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https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 15:20:25 +00:00
59 lines
1017 B
C++
59 lines
1017 B
C++
#include "bullet.h"
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#include "validate.h"
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EXPORT i32 gBullets;
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// @Ok
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CBullet::~CBullet(void)
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{
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--gBullets;
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delete reinterpret_cast<CItem*>(this->field_10C);
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if (this->field_120)
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{
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reinterpret_cast<u8*>(this->field_120)[58] = 0;
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reinterpret_cast<u32*>(this->field_120)[21] = 1;
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}
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}
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// @NotOk
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// Global
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CBullet::CBullet(void)
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{
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this->field_114 = 0;
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this->field_118 = 0;
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this->field_11C = 0;
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this->field_130 = 0;
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this->field_134 = 0;
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this->field_138 = 0;
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this->InitItem("items");
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gBullets++;
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this->field_28 = 2048;
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this->field_2A = 2048;
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this->field_2C = 2048;
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this->mFlags |= 0x200;
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this->mCBodyFlags &= 0xFFFD;
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}
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void validate_CBullet(void)
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{
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VALIDATE_SIZE(CBullet, 0x13C);
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VALIDATE(CBullet, field_10C, 0x10C);
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VALIDATE(CBullet, field_114, 0x114);
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VALIDATE(CBullet, field_118, 0x118);
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VALIDATE(CBullet, field_11C, 0x11C);
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VALIDATE(CBullet, field_120, 0x120);
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VALIDATE(CBullet, field_130, 0x130);
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VALIDATE(CBullet, field_134, 0x134);
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VALIDATE(CBullet, field_138, 0x138);
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}
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