mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-26 23:00:30 +00:00
960 lines
19 KiB
C++
960 lines
19 KiB
C++
#include "utils.h"
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#include "m3dcolij.h"
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#include <cstdlib>
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#include <cmath>
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#include "ps2funcs.h"
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#include "baddy.h"
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#include "spool.h"
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#include "m3dzone.h"
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extern CBody *EnvironmentalObjectList;
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extern CBody *ControlBaddyList;
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extern CBody *PowerUpList;
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extern CBody *SuspendedList;
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extern CBaddy *BaddyList;
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extern u32 gLineToItemRelated;
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extern SLineInfo gLineInfo;
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extern i32 gGetGroundRelated;
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extern i16 gRotMatrix[3][3];
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i32 DifficultyLevel;
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volatile u32 Vblanks;
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EXPORT i32 gUtilsRelatedOne[6];
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EXPORT i32 gUtilsRelatedTwo;
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EXPORT i32 gUtilsRelatedThree;
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EXPORT u16 gUtilsRelatedFour;
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EXPORT u16 gUtilsRelatedFive;
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EXPORT u16 gUtilsRelatedSix;
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EXPORT u16 gUtilsRelatedSeven;
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// @Ok
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void Utils_Init(void)
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{
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gUtilsRelatedOne[0] = 0x6000000;
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gUtilsRelatedOne[1] = 0xE3000000;
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gUtilsRelatedOne[2] = 0xE407FDFF;
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gUtilsRelatedOne[3] = 0xE5000000;
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gUtilsRelatedOne[4] = 0xE1000640;
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gUtilsRelatedOne[5] = 0xE2000000;
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gUtilsRelatedTwo = 0xE6000000;
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gUtilsRelatedThree = 0x5000000;
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gUtilsRelatedFour = 0;
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gUtilsRelatedFive = 512;
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gUtilsRelatedSix = 0;
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gUtilsRelatedSeven = 512;
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}
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// @UNKTODO
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// different in windows version
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void MyVSync(void)
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{
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printf("MyVSync(void)");
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}
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// @Ok
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// @Matching
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void Pause(i32 Time)
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{
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i32 Until = Vblanks + Time;
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while (Vblanks < Until);
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}
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// @Ok
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// @Test
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void Utils_CalcPerps(CVector * a1,CVector * a2,CVector * a3)
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{
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u32 v6 = abs(a1->vx);
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u32 v7 = abs(a1->vy);
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u32 v8 = abs(a1->vz);
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gte_ldopv1(reinterpret_cast<VECTOR*>(a1));
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if ( v6 > v7 || v6 > v8 )
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{
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if ( v7 > v6 || v7 > v8 )
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{
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a2->vx = -a1->vy;
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a2->vy = a1->vx;
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a2->vz = 0;
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}
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else
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{
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a2->vx = a1->vz;
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a2->vy = 0;
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a2->vz = -a1->vx;
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}
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}
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else
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{
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a2->vx = 0;
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a2->vy = -a1->vz;
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a2->vz = a1->vy;
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}
