mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
687 lines
14 KiB
C++
687 lines
14 KiB
C++
#include "camera.h"
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#include "validate.h"
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#include "ps2funcs.h"
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#include "utils.h"
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EXPORT CCamera *CameraList;
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EXPORT i32 NumCameras;
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EXPORT SCamera gMikeCamera[2];
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// @Ok
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// @Test
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void CCamera::CM_TripodFocus(void)
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{
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SVECTOR v2;
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CVector a1;
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CVector v4;
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CVector v5;
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MATRIX a2;
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v2.vx = 0;
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v2.vy = 0;
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v2.vz = 0;
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Utils_CalcAim(
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reinterpret_cast<CSVector *>(&v2),
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&this->field_104,
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&this->field_144);
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M3dMaths_RotMatrixYXZ(&v2, &a2);
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gte_SetRotMatrix(&a2);
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a1.vx = 0;
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a1.vy = 4096;
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a1.vz = 0;
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gte_ldlvl(reinterpret_cast<VECTOR*>(&a1));
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gte_rtir();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&a1));
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v4.vx = 0;
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v4.vy = 0;
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v4.vz = -4096;
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gte_ldlvl(reinterpret_cast<VECTOR*>(&v4));
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gte_rtir();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&v4));
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v5.vx = 0;
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v5.vy = 0;
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v5.vz = 0;
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gte_ldopv1(reinterpret_cast<VECTOR*>(&a1));
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gte_ldopv2(reinterpret_cast<VECTOR*>(&v4));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&v5));
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a2.m[0][0] = v5.vx;
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a2.m[1][0] = v5.vy;
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a2.m[2][0] = v5.vz;
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a2.m[0][1] = a1.vx;
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a2.m[1][1] = a1.vy;
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a2.m[2][1] = a1.vz;
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a2.m[0][2] = v4.vx;
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a2.m[1][2] = v4.vy;
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a2.m[2][2] = v4.vz;
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MToQ(a2, this->field_1F4);
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}
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// @Ok
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CCamera::CCamera(CBody* tripod)
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{
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this->field_104.vx = 0;
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this->field_104.vy = 0;
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this->field_104.vz = 0;
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this->field_110 = 0;
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this->field_114 = 0;
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this->field_118 = 0;
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this->field_11C = 0;
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this->field_120 = 0;
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this->field_124 = 0;
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this->field_144.vx = 0;
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this->field_144.vy = 0;
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this->field_144.vz = 0;
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this->field_150 = 0;
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this->field_154 = 0;
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this->field_158 = 0;
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this->field_15C = 0;
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this->field_130 = 4;
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this->field_160 = 0;
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this->field_164 = 0;
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this->field_1A8 = 0;
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this->field_1AC = 0;
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this->field_1B0 = 0;
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this->field_1B8 = 0;
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this->field_1BC = 0;
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this->field_1C0 = 0;
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this->field_1D8 = 0;
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this->field_1B4 = 4096;
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this->field_1DC = 0;
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this->field_1E0 = 0;
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this->field_1E4.x = 0;
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this->field_1E4.y = 0;
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this->field_1E4.z = 0;
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this->field_1E4.w = 4096;
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this->field_1F4.x = 0;
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this->field_134 = 8;
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this->field_1F4.y = 0;
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this->field_1F4.z = 0;
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this->field_1F4.w = 4096;
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this->field_204.x = 0;
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this->field_204.y = 0;
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this->field_204.z = 0;
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this->field_204.w = 4096;
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this->field_214.x = 0;
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this->field_214.y = 0;
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this->field_214.z = 0;
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this->field_214.w = 4096;
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this->field_224 = 0;
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this->field_F8 = 1;
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this->field_F9 = 0;
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this->field_FC = tripod;
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this->field_100 = 1;
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this->field_128 = 0;
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this->field_12C = -1;
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this->field_138 = 4;
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this->field_13C = tripod;
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this->field_140 = 1;
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this->field_168 = 0;
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this->field_16C = 0;
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this->mZoom = 2365;
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this->field_1CC = 0;
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this->field_1CE = 0;
