mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 15:20:25 +00:00
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#include "hostage.h"
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#include "validate.h"
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CHostage::CHostage(int* a2, int a3)
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{
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__int16 *afterAngles = this->SquirtAngles(reinterpret_cast<__int16*>(this->SquirtPos(a2)));
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this->AttachTo(reinterpret_cast<CBody**>(0x56E9900));
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this->ShadowOn();
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int v6 = this->field_2A8 | 1;
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this->field_D0 = 48;
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this->field_1F4 = a3;
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this->field_DE = a3;
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this->field_DC = 128;
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this->field_230 = 0;
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this->field_216 = 32;
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this->field_D8 = 64;
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this->field_324 = 0;
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this->field_2A8 = v6;
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unsigned char * ptr = reinterpret_cast<unsigned char*>(0x551FF0);
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this->field_294 = ptr[0];
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this->field_295 = ptr[1];
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this->field_296 = ptr[2];
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this->field_297 = ptr[3];
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this->field_298 = ptr[4];
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this->field_299 = ptr[5];
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this->field_29A = ptr[6];
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this->field_29B = ptr[7];
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this->mCBodyFlags &= 0xFFEF;
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this->ParseScript(reinterpret_cast<unsigned __int16*>(afterAngles));
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}
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// @Ok
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void Hostage_CreateHostage(const unsigned int *stack, unsigned int *result)
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{
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int* v2 = reinterpret_cast<int*>(*stack);
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int v3 = static_cast<int>(stack[1]);
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*result = reinterpret_cast<unsigned int>(new CHostage(v2, v3));
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}
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void validate_CHostage(void){
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VALIDATE_SIZE(CHostage, 0x334);
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VALIDATE(CHostage, field_324, 0x324);
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VALIDATE(CHostage, field_328, 0x328);
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VALIDATE(CHostage, field_32C, 0x32C);
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}
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