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gte_ldopv2(reinterpret_cast<VECTOR*>(a2));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(a3));
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}
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// @MEDIUMTODO
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void Utils_CalcUnitFacingCamera(CVector const *,CVector const *,CVector *)
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{
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printf("Utils_CalcUnitFacingCamera(CVector const *,CVector const *,CVector *)");
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}
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// @Ok
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// @Matching
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void Utils_CalcWallPerps(CVector * a1,CVector * a2,CVector * a3)
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{
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CVector v8;
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v8.vx = 0;
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v8.vy = 4096;
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v8.vz = 0;
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gte_ldopv1(reinterpret_cast<VECTOR*>(a1));
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gte_ldopv2(reinterpret_cast<VECTOR*>(&v8));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(a2));
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a2->vx <<= 8;
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a2->vy <<= 8;
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a2->vz <<= 8;
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CVector v7;
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v7.vx = 0;
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v7.vy = 0;
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v7.vz = 0;
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v7.vx = a2->vx >> 12;
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v7.vy = a2->vy >> 12;
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v7.vz = a2->vz >> 12;
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gte_ldlvl(reinterpret_cast<VECTOR*>(&v7));
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gte_sqr0();
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gte_stlvnl(reinterpret_cast<VECTOR*>(&v7));
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i32 v6 = M3dMaths_SquareRoot0(v7.vx + v7.vy + v7.vz);
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if ( !v6 )
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{
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Utils_CalcPerps(a1, a2, a3);
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}
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else
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{
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a2->vx /= v6;
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a2->vy /= v6;
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a2->vz /= v6;
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gte_ldopv1(reinterpret_cast<VECTOR*>(a2));
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gte_ldopv2(reinterpret_cast<VECTOR*>(a1));
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gte_op12();
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gte_stlvnl(reinterpret_cast<VECTOR*>(a3));
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}
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}
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// @SMALLTODO
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void Utils_CalculateSpatialAttenuation(CVector const *,i32,i32)
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{
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printf("Utils_CalculateSpatialAttenuation(CVector const *,i32,i32)");
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}
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// @Ok
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// @Matching
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i32 Utils_CanSee(
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CItem * a1,
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CItem * a2,
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i32 a3,
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i32 a4,
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i32 a5)
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{
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CSVector v8;
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v8.vx = 0;
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v8.vy = 0;
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v8.vz = 0;
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i32 result = Utils_CalcAim(&v8, &a1->mPos, &a2->mPos);
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if ( result > a5 )
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return 0;
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i32 v6 = v8.vy - a1->mAngles.vy;
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if ( v6 < -2048 )
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v6 += 4096;
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if ( v6 > 2048 )
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v6 -= 4096;
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if ( v6 < 0 )
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v6 = -v6;
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if ( v6 > a3 )
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return 0;
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i32 v7 = v8.vx - a1->mAngles.vx;
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if ( v7 < -2048 )
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v7 += 4096;
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if ( v7 > 2048 )
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v7 -= 4096;
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if ( v7 < 0 )
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v7 = -v7;
