mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
6bc201f48a
Made it build on VS2022
44 lines
793 B
C++
44 lines
793 B
C++
#pragma once
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#ifndef TURRET_H
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#define TURRET_H
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#include "export.h"
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#include "baddy.h"
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class CTurret : public CBaddy {
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public:
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EXPORT void TargetLockAbsolute(const CVector &);
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EXPORT void TargetLockDynamic(CBody *a2);
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EXPORT void ClearTargetLock(void);
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CVector field_324;
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unsigned char padAfter324[0x20 - sizeof(CVector)];
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CVector field_344;
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unsigned char padAfter344[0x378-0x344 - sizeof(CVector)];
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CBody *field_378;
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};
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class CTurretBase : public CBody {
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public:
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unsigned char fullpad[0x8];
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};
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class CTurretLaser : public CNonRenderedBit
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{
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public:
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EXPORT void SetDamage(int);
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unsigned char topPad[0x11-4];
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int field_4C;
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unsigned char bottomPad[0x64-0x4C-4];
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};
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void validate_CTurret(void);
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void validate_CTurretBase(void);
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void validate_CTurretLaser(void);
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#endif
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