spidey-decomp/effects.cpp
2024-07-30 18:22:28 +02:00

373 lines
6.6 KiB
C++

#include "effects.h"
#include "spool.h"
#include "utils.h"
#include "validate.h"
extern i32 CurrentSuit;
extern SFlatBitVelocity FlatBitVelocities[];
EXPORT i32 gTextureRelated;
// @Ok
void CBouncingRock::Move(void)
{
this->mPos.vx += this->mVel.vx;
this->mPos.vy += this->mVel.vy;
this->mPos.vz += this->mVel.vz;
if (this->mPos.vy > this->field_68)
{
this->mPos.vy = this->field_68;
this->mVel.vx <<= 7;
this->mVel.vx >>= 8;
this->mVel.vy <<= 7;
this->mVel.vy >>= 8;
this->mVel.vz <<= 7;
this->mVel.vz >>= 8;
this->mVel.vy = -this->mVel.vy;
this->field_6C++;
}
this->mVel.vy += 29584;
this->field_58 += this->field_5A;
if (this->field_6C >= 5)
this->Die();
if (this->field_E > 0x3C)
this->Die();
}
// @Ok
CBouncingRock::~CBouncingRock(void)
{
}
// @NotOk
// globals
CBouncingRock::CBouncingRock(
CVector* a2,
i32 a3,
u32 a4)
{
this->mPos = *a2;
this->field_68 = a3;
if ( a4 != 0x28001F00 )
{
if ( a4 == 0x3288E271 )
{
this->SetTexture(*reinterpret_cast<Texture **>(gTextureRelated + 20));
this->mAngFric = 0;
}
}
else
{
this->SetTexture(*reinterpret_cast<Texture **>(gTextureRelated + 44));
}
this->mScale = Rnd(200) + 350;
i32 v6 = Rnd(4096);
i32 v7 = Rnd(10) + 10;
i32 v8 = v6 & 0xFFF;
this->mVel.vx = v7 * FlatBitVelocities[v8].vxVel;
this->mVel.vz = v7 * FlatBitVelocities[v8].vzVel;
this->mVel.vy = -81920 - (Rnd(20) << 12);
this->field_5A = 500;
if ( Rnd(2) )
this->field_5A *= -1;
this->mPostScale = 0xC001000;
}
// @Ok
void CChunkSmoke::Move(void)
{
this->field_58 += this->field_5A;
this->field_5A -= this->field_5A >> 3;
this->mScale += (this->field_7C - this->mScale) >> 1;
if (++this->field_C > this->field_74)
{
this->mPos.vy -= this->mVel.vy;
Bit_ReduceRGB(&this->mCodeBGR, this->field_78);
if (!(0xFFFFFF & this->mCodeBGR))
this->Die();
}
else
{
this->mPos += (this->field_68 - this->mPos) >> 2;
}
}
// @Ok
CChunkSmoke::~CChunkSmoke(void)
{
}
// @Ok
// @Test
CChunkSmoke::CChunkSmoke(
CVector* a2,
CVector* a3,
i32 a4)
{
this->field_68.vx = 0;
this->field_68.vy = 0;
this->field_68.vz = 0;
this->SetSemiTransparent();
this->mCodeBGR = 0x2E202020;
this->mScale = 0;
this->field_7C = Rnd(1000) + 1000;
this->field_58 = Rnd(4096);
this->field_5A = 150;
if ( a4 < 0 )
this->field_5A = -150;
this->mPos = *a2;
this->field_68 = *a3;
this->field_78 = Rnd(0) + 4;
this->field_74 = Rnd(40);
this->SetAnim(0xEu);
this->field_52 = 0;
print_if_false(this->field_51 != 0, "Woops");
this->field_4C = &this->mPSXAnim[this->field_52];
this->mVel.vy = Rnd(5) << 12;
}
// @Ok
void CFootprint::Move(void)
{
if (this->field_84)
{
this->field_84--;
return;
}
u8 low = this->mTint;
u8 mid = this->mTint >> 8;
u8 high = this->mTint >> 16;
if (low < 1)
low = 0;
else
low--;
if (mid < 1)
mid = 0;
else
mid--;
if (high < 1)
high = 0;
else
high--;
this->mTint = (((high << 8) | mid) << 8) | low;
if (!this->mTint)
this->Die();
}
// @Ok
CFootprint::~CFootprint(void)
{
}
// @NotOk
// @Test
// diff assembly
CFootprint::CFootprint(CVector* pVector, i32 a3)
{
this->SetTexture(Spool_FindTextureChecksum("RhinoStomp"));
this->SetSubtractiveTransparency();
this->SetTint(0x12u, 0x12u, 0x12u);
this->field_84 = 2000;
this->mPos.vy = pVector->vy;
this->mPosB.vy = pVector->vy;