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if ( v7 > a4 )
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return 0;
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if ( !result )
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return 1;
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return result;
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}
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// @Ok
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// @Test
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u32 Utils_Dist(CVector const * a1,CVector const * a2)
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{
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i32 x = ((a1->vx - a2->vx) >> 12) * ((a1->vx - a2->vx) >> 12);
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i32 y = ((a1->vy - a2->vy) >> 12) * ((a1->vy - a2->vy) >> 12);
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i32 z = ((a1->vz - a2->vz) >> 12) * ((a1->vz - a2->vz) >> 12);
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return M3dMaths_SquareRoot0(x + y + z);
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}
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// @SMALLTODO
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void Utils_InitLoadIcons(void)
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{
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printf("Utils_InitLoadIcons(void)");
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}
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// @Ok
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// @Test
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void Utils_Jumble(i32 * a1,i32 a2)
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{
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i32 v6 = a1[a2 - 1];
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for (i32 i = 0; i < 4 * a2; i++)
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{
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i32 v7 = Rnd(a2);
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i32 v8 = Rnd(a2);
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i32 v9 = a1[v7];
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a1[v7] = a1[v8];
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a1[v8] = v9;
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}
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if ( a2 > 1 && v6 == *a1 )
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{
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i32 v10 = Rnd(a2 - 1);
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i32 v11 = *a1;
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i32 v12 = v10 + 1;
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*a1 = a1[v12];
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a1[v12] = v11;
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}
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}
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// @Ok
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i32 Utils_KillEverythingInBox(CVector const * min,CVector const * max)
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{
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return Utils_KillObjectsInBox(min, max, SuspendedList, false) +
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Utils_KillObjectsInBox(min, max, PowerUpList, true) +
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Utils_KillObjectsInBox(min, max, EnvironmentalObjectList, true) +
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Utils_KillObjectsInBox(min, max, ControlBaddyList, true) +
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Utils_KillObjectsInBox(min, max, BaddyList, true);
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}
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// @Ok
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i32 Utils_KillObjectsInBox(CVector const * min,CVector const * max,CBody * a3, bool visible)
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{
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i32 killed = 0;
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for (CBody *cur = a3; cur; )
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{
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CBody *next = reinterpret_cast<CBody*>(cur->field_20);
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if (!cur->IsDead())
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{
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i32 vx = cur->mPos.vx;
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i32 vy = cur->mPos.vy;
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i32 vz = cur->mPos.vz;
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if (vx >= min->vx && vx <= max->vx &&
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vy >= min->vy && vy <= max->vy &&
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vz >= min->vz && vz <= max->vz)
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{
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if (visible)
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{
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cur->Die();
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}
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else
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{
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delete cur;
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}
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killed++;
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}
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}
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cur = next;
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}
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return killed;
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}
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// @NotOk
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// @Test
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void Utils_RotateWorldToObject(CBody * a1,CVector * a2,CVector * a3)