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this->field_228 = 0;
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this->field_22C = 0;
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this->field_230 = 4096;
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this->field_234 = 0;
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this->field_236 = 0;
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this->field_240 = 0;
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this->field_238 = 0;
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this->field_24C.vx = 0;
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this->field_244 = 0;
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this->field_258.vx = 0;
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this->field_24C.vy = 0;
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this->field_270 = 0;
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this->field_272 = 0;
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this->field_248 = 0;
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this->field_258.vy = 0;
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this->field_276 = 0;
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this->field_277 = 0;
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this->field_278 = 0;
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this->field_24C.vz = 0;
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this->field_274 = 0;
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this->field_27A = 0;
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this->field_27C = 0;
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this->field_258.vz = 0;
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this->field_27E = 0;
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this->field_284.vx = 0;
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this->field_284.vy = 0;
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this->field_284.vz = 0;
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this->field_290.x = 0;
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this->field_290.y = 0;
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this->field_290.z = 0;
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this->field_2B0.vx = 0;
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this->field_2B0.vy = 0;
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this->field_2B0.vz = 0;
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this->field_2C4.x = 0;
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this->field_290.w = 4096;
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this->field_2C4.y = 0;
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this->field_2C4.z = 0;
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this->field_2D4.x = 0;
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this->field_2C4.w = 4096;
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this->field_2D4.y = 0;
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this->field_2D4.z = 0;
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this->field_2E8.vx = 0;
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this->field_23C = 1;
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this->field_264 = -1;
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this->field_268 = -1;
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this->field_26C = 256;
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this->field_26E = 784;
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this->field_2A4 = 31;
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this->field_2A8 = 512;
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this->field_2D4.w = 4096;
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this->field_2E8.vy = 0;
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this->field_2E8.vz = 0;
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this->field_7C = *gTimerRelated;
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print_if_false(tripod != 0, "Bad tripod");
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this->field_38 = 99;
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this->mFlags = 1;
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this->field_104 = this->mPos;
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this->field_144 = tripod->mPos;
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this->LoadIntoMikeCamera();
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this->AttachTo(reinterpret_cast<CBody**>(&CameraList));
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this->mCBodyFlags &= ~2;
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NumCameras++;
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this->field_DC = 0;
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this->mMode = 3;
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}
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// @Ok
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void CCamera::LoadIntoMikeCamera(void)
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{
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gMikeCamera[0].Position.vx = this->mPos.vx >> 12;
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gMikeCamera[0].Position.vy = this->mPos.vy >> 12;
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gMikeCamera[0].Position.vz = this->mPos.vz >> 12;
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QToM(&this->field_214, &gMikeCamera[0].Transform);
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TransMatrix(&gMikeCamera[0].Transform, &gMikeCamera[0].Position);
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i32 two = gMikeCamera[0].Transform.m[0][2];
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i32 eight = gMikeCamera[0].Transform.m[2][2];
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if (two || eight)
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{
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this->field_23A = (-1024 - ratan2(eight, two)) & 0xFFF;
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}
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}
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// @Ok
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// @Test
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void CCamera::SetFixedPosAnglesMode(
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CVector *a2,
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CQuat *a3,
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u16 a4)
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{
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this->mMode = 5;
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this->field_24C = *a2;
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this->field_2D4 = *a3;
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this->field_2AC = 1;
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this->field_2BC = a4;
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if (a4)
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{
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this->field_2C0 = a4;
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this->field_2C4 = this->field_1E4;
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this->field_2B0 = (*a2 - this->mPos) / a4;
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}
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}
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// @Ok
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void CCamera::SetTripodInterpolation(i32 a2, i32 a3, i32 a4)
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{
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print_if_false(a2 <= 16, "Bad tripod interpolation value");
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print_if_false(a3 <= 16, "Bad tripod interpolation value");
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print_if_false(a4 <= 16, "Bad tripod interpolation value");
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this->field_130 = a2;
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this->field_134 = a3;
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this->field_138 = a4;
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}
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// @Ok
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CCamera::~CCamera(void)
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{
