
|
|
do
|
|
{
|
|
int y = this->mPos.vy;
|
|
int v6 = 2 * (i & 0xFFF);
|
|
|
|
int v7 = word_610C4A[v6];
|
|
int v8 = word_610C48[v6];
|
|
|
|
int v9 = v2 * (((this->field_C78 * v7) >> 12) + ((this->field_C6C.vx * v8) >> 12));
|
|
int v10 = this->field_C7C * v7;
|
|
int v11 = this->field_C80 * v7;
|
|
|
|
v21.vec_0.vx = v9 + this->mPos.vx;
|
|
int v12 = (v10 >> 12) + ((this->field_C6C.vy * v8) >> 12);
|
|
v2 = a2;
|
|
int v13 = a2 * v12;
|
|
int v14 = (v11 >> 12) + ((this->field_C6C.vz * v8) >> 12);
|
|
int z = this->mPos.vz;
|
|
|
|
int v16 = a2 * v14;
|
|
v21.vec_0.vy = v13 + y;
|
|
v21.vec_0.vz = v16 + z;
|
|
v21.vec_C.vx = this->mPos.vx - v9;
|
|
|
|
int v17 = this->mPos.vy;
|
|
v21.vec_C.vy = v17 - v13;
|
|
v21.vec_C.vz = z - v16;
|
|
M3dColij_InitLineInfo(&v21);
|
|
M3dZone_LineToItem(&v21, 1);
|
|
if ( v21.field_68 )
|
|
{
|
|
int v18 = a2 * v21.field_7C;
|
|
int v19 = v17 + a2 * v21.field_7A;
|
|
this->mPos.vx += a2 * v21.field_78;
|
|
this->mPos.vy = v19;
|
|
this->mPos.vz = z + v18;
|
|
}
|
|
|
|
i += 512;
|
|
}while(i<4096);
|
|
}
|
|
|
|
static const char* gUserFunctionName;
|
|
static unsigned int gUserFunctionSize;
|
|
|
|
// @NotOk
|
|
// global
|
|
void Spidey_SetUserFunction(const char *a1, unsigned int a2)
|
|
{
|
|
gUserFunctionName = a1;
|
|
gUserFunctionSize = a2;
|
|
}
|
|
|
|
// @Ok
|
|
unsigned char CPlayer::CanITalkRightNow(void)
|
|
{
|
|
if (this->field_E1C & 0x800080)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
// @Ok
|
|
unsigned char CPlayer::SetFireWebbing(void)
|
|
{
|
|
this->field_5E8 = 1;
|
|
this->field_5D4 = 4096;
|
|
this->field_5D0++;
|
|
return 1;
|
|
}
|
|
|
|
// @Ok
|
|
void __inline CPlayer::GetHookPosition(CVector* a2, unsigned char a3)
|
|
{
|
|
M3dUtils_GetHookPosition(reinterpret_cast<VECTOR*>(a2), this, a3);
|
|
}
|
|
|
|
// @NotOk
|
|
// revisit without casts
|
|
void CPlayer::DestroyJumpingSmashKickTrail(void)
|
|
{
|
|
if (this->field_584)
|
|
{
|
|
int *tmp = reinterpret_cast<int*>(this->field_584);
|
|
tmp[21] = 1;
|
|
this->field_584 = NULL;
|
|
}
|
|
|
|
if (this->field_588)
|
|
{
|
|
int *tmp = reinterpret_cast<int*>(this->field_588);
|
|
tmp[21] = 1;
|
|
this->field_588 = NULL;
|
|
}
|
|
}
|
|
|
|
// @NotOk
|
|
// revisit without casts
|
|
void CPlayer::DestroyHandTrails(void)
|
|
{
|
|
if (this->field_58C)
|
|
{
|
|
int *tmp = reinterpret_cast<int*>(this->field_58C);
|
|
tmp[21] = 1;
|
|
this->field_58C = NULL;
|
|
}
|
|
|
|
if (this->field_590)
|
|
{
|
|
int *tmp = reinterpret_cast<int*>(this->field_590);
|
|
tmp[21] = 1;
|
|
this->field_590 = NULL;
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
void CPlayer::DeleteStuff(void)
|
|
{
|
|
Screen_TargetOn(false);
|
|
if (this->field_C90)
|
|
{
|
|
Mem_Delete(reinterpret_cast<void*>(this->field_C90));