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{
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MATRIX mOne;
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MATRIX mtwo;
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M3dMaths_RotMatrixYXZ(reinterpret_cast<SVECTOR *>(&a1->mAngles), &mtwo);
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M3dMaths_TransposeMatrix1(&mtwo, &mOne);
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SVECTOR sVec;
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sVec.vz = a2->vz >> 12;
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sVec.vx = a2->vx >> 12;
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sVec.vy = a2->vy >> 12;
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gRotMatrix[1][1] = mOne.m[1][1];
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gRotMatrix[0][0] = mOne.m[0][0];
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gRotMatrix[0][2] = mOne.m[0][2];
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gRotMatrix[2][0] = mOne.m[2][0];
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gRotMatrix[2][2] = mOne.m[2][2];
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MTC2(reinterpret_cast<i32*>(&sVec.vx), GT_ZERO);
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MTC2(reinterpret_cast<i32*>(&sVec.vz), GT_ONE);
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gte_mvmva(1, 0, 0, 3, 0);
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gte_stsv(&sVec);
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a3->vx = sVec.vx << 12;
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a3->vy = sVec.vy << 12;
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a3->vz = sVec.vz << 12;
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}
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// @Ok
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void Utils_SetBaddyVisibilityInBox(CVector const * min,CVector const * max,bool visible,bool in,CBody * a5)
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{
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i32 minvx = min->vx;
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i32 minvy = min->vy;
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i32 minvz = min->vz;
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i32 maxvx = max->vx;
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i32 maxvy = max->vy;
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i32 maxvz = max->vz;
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for(CItem *pItem = a5; pItem; pItem = pItem->field_20)
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{
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if (PSXRegion[pItem->mRegion].Usable)
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{
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i32 vx = pItem->mPos.vx;
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if (in)
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{
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if (vx >= minvx && vx <= maxvx &&
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pItem->mPos.vy >= minvy && pItem->mPos.vy <= maxvy &&
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pItem->mPos.vz >= minvz && pItem->mPos.vz <= maxvz)
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{
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if (visible)
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{
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pItem->mFlags &= ~1;
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}
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else
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{
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pItem->mFlags |= 1;
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}
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}
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}
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else
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{
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if (vx >= minvx && vx <= maxvx)
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{
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continue;
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}
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if (pItem->mPos.vz >= minvz && pItem->mPos.vz <= maxvz)
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{
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continue;
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}
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if (pItem->mPos.vy >= minvy && pItem->mPos.vy <= maxvy)
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{
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continue;
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}
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if (visible)
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{
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pItem->mFlags &= ~1;
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}
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else
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{
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pItem->mFlags |= 1;
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}
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}
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}
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}
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}
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// @MEDIUMTODO
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void Utils_SetVisibilityByName(char const *,i32,i32,bool)
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{
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printf("Utils_SetVisibilityByName(char const *,i32,i32,bool)");
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}
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// @Ok
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// @Matching
