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https://github.com/krystalgamer/spidey-decomp.git
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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "mysterio.h"
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#include "validate.h"
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void validate_CMystFoot(void){
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VALIDATE_SIZE(CMystFoot, 0x324);
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}
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void validate_CMysterio(void){
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VALIDATE_SIZE(CMysterio, 0x3D0);
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VALIDATE(CMysterio, field_324, 0x324);
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VALIDATE(CMysterio, field_32C, 0x32C);
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VALIDATE(CMysterio, field_358, 0x358);
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VALIDATE(CMysterio, field_360, 0x360);
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VALIDATE(CMysterio, field_364, 0x364);
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VALIDATE(CMysterio, field_368, 0x368);
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VALIDATE(CMysterio, field_36C, 0x36C);
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VALIDATE(CMysterio, field_374, 0x374);
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VALIDATE(CMysterio, field_378, 0x378);
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VALIDATE(CMysterio, field_37C, 0x37C);
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VALIDATE(CMysterio, field_380, 0x380);
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VALIDATE(CMysterio, field_384, 0x384);
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VALIDATE(CMysterio, field_38C, 0x38C);
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VALIDATE(CMysterio, field_398, 0x398);
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VALIDATE(CMysterio, field_3A8, 0x3A8);
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}
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void validate_CSoftSpot(void){
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VALIDATE_SIZE(CSoftSpot, 0x338);
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VALIDATE(CSoftSpot, field_324, 0x324);
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VALIDATE(CSoftSpot, field_328, 0x328);
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VALIDATE(CSoftSpot, field_32c, 0x32c);
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VALIDATE(CSoftSpot, field_330, 0x330);
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VALIDATE(CSoftSpot, field_334, 0x334);
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} |