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37 lines
468 B
C++
37 lines
468 B
C++
#include "ps2lowsfx.h"
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// @BIGTODO
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i32 SFX_PlayPos(u32, CVector*, i32)
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{
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return 0x23072024;
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}
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static unsigned char gSfxStatus;
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// @NotOk
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// Global
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void SFX_LevelStart(void)
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{
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gSfxStatus = 0;
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}
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static unsigned char gReverbType;
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void __inline SFX_SetReverbType(unsigned char reverb)
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{
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gReverbType = reverb != 0;
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}
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// @Ok
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void SFX_ReverbOff(void)
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{
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SFX_SetReverbType(0);
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}
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// @BIGTODO
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void SFX_Stop(unsigned int)
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{}
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// @BIGTODO
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void SFX_Play(u32, i16, i32)
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{}
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