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void Utils_SetVisibilityInBox(CVector const * min,CVector const * max, bool visible, bool in)
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{
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i32 minvx = min->vx;
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i32 minvy = min->vy;
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i32 minvz = min->vz;
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i32 maxvx = max->vx;
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i32 maxvy = max->vy;
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i32 maxvz = max->vz;
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for(CItem *pItem = EnviroList; pItem; pItem = pItem->field_20)
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{
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if (PSXRegion[pItem->mRegion].Usable)
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{
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i32 vx = pItem->mPos.vx;
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if (in)
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{
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if (vx >= minvx && vx <= maxvx &&
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pItem->mPos.vy >= minvy && pItem->mPos.vy <= maxvy &&
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pItem->mPos.vz >= minvz && pItem->mPos.vz <= maxvz)
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{
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if (visible)
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{
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pItem->mFlags &= ~1;
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}
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else
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{
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pItem->mFlags |= 1;
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}
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}
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}
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else
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{
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if (vx >= minvx && vx <= maxvx)
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{
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continue;
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}
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if (pItem->mPos.vz >= minvz && pItem->mPos.vz <= maxvz)
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{
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continue;
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}
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if (pItem->mPos.vy >= minvy && pItem->mPos.vy <= maxvy)
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{
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continue;
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}
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if (visible)
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{
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pItem->mFlags &= ~1;
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}
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else
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{
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pItem->mFlags |= 1;
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}
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}
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}
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}
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Utils_SetBaddyVisibilityInBox(min, max, visible, in, BaddyList);
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}
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// @Ok
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// @Test
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i32 Utils_ShiftFilter(i32 a1,i32 a2,i32 delta, i32 a4)
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{
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print_if_false(delta > 0, "delta must be greater than zero");
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if (a1 > a2)
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{
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if (a1 - a2 <= a4)
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return a2;
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return a1 - ((a1 - a2) >> delta);
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}
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if ( a2 - a1 <= a4 )
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return a2;
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return ((a2 - a1) >> delta) + a1;
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}
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// @SMALLTODO
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void Utils_VblankProcessing(void)
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{
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printf("Utils_VblankProcessing(void)");
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}
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// @Ok
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// @Matching
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void Utils_TurnTowards(
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CSVector Current,
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CSVector *AngVel,
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CSVector *AngAcc,
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CSVector Ideal,
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i32 accfactor)
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{
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CSVector angDiff;
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angDiff.vx = Ideal.vx - Current.vx;
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angDiff.vy = Ideal.vy - Current.vy;
