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20 lines
264 B
C
20 lines
264 B
C
#pragma once
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#ifndef TEXTURE_H
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#define TEXTURE_H
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// @TODO go to types.h
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struct Texture
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{
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unsigned char field_0;
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unsigned char field_1;
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unsigned char padAfter1[0x4-0x1-1];
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int field_4;
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unsigned char padAfter4[0x9-0x4-4];
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unsigned char field_9;
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};
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#endif
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