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https://github.com/krystalgamer/spidey-decomp.git
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56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
#pragma once
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#ifndef FONTTOOLS_H
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#define FONTTOOLS_H
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#include "main.h"
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#include "export.h"
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class Font : public CClass
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{
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public:
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EXPORT int GetCharMap(void);
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EXPORT void SetCharMap(int);
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EXPORT int isEscapeChar(char);
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EXPORT char getCharIndex(char);
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EXPORT int height(char*);
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EXPORT void unload(void);
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EXPORT i32 heightBelowBaseline(char*);
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EXPORT i32 heightAboveBaseline(char*);
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unsigned char pad[0x21-4];
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unsigned char field_21;
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unsigned char padAfter21[0x38-0x21-1];
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char field_38[1]; //name don't know how big
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unsigned char padAfter38[0x48-0x38-1];
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i32** field_48;
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i32 field_4C;
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i32 field_50;
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u8 padAfter50[0x4];
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int field_58;
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unsigned char padAfter58[0x5F-0x58-4];
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unsigned char field_5F[256];
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i32 field_160;
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};
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class FontManager
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{
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public:
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EXPORT static void ResetCharMaps(void);
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EXPORT static char* GetFontName(Font*);
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EXPORT static void AllShadowOff(void);
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EXPORT static void AllShadowOn(void);
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EXPORT static void UnloadFont(Font*);
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};
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void validate_Font(void);
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#endif
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