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if ( angDiff.vx < -2048 )
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angDiff.vx += 4096;
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if ( angDiff.vx > 2048 )
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angDiff.vx -= 4096;
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if ( angDiff.vy < -2048 )
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angDiff.vy += 4096;
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if ( angDiff.vy > 2048 )
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angDiff.vy -= 4096;
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if ( angDiff.vx || angDiff.vy )
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{
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AngAcc->vx = (accfactor * angDiff.vx) >> 8;
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AngAcc->vy = (accfactor * angDiff.vy) >> 8;
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}
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else
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{
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AngVel->vx = 0;
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AngVel->vy = 0;
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}
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}
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// @NotOk
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// @Test
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u32 Utils_CrapDist(const CVector& a,const CVector& b){
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i32 dX = a.vx - b.vx;
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i32 dY = a.vy - b.vy;
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i32 dZ = a.vz - b.vz;
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if (dX < 0) {
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dX = -dX;
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}
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if (dY < 0) {
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dY = -dY;
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}
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if (dZ < 0) {
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dZ = -dZ;
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}
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if (dX < dY){
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if (dY < dZ){
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return (dZ + (dX >>2) + (dY >>1)) >> 12;
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}
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if(dZ < dX){
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return ((dZ >> 2) + (dX >> 1) + dY) >> 12;
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}
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return ((dZ >> 1) + (dX >> 2) + dY) >> 12;
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}
|
|
|
|
if (dX < dZ){
|
|
return (dZ + (dX >>1) + (dY >>2)) >> 12;
|
|
}
|
|
|
|
if (dZ < dY){
|
|
return ((dZ >> 2) + dX + (dY >>1)) >> 12;
|
|
}
|
|
|
|
return ((dZ >> 1) + dX + (dY >>2)) >> 12;
|
|
}
|
|
|
|
// @NotOk
|
|
// @Test
|
|
u32 Utils_CrapXZDist(const CVector& a,const CVector& b) {
|
|
CVector tmp = a;
|
|
tmp.vy = b.vy;
|
|
return Utils_CrapDist(tmp, b);
|
|
}
|
|
|
|
int Utils_CompareStrings(const char* left, const char* right) {
|
|
|
|
if (left == NULL && right == NULL){
|
|
return 1;
|
|
}
|
|
|
|
if (left == NULL || right == NULL){
|
|
return 0;
|
|
}
|
|
|
|
if (right != NULL){
|
|
|
|
char currLeft = *left;
|
|
char currRight = *right;
|
|
if (currLeft >= 'A' && currLeft <= 'Z'){
|
|
currLeft += ' ';
|
|
}
|
|
if (currRight >= 'A' && currRight <= 'Z'){
|
|
currRight += ' ';
|
|
}
|
|
|
|
while (currLeft == currRight){
|
|
|
|
if (currLeft != 0 && currRight != 0) {
|
|
currLeft = *++left;
|
|
currRight = *++right;
|
|
|
|
if (currLeft >= 'A' && currLeft <= 'Z'){
|
|
currLeft += ' ';
|
|
}
|
|
if (currRight >= 'A' && currRight <= 'Z'){
|
|
currRight += ' ';
|
|
}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (currLeft == 0 && currRight == 0){
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const float FOUR_NINETY_SIX = 4096.0;
|
|
const float TWO_FOURTY_EIGHT = 2048.0;
|
|
const float PI = 3.1415927;
|
|
|
|
int Utils_ArcCos(int val){
|
|
float inp = val;
|
|
float res = acos(inp / FOUR_NINETY_SIX);
|
|
return (res * TWO_FOURTY_EIGHT / PI);
|
|
}
|
|
|
|
|
|
|
|
// @Ok
|
|
// Matching
|
|
int Utils_CopyString(const char* src, char* dst, int maxSize)
|
|
{
|
|
int total = 0;
|
|
|
|
if (*src)
|
|
{
|
|
while (*src){
|
|
|
|
if (total >= maxSize)
|
|
break;
|
|
|
|
*dst++ = *src++;
|
|
total++;
|
|
|
|
}
|
|
}
|
|
|
|
print_if_false(total < maxSize, "Dest buffer overflow in Utils_CopyString");
|
|
*dst = 0;
|
|
return total;
|
|
}
|
|
|
|
// @Ok
|
|
CBody* Utils_CheckObjectCollision(
|
|
CVector* a1,
|
|
CVector* a2,
|
|
CBody* a3,
|
|
CBody* a4)
|
|
{
|
|
CBody *result;
|
|
|
|
CVector v9;
|
|
v9.vx = 0;
|
|
v9.vy = 0;
|
|
v9.vz = 0;
|
|
|
|
result = reinterpret_cast<CBody*>(M3dColij_LineToSphere(a1, a2, &v9, a3, a4, 4096));
|
|
|
|
if (!result)
|
|
{
|
|
gLineInfo.vec_0 = *a1;
|
|
gLineInfo.vec_C = *a2;
|
|
|
|
M3dColij_InitLineInfo(&gLineInfo);
|
|
|
|
gLineToItemRelated = 1;
|
|
M3dColij_LineToItem(EnvironmentalObjectList, &gLineInfo);
|
|
result = reinterpret_cast<CBody*>(gGetGroundRelated);
|
|
gLineToItemRelated = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// @NotOk
|
|
// @Test
|
|
int Utils_GetGroundHeight(CVector* pos, i32 above, i32 below, CBody** ppBody)
|
|
{
|
|
SLineInfo v7; // [esp+Ch] [ebp-A4h] BYREF
|
|
|
|
v7.vec_0.vx = 0;
|
|
v7.vec_0.vy = 0;
|
|
v7.vec_0.vz = 0;
|
|
v7.vec_C.vx = 0;
|
|
v7.vec_C.vy = 0;
|
|
v7.vec_C.vz = 0;
|
|
|
|
v7.field_18 = 0;
|
|
v7.field_1C = 0;
|
|
v7.field_20 = 0;
|
|
v7.field_24 = 0;
|
|
v7.field_28 = 0;
|
|
v7.field_2C = 0;
|
|
|
|
v7.field_70 = 0;
|
|
v7.field_74 = 0;
|
|
v7.field_78.vx = 0;
|
|
v7.field_78.vy = 0;
|
|
v7.field_78.vz = 0;
|
|
|
|
|
|
v7.vec_0.vx = pos->vx;
|