|
|
this->field_C90 = 0;
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
void CPlayer::StopAlertMusic(void)
|
|
{
|
|
this->field_52C = 0;
|
|
this->field_528 = 0;
|
|
if (this->field_538)
|
|
{
|
|
SFX_Stop(this->field_538);
|
|
this->field_538 = 0;
|
|
}
|
|
}
|
|
|
|
// @BIGTODO
|
|
__inline int* CPlayer::KillCommandBlock(int*)
|
|
{
|
|
return (int*)0x02062024;
|
|
}
|
|
|
|
// @NotOk
|
|
// Revisit
|
|
void CPlayer::KillAllCommandBlocks(void)
|
|
{
|
|
for (int* cur = reinterpret_cast<int*>(this->field_1BC); cur; cur = this->KillCommandBlock(cur));
|
|
this->field_1BC = 0;
|
|
}
|
|
|
|
// @Ok
|
|
void CPlayer::Die(void)
|
|
{
|
|
if (!this->IsDead())
|
|
{
|
|
this->mCBodyFlags |= 0x40;
|
|
this->mFlags |= 1;
|
|
}
|
|
}
|
|
|
|
void validate_CPlayer(void)
|
|
{
|
|
VALIDATE_SIZE(CPlayer, 0xEFC);
|
|
|
|
VALIDATE(CPlayer, field_194, 0x194);
|
|
|
|
VALIDATE(CPlayer, field_1A8, 0x1A8);
|
|
VALIDATE(CPlayer, field_1AC, 0x1AC);
|
|
|
|
VALIDATE(CPlayer, field_1BC, 0x1BC);
|
|
|
|
VALIDATE(CPlayer, field_528, 0x528);
|
|
VALIDATE(CPlayer, field_52C, 0x52C);
|
|
VALIDATE(CPlayer, field_538, 0x538);
|
|
|
|
VALIDATE(CPlayer, field_56C, 0x56C);
|
|
|
|
VALIDATE(CPlayer, field_580, 0x580);
|
|
|
|
VALIDATE(CPlayer, field_584, 0x584);
|
|
VALIDATE(CPlayer, field_588, 0x588);
|
|
|
|
VALIDATE(CPlayer, field_58C, 0x58C);
|
|
VALIDATE(CPlayer, field_590, 0x590);
|
|
|
|
VALIDATE(CPlayer, field_5D0, 0x5D0);
|
|
VALIDATE(CPlayer, field_5D4, 0x5D4);
|
|
VALIDATE(CPlayer, field_5D8, 0x5D8);
|
|
|
|
VALIDATE(CPlayer, field_5E8, 0x5E8);
|
|
|
|
VALIDATE(CPlayer, field_89C, 0x89C);
|
|
|
|
VALIDATE(CPlayer, field_8E8, 0x8E8);
|
|
VALIDATE(CPlayer, field_8E9, 0x8E9);
|
|
VALIDATE(CPlayer, field_8EA, 0x8EA);
|
|
|
|
VALIDATE(CPlayer, gCamAngleLock, 0x8EC);
|
|
|
|
VALIDATE(CPlayer, field_AD4, 0xAD4);
|
|
|
|
VALIDATE(CPlayer, field_C78, 0xC78);
|
|
VALIDATE(CPlayer, field_C7C, 0xC7C);
|
|
VALIDATE(CPlayer, field_C80, 0xC80);
|
|
VALIDATE(CPlayer, field_C84, 0xC84);
|
|
|
|
VALIDATE(CPlayer, field_C90, 0xC90);
|
|
VALIDATE(CPlayer, field_CB4, 0xCB4);
|
|
VALIDATE(CPlayer, field_CE4, 0xCE4);
|
|
|
|
VALIDATE(CPlayer, field_DC0, 0xDC0);
|
|
VALIDATE(CPlayer, field_DE4, 0xDE4);
|
|
|
|
|
|
VALIDATE(CPlayer, field_DF0, 0xDF0);
|
|
VALIDATE(CPlayer, field_DF4, 0xDF4);
|
|
VALIDATE(CPlayer, field_DF8, 0xDF8);
|
|
VALIDATE(CPlayer, field_DFC, 0xDFC);
|
|
|
|
VALIDATE(CPlayer, field_E00, 0xE00);
|
|
VALIDATE(CPlayer, field_E0C, 0xE0C);
|
|
|
|
VALIDATE(CPlayer, field_E10, 0xE10);
|
|
VALIDATE(CPlayer, field_E12, 0xE12);
|
|
VALIDATE(CPlayer, field_E18, 0xE18);
|
|
VALIDATE(CPlayer, field_E1C, 0xE1C);
|
|
|
|
VALIDATE(CPlayer, field_E2D, 0xE2D);
|
|
VALIDATE(CPlayer, field_E2E, 0xE2E);
|
|
|
|
}
|