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this->DeleteFrom(reinterpret_cast<CBody**>(&CameraList));
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--NumCameras;
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}
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// @NotOk
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// Not matching, not important
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void CCamera::SetFixedFocusMode(CVector *a2, unsigned __int16 a3, unsigned __int16 a4){
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this->mMode = 6;
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this->field_2AC = 1;
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this->field_2E8 = *a2;
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this->field_2E4 = (0xFFFF & a3) / 3;
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this->field_2BC = a4;
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}
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// @Ok
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i32 CCamera::SetMode(ECameraMode mode){
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i32 oldMode = this->mMode;
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this->mMode = mode;
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if (mode == ECam_mode_0x10 || mode == ECam_mode_0x11){
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*gCameraRelated = 0;
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}
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return oldMode;
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}
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// @Ok
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void CCamera::SetCollisionRayLR(int a2){
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this->field_264 = a2;
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}
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// @Ok
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void CCamera::SetCollisionRayBack(int a2){
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this->field_268 = a2;
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}
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// @Ok
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void CCamera::SetCollisionAngLR(__int16 a2){
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this->field_26C = a2;
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}
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void CCamera::SetCollisionAngBack(__int16 a2){
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this->field_26E = a2;
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}
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// @Ok
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void CCamera::SetZoom(int a2, unsigned __int16 a3){
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this->field_174 = a3;
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if (this->field_174)
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{
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this->field_178 = (a2 - this->mZoom) / (0xFFFF & a3);
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this->field_17C = a2;
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}
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else
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{
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this->mZoom = a2;
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}
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}
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// @Ok
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int CCamera::GetZoom(void) const{
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return this->mZoom;
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}
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// @Ok
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void CCamera::PushMode(void){
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int mode = this->mMode;
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this->field_280 = mode;
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if (mode == 4 || mode == 5 || mode == 6){
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this->field_284 = this->mPos;
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this->field_290 = this->field_1E4;
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}
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}
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// @Ok
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void CCamera::PopMode(void){
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int mode = this->field_280;
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if (mode == 4 || mode == 5 || mode == 6){
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this->mPos = this->field_284;
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this->field_1E4 = this->field_290;
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}
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this->mMode = mode;
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}
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//TODO
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void CCamera::CM_Normal(void){
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/* DO ME */
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}
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// @Ok
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void CCamera::SetStartPosition(void){
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if ( this->mMode == 3 )
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{
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this->field_104 = this->field_FC->mPos;
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this->CM_Normal();
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this->mPos = this->field_24C;
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this->field_1E4 = this->field_1F4;
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}
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}
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// @NotOk
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// Revisit
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void CCamera::SetFixedPosMode(CVector *a2, u16 a3){
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this->mMode = 4;
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this->field_24C = *a2;
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this->field_2AC = 1;
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this->field_2BC = a3;
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if (a3)
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{
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this->field_2B0 = (*a2 - this->mPos)/a3;
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}
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}
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// @NotOk
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// Revisit
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// Not matching but the same, compiler generates codeblock for else statement twice for some reason
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void CCamera::CM_FixedPosAngles(void){
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int v2; // r30
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int v3; // r30
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v2 = this->field_2BC;
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if ( v2 && v2 - this->field_80 > 0)
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{
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this->mPos += this->field_2B0 * this->field_80;
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}
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else
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{
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this->mPos = this->field_24C;
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}
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v3 = this->field_2BC;
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if ( v3 && v3 - this->field_80 > 0 )
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{
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Quat_Slerp(
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this->field_2C4,
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this->field_2D4,
