mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
237 lines
4.5 KiB
C++
237 lines
4.5 KiB
C++
#include "manipob.h"
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#include "utils.h"
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#include "validate.h"
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#include "trig.h"
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#include "mem.h"
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#include "spool.h"
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extern SPSXRegion PSXRegion[];
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static i16 * const word_610C48 = (i16*)0x610C48;
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extern const char *gObjFile;
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extern u8 gObjFileRegion;
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extern CBody* EnvironmentalObjectList[1];
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// @Ok
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CManipOb::~CManipOb(void)
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{
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this->DeleteFrom(&EnvironmentalObjectList[0]);
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if (this->pVectors)
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{
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Mem_Delete(reinterpret_cast<void*>(this->pVectors));
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this->pVectors = 0;
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}
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}
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// @Ok
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CManipOb::CManipOb(
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u16* a2,
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i32 a3)
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{
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this->field_110 = 0;
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this->field_114 = 0;
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this->field_118 = 0;
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this->InitItem(gObjFile);
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this->AttachTo(&EnvironmentalObjectList[0]);
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this->mFlags = this->mFlags & 0x0FFFD | 0x10;
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this->field_38 = 401;
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this->field_DE = a3;
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this->field_78 = 12;
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this->field_7A = 12;
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this->field_79 = 12;
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u32* v6 = reinterpret_cast<u32*>(
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(reinterpret_cast<u32>(
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this->SquirtAngles(reinterpret_cast<i16*>(this->SquirtPos(reinterpret_cast<i32*>(a2))))) + 3)
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& 0xFFFFFFFC);
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i32 *v8 = reinterpret_cast<i32*>(v6 + 1);
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this->mModel = Spool_GetModel(*v6, gObjFileRegion);
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if (*v8)
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{
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this->field_11C = Spool_FindEnviroItem(*v8++);
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}
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this->field_120 = reinterpret_cast<i32>(v8);
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i32 *v10 = v8;
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while (*v10++);
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u16 v12 = *reinterpret_cast<u16*>(v10);
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if (*reinterpret_cast<u16*>(v10) & 1)
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this->field_10C |= 8;
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if (v12 & 2)
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{
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this->field_10C |= 0x20;
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}
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this->field_108 = *(reinterpret_cast<u16*>(v10) + 1);
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this->field_104 = *(reinterpret_cast<u16*>(v10) + 2);
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}
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// @NotOk
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// @Test
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// Globals
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void CManipOb::CalculateThrowPositionArray(CVector* pVector, int NumVectors)
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{
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this->mNumVectors = NumVectors;
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i32 v15 = (pVector->vx - this->mPos.vx) / NumVectors;
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i32 v16 = (pVector->vy - this->mPos.vy) / NumVectors;
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i32 v1 = (pVector->vz - this->mPos.vz) / NumVectors;
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this->pVectors = reinterpret_cast<CVector*>(DCMem_New(12 * NumVectors, 0, 1, 0, 1));
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i32 v9 = v15 + this->mPos.vx;
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i32 v10 = v16 + this->mPos.vy;
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i32 v11 = v1 + this->mPos.vz;
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i32 v17 = 2048 / (this->mNumVectors - 1);
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i32 v14 = 0;
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i32 index = 0;
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while (index < this->mNumVectors)
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{
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this->pVectors[index].vx = v9;
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this->pVectors[index].vy = v10 - (word_610C48[2 * (v14 & 0xFFF)] << 8);
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this->pVectors[index].vz = v11;
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v9 += v15;
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v10 += v16;
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v11 += v1;
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v14 += v17;
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index++;
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}
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this->field_100 = 0;
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}
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// @Ok
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void CManipOb::ThrowPos(CVector *a2, int a3)
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{
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this->CalculateThrowPositionArray(a2, a3);
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this->mFlags &= 0xF7FF;
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this->field_10C |= 1;
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this->csVector1.vx = Rnd(32) + 64;
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}
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// @Ok
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void CManipOb::Throw(CVector *a2)
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{
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this->mFlags &= 0xF7FF;
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this->field_10C |= 1;
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this->mAccellorVel = *a2;
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this->gVec.vy = 4096;
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this->csVector1.vx = Rnd(32) + 64;
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}
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// @NotOk
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// Revisit because of weird decomp
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void CManipOb::Smash(void)
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{
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CVector v3;
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v3.vx = 0;
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v3.vy = 4096;
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v3.vz = 0;
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SLineInfo v4;
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v4.vec_0.vx = 0;
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v4.vec_0.vy = 0;
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v4.vec_0.vz = 0;
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v4.vec_C.vx = 0;
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v4.vec_C.vy = 0;
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v4.vec_C.vz = 0;
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v4.field_18 = 0;
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v4.field_1C = 0;
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v4.field_20 = 0;
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v4.field_24 = 0;
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v4.field_28 = 0;
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v4.field_2C = 0;
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v4.field_6C = 0;
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v4.field_70 = 0;
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v4.field_74 = 0;
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v4.field_78 = 0;
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v4.field_7A = (__int16)0xF000;
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v4.field_7C = 0;
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this->mAccellorVel.vx = 0;
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this->mAccellorVel.vy = 0x20000;
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this->mAccellorVel.vz = 0x20000;
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this->Chunk(&v4, &v3);
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this->TurnOffShadow();
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this->SendPulse();
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this->Die();
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}
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// @BIGTODO
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void CManipOb::Chunk(SLineInfo*, CVector*)
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{}
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// @Ok
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INLINE void CManipOb::TurnOffShadow(void)
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{
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CItem *v1 = this->field_11C;
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if (v1)
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{
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CItem *res = reinterpret_cast<CItem*>(PSXRegion[v1->mRegion].ppModels[v1->mModel]);
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res->mFlags |= 0x20;
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}
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}
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// @Ok
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void __inline CManipOb::SendPulse(void)
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{
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if(!this->field_124)
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{
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this->field_124 = 1;
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Trig_SendPulseToNode(reinterpret_cast<int>(Trig_GetLinksPointer(this->field_DE)));
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}
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}
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// @Ok
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void CManipOb::Pickup(void)
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{
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this->mFlags |= 0x20;
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this->mFlags |= 0x800;
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this->TurnOffShadow();
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this->SendPulse();
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}
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void validate_CManipOb(void)
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{
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VALIDATE_SIZE(CManipOb, 0x128);
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VALIDATE(CManipOb, mNumVectors, 0xF8);
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VALIDATE(CManipOb, pVectors, 0xFC);
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VALIDATE(CManipOb, field_100, 0x100);
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VALIDATE(CManipOb, field_104, 0x104);
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VALIDATE(CManipOb, field_108, 0x108);
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VALIDATE(CManipOb, field_10C, 0x10C);
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VALIDATE(CManipOb, field_110, 0x110);
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VALIDATE(CManipOb, field_114, 0x114);
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VALIDATE(CManipOb, field_118, 0x118);
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VALIDATE(CManipOb, field_11C, 0x11C);
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VALIDATE(CManipOb, field_120, 0x120);
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VALIDATE(CManipOb, field_124, 0x124);
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VALIDATE_VTABLE(CManipOb, Smash, 5);
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}
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