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https://github.com/krystalgamer/spidey-decomp.git
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110 lines
1.9 KiB
C++
110 lines
1.9 KiB
C++
#pragma once
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#ifndef VENOM_H
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#define VENOM_H
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#include "export.h"
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#include "baddy.h"
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class CVenom : public CBaddy {
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public:
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EXPORT CVenom(i32*, i32);
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EXPORT void Shouldnt_DoPhysics_Be_Virtual(void);
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EXPORT void DoPhysics(void);
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EXPORT i32* KillCommandBlock(i32*);
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EXPORT void KillAllCommandBlocks(void);
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EXPORT u8 TugImpulse(CVector *, CVector *, CVector *);
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EXPORT void PlayNextFootstepSFX(void);
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EXPORT void GetTargetPosFromNode(CVector *, i32);
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EXPORT void Lookaround(void);
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EXPORT void TugWeb(void);
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EXPORT void AdjustWaterModel(void);
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EXPORT void PulseL6A4Node(bool);
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EXPORT void VenomDie(void);
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u8 venomStartPad[0x18-0xC];
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i32 field_330;
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u8 padAfter330[4];
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i32 field_338;
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u8 field_33C;
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u8 field_33D;
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SHandle field_340;
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i32 field_348;
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u8 venomPadAfter348[0x358 - 0x348 - 4];
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i32 field_358;
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i32* field_35C;
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u8 venomPadAfter35C[0x37C-0x35C-4];
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i32 field_37C;
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i32 field_380;
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i32 field_384;
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u8 venomPadAfter384[0x14];
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i32 field_39C;
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i32 field_3A0;
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i32 field_3A4;
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i32 field_3A8;
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u8 venomPadAFter3A8[0x3C];
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i32 field_3E8;
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i32 field_3EC;
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i32 field_3F0;
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u8 venomPadAfter3F0[0xC];
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i32 field_400;
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i32 field_404;
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i32 field_408;
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i32 field_40C;
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i32 field_410;
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i32 field_414;
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i32 field_418;
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i32 field_41C;
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i32 field_420;
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u8 venomPadAfter420[0x30 - 0x24];
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i32 field_430;
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CQuadBit *field_434;
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u8 venomPadAfter434[0x20-4];
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i32 field_454;
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i32 field_458;
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i32 field_45C;
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i32 field_460;
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i32 field_464;
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// @TODO venom has two secret virtual fucnctions
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};
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class CVenomWrap : public CNonRenderedBit
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{
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public:
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EXPORT void Die(void);
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u8 fullPad[0x20];
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};
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class CVenomElectrified : public CNonRenderedBit
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{
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public:
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EXPORT CVenomElectrified(CSuper*);
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SHandle field_3C;
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u8 padBottom[4];
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};
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void validate_CVenom(void);
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void validate_CVenomWrap(void);
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void validate_CVenomElectrified(void);
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EXPORT void Venom_CreateVenom(const unsigned int *stack, unsigned int *result);
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#endif
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