this->mPosC.vy = pVector->vy;
this->mPosD.vy = pVector->vy;
i32 vxVel = FlatBitVelocities[a3 & 0xFFF].vxVel;
i32 vzVel = FlatBitVelocities[a3 & 0xFFF].vzVel;
this->mPos.vx = vxVel - vzVel;
i32 v12 = vxVel + vzVel;
i32 v13 = vzVel - vxVel;
this->mPos.vz = v12;
this->mPosB.vx = v12;
this->mPosB.vz = v13;
this->mPosC.vx = -v12;
this->mPosC.vz = this->mPos.vx;
this->mPosD.vx = v13;
this->mPosD.vz = -v12;
this->mPos.vx *= 70;
this->mPos.vz *= 70;
this->mPosB.vx *= 70;
this->mPosB.vz *= 70;
this->mPosC.vx *= 70;
this->mPosC.vz *= 70;
this->mPosD.vx *= 70;
this->mPosD.vz *= 70;
this->mPos.vx += pVector->vx;
this->mPos.vz += pVector->vz;
this->mPosB.vx += pVector->vx;
this->mPosB.vz += pVector->vz;
this->mPosC.vx += pVector->vx;
this->mPosC.vz += pVector->vz;
this->mPosD.vx += pVector->vx;
this->mPosD.vz += pVector->vz;
this->mType = 25;
}
// @Ok
void CRhinoWallImpact::Move(void)
{
if (++this->field_C >= 200)
{
Bit_ReduceRGB(&this->mTint, 1);
if (!(0xFFFFFF & this->mTint))
this->Die();
}
}
// @Ok
CRhinoWallImpact::~CRhinoWallImpact(void)
{
}
// @Ok
CRhinoWallImpact::CRhinoWallImpact(SLineInfo* pLineInfo)
{
print_if_false(pLineInfo != 0, "NULL pLineInfo");
this->SetTexture(Spool_FindTextureChecksum("RhinoWallImpact"));
this->SetTint(0x12u, 0x12u, 0x12u);
this->SetSubtractiveTransparency();
this->mCodeBGR &= ~0x200;
CVector v2;
v2.vx = pLineInfo->field_6C;
v2.vy = pLineInfo->field_70 - 204800;
v2.vz = pLineInfo->field_74;
this->OrientUsing(&v2, reinterpret_cast<SVECTOR*>(&pLineInfo->field_78), 100, 100);
this->mType = 26;
}
// @MEDIUMTODO
CSkinGoo::CSkinGoo(CSuper*, SSkinGooSource*, i32, SSkinGooParams*)
{
printf("CSkinGoo::CSkinGoo(CSuper*, SSkinGooSource*, i32, SSkinGooParams*)");
}
// @MEDIUMTODO
CSkinGoo::CSkinGoo(CSuper*, SSkinGooSource2*, i32, SSkinGooParams*)
{
printf("CSkinGoo::CSkinGoo(CSuper*, SSkinGooSource2*, i32, SSkinGooParams*)");
}
// @MEDIUMTODO
CElectrify::CElectrify(CSuper*, i32)
{
printf("CElectrify::CElectrify(CSuper*, int)");
}
// @Ok
void __inline Effects_UnElectrify(CSuper* pSuper)
{
print_if_false(pSuper != 0, "NULL pSuper?");
CItem *v2 = reinterpret_cast<CItem*>(Mem_RecoverPointer(&pSuper->field_114));
if (v2)
delete v2;
}
// @NotOk
// globals
void Effects_Electrify(CSuper* pSuper)
{
print_if_false(pSuper != 0, "NULL pSuper?");
Effects_UnElectrify(pSuper);
if (pSuper->field_38 == 50)
{
if (CurrentSuit != 4)
{
new CElectrify(pSuper, 10);
}
}
else
{
new CElectrify(pSuper, 20);
}
}
void validate_CElectrify(void)
{
VALIDATE_SIZE(CElectrify, 0x64);
}
void validate_CSkinGoo(void)
{
VALIDATE_SIZE(CSkinGoo, 0xD8);
}
void validate_SSkinGooSource(void)
{
}
void validate_SSkinGooSource2(void)
{
}
void validate_SSkinGooParams(void)
{
}
void validate_CRhinoWallImpact(void)
{
VALIDATE_SIZE(CRhinoWallImpact, 0x88);
}
void validate_CFootprint(void)
{
VALIDATE_SIZE(CFootprint, 0x88);
VALIDATE(CFootprint, field_84, 0x84);
}
void validate_CChunkSmoke(void)
{
VALIDATE_SIZE(CChunkSmoke, 0x80);
VALIDATE(CChunkSmoke, field_68, 0x68);
VALIDATE(CChunkSmoke, field_74, 0x74);
VALIDATE(CChunkSmoke, field_78, 0x78);
VALIDATE(CChunkSmoke, field_7C, 0x7C);
}
void validate_CBouncingRock(void)
{
VALIDATE_SIZE(CBouncingRock, 0x70);
VALIDATE(CBouncingRock, field_68, 0x68);
VALIDATE(CBouncingRock, field_6C, 0x6C);
}