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https://github.com/krystalgamer/spidey-decomp.git
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124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
#pragma once
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#ifndef COP_H
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#define COP_H
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#include "export.h"
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#include "baddy.h"
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#include "mem.h"
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#include "m3dutils.h"
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#include "weapons.h"
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#include "message.h"
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#include "bit2.h"
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class CCop : public CBaddy {
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public:
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EXPORT CCop(int*, int);
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EXPORT virtual ~CCop(void);
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EXPORT void ClearAttackFlags(void);
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EXPORT void LookForPlayer(void);
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EXPORT i32 GetLaunched(CVector*, i32, i32, i32);
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EXPORT i32 SpideyAnimUppercut(void);
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EXPORT void HelpOutBuddy(CMessage *);
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EXPORT void RunToWhereTheActionIs(CVector*);
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EXPORT void SetAttacker(void);
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EXPORT void PlayHitWallSound(void);
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EXPORT void StandStill(void);
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EXPORT void DieAfterFlyingAcrossRoom(void);
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EXPORT void StopShooting(void);
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EXPORT void WarnOtherCops(void);
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EXPORT i32 TryAddingCollidePointToPath(CVector *);
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EXPORT void GetAttackPosition(CVector*);
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EXPORT i32 DrawBarrelFlash(CVector*, CVector *, SLineInfo *, u8, u8, u8);
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EXPORT i32 SetUpLaser(CGPolyLine**, CVector*, CVector*);
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EXPORT void CheckToShoot(i32, i32);
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EXPORT void Acknowledge(void);
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EXPORT i32 WallHitCheck(CVector*, CVector*, i32);
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EXPORT virtual void CreateCombatImpactEffect(CVector*, i32);
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EXPORT virtual u8 TugImpulse(CVector*, CVector*, CVector*);
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EXPORT virtual void Victorious(void);
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EXPORT virtual void SetParamByIndex(i32, i32);
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EXPORT virtual u8 Grab(CVector*);
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i32 field_324;
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u8 padAfter324[0x340-0x324-4];
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i32 field_340;
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u8 padAfter340[0xC-4];
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SHandle field_34C;
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u8 padAfter34C[0x360-0x34C-sizeof(SHandle)];
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i32 field_360;
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i32 field_364;
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i32 field_368;
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i32 field_36C;
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i32 field_370;
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i32 field_374;
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u8 padAfter374[0x37C - 0x374 - 4];
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i32 field_37C;
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// @FIXME - find type
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CGPolyLine* field_380;
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CVector* field_384;
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u8 padAfter384[0x390 - 0x384 - 4];
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u8 field_390;
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u8 field_391;
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u8 endPad[0x394 - 0x391 - 1];
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};
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class CCopPing : public CSimpleAnim
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{
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public:
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EXPORT CCopPing(CSuper*, SHook*);
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EXPORT virtual ~CCopPing(void);
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EXPORT void Move(void);
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EXPORT void SetPosition(void);
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unsigned char padTop[8];
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SHandle field_70;
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SHook field_78;
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};
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class CCopBulletTracer : public CNonRenderedBit
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{
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public:
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EXPORT CCopBulletTracer(CVector*, CVector*, CSuper*, SLineInfo*, u8, u8, u8);
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EXPORT virtual ~CCopBulletTracer(void);
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EXPORT void SetWidth(void);
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EXPORT virtual void Move(void);
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CGouradRibbon *field_3C;
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CGouradRibbon *field_40;
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u8 padBottom[0x48-0x40-4];
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};
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class CCopLaserPing : public CQuadBit
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{
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public:
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EXPORT CCopLaserPing(CVector*, CVector*, CVector*, u8, u8, u8);
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EXPORT virtual ~CCopLaserPing(void);
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u8 padBottom[0x28];
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};
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void validate_CCop(void);
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void validate_CCopPing(void);
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void validate_CCopBulletTracer(void);
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void validate_CCopLaserPing(void);
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EXPORT void Cop_CreateCop(const unsigned int *stack, unsigned int *result);
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#endif
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