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((this->field_2C0 - v3) << 12) / this->field_2C0,
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this->field_1F4);
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}
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else
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{
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this->field_1F4 = this->field_2D4;
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}
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this->field_2BC = v3;
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if ( this->field_2AC )
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{
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this->field_2AC = 0;
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if ( !this->field_2BC )
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{
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this->field_1E4 = this->field_1F4;
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this->field_204 = this->field_1E4;
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}
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}
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}
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static CVector * const stru_56F260 = (CVector*)0x56F260;
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// @NotOk
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// Revisit, needs validation
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void CCamera::CM_FixedPos(void){
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int v2; // eax
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CVector v6; // eax
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int v10; // eax
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VECTOR v15; // [esp+1Ch] [ebp-50h] BYREF
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VECTOR a1; // [esp+2Ch] [ebp-40h] BYREF
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VECTOR v17; // [esp+3Ch] [ebp-30h] BYREF
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MATRIX v18; // [esp+4Ch] [ebp-20h] BYREF
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v2 = this->field_2BC;
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if ( v2 )
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{
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this->field_2BC = v2 - this->field_80;
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if ( this->field_2BC > 0 )
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{
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this->mPos += this->field_2B0 * this->field_80;
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}
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else
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{
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this->field_2BC = 0;
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this->mPos = this->field_24C;
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}
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}
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else
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{
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this->mPos = this->field_24C;
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}
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this->field_258 = this->field_144;
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v6 = this->mPos * *stru_56F260;
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v15.vx = (this->field_258.vx - v6.vx) >> 12;
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v15.vy = (this->field_258.vy - v6.vy) >> 12;
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v15.vz = (this->field_258.vz - v6.vz) >> 12;
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VectorNormal(&v15, &v15);
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a1.vx = 0;
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a1.vy = 4096;
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a1.vz = 0;
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gte_ldopv1(&a1);
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gte_ldopv2(&v15);
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gte_op12();
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gte_stlvnl(&v17);
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gte_ldopv1(&v15);
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gte_ldopv2(&v17);
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gte_op12();
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gte_stlvnl(&a1);
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v18.m[0][0] = v17.vx;
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v18.m[0][1] = v17.vy;
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v18.m[0][2] = v17.vz;
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v18.m[1][0] = a1.vx;
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v18.m[1][1] = a1.vy;
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v18.m[1][2] = a1.vz;
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v18.m[2][0] = v15.vx;
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v18.m[2][1] = v15.vy;
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v18.m[2][2] = v15.vz;
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MToQ(v18, this->field_1F4);
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if ( this->field_2AC )
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{
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v10 = this->field_2BC;
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this->field_2AC = 0;
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if ( !v10 )
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{
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this->field_1E4 = this->field_1F4;
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this->field_204 = this->field_1F4;
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}
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}
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}
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// @BIGTODO
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void CCamera::SetCamYDistance(__int16, unsigned __int16)
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{}
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// @BIGTODO
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void CCamera::SetCamAngle(__int16, unsigned __int16)
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{}
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// @NotOk
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// Revisit when used (return type seems wrong)
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INLINE i16 CalcTheta(i16 a1, i16 a2)
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{
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__int16 v2 = (a2 & 0xFFF) - (a1 & 0xFFF);
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if (v2 > 2048)
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return v2 - 4096;
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if (v2 < -2048)
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return v2 + 4096;
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return v2;
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}
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// @Ok
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void CCamera::GetPosition(CVector * dst)
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{
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CVector *src = &this->mPos;
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*dst = *src;
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}
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// @MEDIUMTODO
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void CCamera::Shake(CVector*, EShakeType)
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{
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printf("void CCamera::Shake(CVector*, EShakeType)");
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}
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void validate_CCamera(void){
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VALIDATE_SIZE(CCamera, 0x2F4);
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VALIDATE(CCamera, field_F8, 0xF8);
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VALIDATE(CCamera, field_F9, 0xF9);
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VALIDATE(CCamera, field_FC, 0xFC);
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VALIDATE(CCamera, field_100, 0x100);
