spidey-decomp/spool.cpp
2024-06-08 19:39:47 +02:00

150 lines
2.8 KiB
C++

#include "spool.h"
#include "utils.h"
#include "validate.h"
#include "utils.h"
const int MAXPSX = 40;
SPSXRegion PSXRegion[MAXPSX];
int lowGraphics;
int CurrentSuit;
#if _WIN32
static const char SuitNames[5][32];
#else
static const char SuitNames[5][32] = { 0 };
#endif
// @NotOk
// Change constants with proper variables
int Spool_FindRegion(const char *a1)
{
char fileName[0x20];
print_if_false(a1 != 0, "No FileName sent to Spool_PSX.");
Utils_CopyString(a1, fileName, sizeof(fileName));
if (!lowGraphics)
{
if (Utils_CompareStrings(fileName, "spidey"))
Utils_CopyString(SuitNames[CurrentSuit], fileName, sizeof(fileName));
}
int region = 0;
int regionAddress = 0x6B2440;
do
{
if (!Utils_CompareStrings(fileName, reinterpret_cast<char*>(regionAddress)))
{
regionAddress += 0x44;
region++;
}
else{
return region;
}
} while (regionAddress < 0x6B2EE0);
return -1;
}
// @TODO
unsigned int Spool_GetModel(unsigned int Checksum, int Region)
{
return 0x26052024;
}
// @NotOk
// understand this piece of shit
unsigned int *Spool_SkipPackets(unsigned int *a1)
{
unsigned int *i; // r4
for ( i = (unsigned int *)((char *)a1 + a1[1]); *i != -1; i = (unsigned int *)((char *)i + i[1] + 8) );
return i + 1;
}
// @TODO
Texture* Spool_FindTextureEntry(unsigned int)
{
return (Texture*)0x03062024;
}
// @TODO
void ClearRegion(int, int)
{
}
// @TODO
void Spool_RemoveUnusedTextures(void)
{}
// @Ok
void Spool_ClearPSX(const char* Filename)
{
char v3[32]; // [esp+8h] [ebp-40h] BYREF
char v4[32]; // [esp+28h] [ebp-20h] BYREF
print_if_false(Filename != 0, "No FileName sent to Spool_PSX.");
Utils_CopyString(Filename, v3, 32);
if ( !lowGraphics && Utils_CompareStrings(v3, "spidey") )
Utils_CopyString(SuitNames[CurrentSuit], v3, 32);
print_if_false(v3 != 0, "No FileName sent to Spool_PSX.");
Utils_CopyString(v3, v4, 32);
if ( !lowGraphics && Utils_CompareStrings(v4, "spidey") )
Utils_CopyString(SuitNames[CurrentSuit], v4, 32);
i32 index = 0;
while (1)
{
if (Utils_CompareStrings(v4, PSXRegion[index].Filename))
break;
index++;
if (index > MAXPSX)
{
index = -1;
break;
}
}
ClearRegion(index, 1);
}
// @Ok
void Spool_ClearAllPSXs(void)
{
for (i32 i = 0; i < MAXPSX; i++)
{
if (!PSXRegion[i].Protected)
ClearRegion(i, 1);
}
Spool_RemoveUnusedTextures();
}
void validate_SPSXRegion(void)
{
VALIDATE_SIZE(SPSXRegion, 0x44);
VALIDATE(SPSXRegion, Filename, 0x0);
VALIDATE(SPSXRegion, Usable, 0xA);
VALIDATE(SPSXRegion, Protected, 0xB);
VALIDATE(SPSXRegion, pModelChecksums, 0xC);
VALIDATE(SPSXRegion, ppModels, 0x14);
VALIDATE(SPSXRegion, pAnimFile, 0x1C);
VALIDATE(SPSXRegion, pHierarchy, 0x20);
VALIDATE(SPSXRegion, pColourTable, 0x28);
VALIDATE(SPSXRegion, pTexWibData, 0x2C);
VALIDATE(SPSXRegion, pColourPulseData, 0x30);
VALIDATE(SPSXRegion, LowRes, 0x3B);
}