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36 lines
419 B
C
36 lines
419 B
C
#pragma once
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#ifndef TEXTURE_H
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#define TEXTURE_H
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// @TODO go to types.h
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struct Texture
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{
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u8 field_0;
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u8 field_1;
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u8 padAfter1[0x4-0x1-1];
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i32 field_4;
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u8 padAfter4[0x9-0x4-4];
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u8 field_9;
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u8 padAfter9[0xC-0x9-1];
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u32 TexWin;
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u8 padAfterC[0x12-0xC-4];
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u16 Usage;
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u32 Checksum;
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u8 padAfter14[0x20-0x14-4];
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Texture *pNext;
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};
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struct TextureEntry
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{
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u8 Active;
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char Name[35];
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u32 Checksum;
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};
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#endif
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