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VALIDATE(CCamera, field_104, 0x104);
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VALIDATE(CCamera, field_110, 0x110);
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VALIDATE(CCamera, field_114, 0x114);
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VALIDATE(CCamera, field_118, 0x118);
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VALIDATE(CCamera, field_11C, 0x11C);
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VALIDATE(CCamera, field_120, 0x120);
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VALIDATE(CCamera, field_124, 0x124);
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VALIDATE(CCamera, field_128, 0x128);
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VALIDATE(CCamera, field_12C, 0x12C);
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VALIDATE(CCamera, field_130, 0x130);
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VALIDATE(CCamera, field_134, 0x134);
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VALIDATE(CCamera, field_138, 0x138);
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VALIDATE(CCamera, field_13C, 0x13C);
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VALIDATE(CCamera, field_140, 0x140);
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VALIDATE(CCamera, field_144, 0x144);
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VALIDATE(CCamera, field_150, 0x150);
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VALIDATE(CCamera, field_154, 0x154);
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VALIDATE(CCamera, field_158, 0x158);
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VALIDATE(CCamera, field_15C, 0x15C);
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VALIDATE(CCamera, field_160, 0x160);
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VALIDATE(CCamera, field_164, 0x164);
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VALIDATE(CCamera, field_168, 0x168);
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VALIDATE(CCamera, field_16C, 0x16C);
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VALIDATE(CCamera, mZoom, 0x170);
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VALIDATE(CCamera, field_174, 0x174);
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VALIDATE(CCamera, field_178, 0x178);
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VALIDATE(CCamera, field_17C, 0x17C);
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VALIDATE(CCamera, field_1A8, 0x1A8);
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VALIDATE(CCamera, field_1AC, 0x1AC);
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VALIDATE(CCamera, field_1B0, 0x1B0);
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VALIDATE(CCamera, field_1B4, 0x1B4);
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VALIDATE(CCamera, field_1B8, 0x1B8);
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VALIDATE(CCamera, field_1BC, 0x1BC);
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VALIDATE(CCamera, field_1C0, 0x1C0);
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VALIDATE(CCamera, field_1C8, 0x1C8);
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VALIDATE(CCamera, field_1CC, 0x1CC);
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VALIDATE(CCamera, field_1CE, 0x1CE);
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VALIDATE(CCamera, field_1D8, 0x1D8);
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VALIDATE(CCamera, field_1DC, 0x1DC);
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VALIDATE(CCamera, field_1E0, 0x1E0);
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VALIDATE(CCamera, field_1E4, 0x1E4);
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VALIDATE(CCamera, field_1F4, 0x1F4);
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VALIDATE(CCamera, field_204, 0x204);
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VALIDATE(CCamera, field_214, 0x214);
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VALIDATE(CCamera, field_224, 0x224);
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VALIDATE(CCamera, field_228, 0x228);
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VALIDATE(CCamera, field_22C, 0x22C);
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VALIDATE(CCamera, field_230, 0x230);
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VALIDATE(CCamera, field_234, 0x234);
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VALIDATE(CCamera, field_236, 0x236);
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VALIDATE(CCamera, field_238, 0x238);
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VALIDATE(CCamera, field_23A, 0x23A);
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VALIDATE(CCamera, field_23C, 0x23C);
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VALIDATE(CCamera, field_240, 0x240);
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VALIDATE(CCamera, field_244, 0x244);
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VALIDATE(CCamera, field_248, 0x248);
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VALIDATE(CCamera, field_24C, 0x24C);
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VALIDATE(CCamera, field_258, 0x258);
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VALIDATE(CCamera, field_264, 0x264);
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VALIDATE(CCamera, field_268, 0x268);
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VALIDATE(CCamera, field_26C, 0x26C);
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VALIDATE(CCamera, field_26E, 0x26E);
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VALIDATE(CCamera, field_270, 0x270);
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VALIDATE(CCamera, field_272, 0x272);
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VALIDATE(CCamera, field_274, 0x274);
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VALIDATE(CCamera, field_276, 0x276);
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VALIDATE(CCamera, field_277, 0x277);
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VALIDATE(CCamera, field_278, 0x278);
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VALIDATE(CCamera, field_27A, 0x27A);
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VALIDATE(CCamera, field_27C, 0x27C);
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VALIDATE(CCamera, field_27E, 0x27E);
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VALIDATE(CCamera, field_280, 0x280);
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VALIDATE(CCamera, field_284, 0x284);
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VALIDATE(CCamera, field_290, 0x290);
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VALIDATE(CCamera, mMode, 0x2A0);
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VALIDATE(CCamera, field_2A4, 0x2A4);
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VALIDATE(CCamera, field_2A8, 0x2A8);
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VALIDATE(CCamera, field_2AC, 0x2AC);
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VALIDATE(CCamera, field_2B0, 0x2B0);
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VALIDATE(CCamera, field_2BC, 0x2BC);
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VALIDATE(CCamera, field_2C0, 0x2C0);
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VALIDATE(CCamera, field_2C4, 0x2C4);
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VALIDATE(CCamera, field_2D4, 0x2D4);
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VALIDATE(CCamera, field_2E4, 0x2E4);
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VALIDATE(CCamera, field_2E8, 0x2E8);
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}
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void validate_SCamera(void)
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{
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VALIDATE_SIZE(SCamera, 0x54);
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VALIDATE(SCamera, Style, 0x0);
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VALIDATE(SCamera, Position, 0x4);
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VALIDATE(SCamera, Focus, 0x14);
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VALIDATE(SCamera, Distance, 0x24);
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VALIDATE(SCamera, Height, 0x28);
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VALIDATE(SCamera, Angles, 0x2C);
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VALIDATE(SCamera, Transform, 0x34);
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}
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