|
v7.vec_0.vy = pos->vy - (above << 12);
|
|
v7.vec_0.vz = pos->vz;
|
|
|
|
v7.vec_C.vx = v7.vec_0.vx;
|
|
v7.vec_C.vy = pos->vy + (below << 12);
|
|
v7.vec_C.vz = pos->vz;
|
|
|
|
|
|
|
|
|
|
M3dColij_InitLineInfo(&v7);
|
|
v7.field_88 = 0;
|
|
M3dZone_LineToItem(&v7, 1);
|
|
|
|
if ( v7.field_68 )
|
|
{
|
|
if ( ppBody )
|
|
*ppBody = (v7.field_68->mFlags & 0x10) != 0 ? (CBody *)v7.field_68 : 0;
|
|
return v7.field_70;
|
|
}
|
|
else
|
|
{
|
|
if ( ppBody )
|
|
*ppBody = 0;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// @SMALLTODO
|
|
int Utils_LineOfSight(CVector*, CVector*, CVector*, int)
|
|
{
|
|
return 0x15052024;
|
|
}
|
|
|
|
int catan(int a1)
|
|
{
|
|
return (atan((double)a1 / 4096.0) * 651.0006103515625);
|
|
}
|
|
|
|
// @Ok
|
|
int Utils_CalcAim(CSVector* a1, CVector* a2, CVector* a3)
|
|
{
|
|
int x,y,z;
|
|
x = (a3->vx - a2->vx) >> 12;
|
|
y = (a3->vy - a2->vy) >> 12;
|
|
z = (a3->vz - a2->vz) >> 12;
|
|
|
|
if (z)
|
|
{
|
|
if (z > 0)
|
|
{
|
|
a1->vy = catan(-((x << 12) / z));
|
|
}
|
|
else
|
|
{
|
|
a1->vy = catan((x << 12) / z);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > 0)
|
|
{
|
|
a1->vy = -1024;
|
|
}
|
|
else
|
|
{
|
|
a1->vy = 1024;
|
|
}
|
|
}
|
|
|
|
int v7 = M3dMaths_SquareRoot0(x*x + z*z);
|
|
if (v7)
|
|
{
|
|
if (y > 0)
|
|
{
|
|
a1->vx = catan((y<<12) / v7);
|
|
}
|
|
else
|
|
{
|
|
a1->vx = -catan(-4096 * y / v7);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
a1->vx = y > 0 ? 1024 : -1024;
|
|
}
|
|
|
|
a1->vx &= 0xFFF;
|
|
a1->vy &= 0xFFF;
|
|
a1->vz = 0;
|
|
return v7;
|
|
}
|
|
|
|
static int gRndRelatedOne;
|
|
static int gRndRelatedTwo;
|
|
static int gRndRelatedThree;
|
|
|
|
// @Ok
|
|
void Utils_InitialRand(int a)
|
|
{
|
|
gRndRelatedTwo = 0x12B9B0A1;
|
|
gRndRelatedOne = a;
|
|
gRndRelatedThree = 0xAA2FB3F;
|
|
}
|
|
|
|
// @Ok
|
|
INLINE int Rnd(int n)
|
|
{
|
|
int result; // eax
|
|
gRndRelatedOne = gRndRelatedThree + gRndRelatedOne * gRndRelatedTwo;
|
|
gRndRelatedTwo = (gRndRelatedOne >> 4) + (gRndRelatedOne ^ gRndRelatedTwo);
|
|
result = (n * (unsigned __int16)gRndRelatedOne) >> 16;
|
|
gRndRelatedThree = gRndRelatedThree + (gRndRelatedOne >> 3) - 0x10101010;
|
|
return result;
|
|
}
|
|
|
|
const unsigned int crc32_tab[] = {
|
|
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
|
|
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
|
|
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
|
|
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
|
|
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
|
|
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
|
|
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
|
|
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
|
|
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
|
|
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
|
|
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
|
|
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
|
|
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
|
|
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
|
|
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
|
|
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
|
|
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
|
|
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
|
|
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
|
|
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
|
|
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
|
|
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
|
|
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
|
|
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
|
|
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
|
|
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
|
|
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
|
|
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
|
|
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
|
|
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
|
|
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
|
|
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
|
|
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
|
|
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
|
|
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
|
|
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
|
|
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
|
|
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
|
|
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
|
|
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
|
|
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
|
|
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
|
|
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
|
|
};
|
|
|
|
// @Ok
|
|
unsigned int Utils_GenerateCRC(const char* buf)
|
|
{
|
|
const unsigned char *p = reinterpret_cast<const unsigned char*>(buf);
|
|
unsigned int crc;
|
|
crc = ~0U;
|
|
|
|
while (*p)
|
|
{
|
|
crc = crc32_tab[(crc ^ *p++) & 0xFF] ^ (crc >> 8);
|
|
}
|
|
|
|
return crc;
|
|
}
|
|
|
|
// @Ok
|
|
// @Test
|
|
int Utils_LinearFilter(
|
|
i32 a1,
|
|
i32 a2,
|
|
i32 delta)
|
|
{
|
|
print_if_false(delta > 0, "delta must be greater than zero");
|
|
|
|
if (a1 > a2)
|
|
{
|
|
if (a1 - a2 <= delta)
|
|
return a2;
|
|
|
|
return a1 - delta;
|
|
}
|
|
else
|
|
{
|
|
if (a2 - a1 <= delta)
|
|
{
|
|
return a1;
|
|
}
|
|
|
|
return a1 + delta;
|
|
}
|
|
|
|
}
|
|
|
|
// @MEDIUMTODO
|
|
void Utils_GetVecFromMagDir(CVector*, int, CSVector*)
|
|
{
|
|
printf("void Utils_GetVecFromMagDir(CVector*, int, CSVector*)");
|
|
}
|
|
|
|
int Utils_GetValueFromDifficultyLevel(int a1, int a2, int a3, int a4)
|
|
{
|
|
switch (DifficultyLevel)
|
|
{
|
|
case 0:
|
|
return a1;
|
|
case 1:
|
|
return a2;
|
|
case 2:
|
|
return a3;
|
|
default:
|
|
return a4;
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
int Utils_XZDist(const CVector* a1, const CVector *a2)
|
|
{
|
|
int v2 = ((a1->vx - a2->vx) >> 12);
|
|
v2 *= v2;
|
|
|
|
int v3 = ((a1->vz - a2->vz) >> 12);
|
|
v3 *= v3;
|
|
|
|
return M3dMaths_SquareRoot0(v2 + v3);
|
|
}
|
|
|
|
// @MEDIUMTODO
|
|
void Utils_RotateY(CVector*, CVector*, int)
|
|
{}
|