mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 15:20:25 +00:00
368 lines
6.3 KiB
C++
368 lines
6.3 KiB
C++
#define WINDOWS_LEAN_AND_MEAN
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#ifdef _WIN32
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#include <windows.h>
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#else
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#define WINAPI
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#define HINSTANCE int
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#define PSTR char*
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#endif
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#include "main.h"
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#include "ob.h"
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#include "vector.h"
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#include "friction.h"
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#include "bit.h"
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#include "front.h"
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#include "pshell.h"
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#include "baddy.h"
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#include "mj.h"
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#include "submarin.h"
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#include "venom.h"
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#include "ps2funcs.h"
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#include "blackcat.h"
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#include "torch.h"
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#include "hostage.h"
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#include "cop.h"
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#include "carnage.h"
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#include "chopper.h"
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#include "docock.h"
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#include "jonah.h"
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#include "lizard.h"
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#include "lizman.h"
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#include "mysterio.h"
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#include "platform.h"
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#include "rhino.h"
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#include "scorpion.h"
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#include "simby.h"
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#include "spclone.h"
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#include "superock.h"
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#include "thug.h"
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#include "turret.h"
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#include "shell.h"
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#include "web.h"
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#include "bit2.h"
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#include "camera.h"
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#include "quat.h"
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#include "mem.h"
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#include "exp.h"
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#include "m3dcolij.h"
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#include "m3dinit.h"
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#include "spidey.h"
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#include "message.h"
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#include "bullet.h"
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#include "trig.h"
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#include "effects.h"
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#include "FontTools.h"
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#include "wire.h"
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#include "powerup.h"
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#include "switch.h"
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#include "chain.h"
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#include "Image.h"
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#include "ps2pad.h"
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#include "bitmap256.h"
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#include "PCTex.h"
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#include "smoke.h"
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#include "panel.h"
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#include "manipob.h"
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#include "mess.h"
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#include "ai.h"
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#include <cstring>
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#include "spool.h"
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#include "l1a3bomb.h"
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// @Ok
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void* CClass::operator new(size_t size)
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{
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void *result = DCMem_New(size, 0, 1, 0, 1);
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unsigned int adjusted_size = ((size + 3) & 0xFFFFFFFC) >> 2;
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if ( adjusted_size )
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memset(result, 0, 4 * adjusted_size);
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return result;
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}
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// @Ok
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void CClass::operator delete(void *ptr)
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{
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Mem_Delete(ptr);
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}
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// @Ok
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CClass::~CClass()
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{
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}
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template<bool b>
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struct StaticAssert{};
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template<>
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struct StaticAssert<true>
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{
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static void assert() {}
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};
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void compile_time_assertions(){
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StaticAssert<sizeof(CVector)==12>::assert();
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StaticAssert<sizeof(CFriction)==3>::assert();
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//StaticAssert<sizeof(CBit) == 0x38>::assert();
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//StaticAssert<sizeof(CMenu)==0x53C>::assert();
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//StaticAssert<sizeof(CExpandingBox)==52>::assert();
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StaticAssert<sizeof(CSVector)==6>::assert();
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StaticAssert<sizeof(SVector)==6>::assert();
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StaticAssert<sizeof(CQuadBit)==0x84>::assert();
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//StaticAssert<sizeof(CMJ)==0x324>::assert();
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StaticAssert<sizeof(MATRIX)==0x20>::assert();
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StaticAssert<sizeof(u32)==4>::assert();
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StaticAssert<sizeof(u16)==2>::assert();
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StaticAssert<sizeof(u8)==1>::assert();
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StaticAssert<sizeof(i32)==4>::assert();
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StaticAssert<sizeof(i16)==2>::assert();
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StaticAssert<sizeof(i8)==1>::assert();
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}
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extern int FAIL_VALIDATION;
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#ifdef _OLD_WINDOWS
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PSTR lpCmdLine, int nCmdShow)
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#else
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int main()
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#endif
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{
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compile_time_assertions();
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#ifdef _OLD_WINDOWS
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AllocConsole();
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freopen("CONOUT$", "w", stdout);
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#endif
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puts("[*] Starting validation");
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validate_CItem();
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validate_CVector();
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validate_CSVector();
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validate_CBit();
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validate_CQuadBit();
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validate_CFT4Bit();
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validate_CFlatBit();
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validate_CBody();
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validate_SVector();
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validate_CSuper();
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validate_CBaddy();
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validate_CMJ();
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validate_CSubmariner();
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validate_CVenom();
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validate_CBlackCat();
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validate_CTorch();
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validate_CHostage();
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validate_CScriptOnlyBaddy();
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validate_CCop();
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validate_CCarnage();
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validate_CChopper();
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validate_CDocOc();
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validate_CJonah();
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validate_CLizard();
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validate_CLizMan();
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validate_CMystFoot();
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validate_CMysterio();
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validate_CSoftSpot();
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validate_CPlatform();
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validate_CRhino();
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validate_CScorpion();
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validate_CPunchOb();
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validate_CSimby();
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validate_CSimbyBase();
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validate_CSpClone();
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validate_CSuperDocOck();
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validate_CThug();
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validate_CTurret();
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validate_MATRIX();
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validate_CRudeWordHitterSpidey();
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validate_CBulletFrag();
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validate_CImpactWeb();
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validate_CDomePiece();
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validate_CDome();
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validate_CDomeRing();
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validate_CWeb();
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validate_CSwinger();
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validate_CTurretBase();
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validate_CDummy();
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validate_CSniperSplat();
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validate_SStateFlags();
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validate_CGPolyLine();
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validate_CCamera();
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validate_CQuat();
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validate_SBlockHeader();
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validate_SHandle();
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validate_CItemFrag();
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validate_SLineInfo();
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validate_STexWibItemInfo();
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validate_CPlayer();
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validate_CSmokeTrail();
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validate_CMessage();
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validate_CTrapWebEffect();
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validate_CMenu();
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validate_SEntry();
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validate_CBullet();
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validate_SLinkInfo();
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validate_CElectrify();
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validate_CSimbySlimeBase();
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validate_CMysterioLaser();
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validate_Font();
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validate_CTurretLaser();
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validate_CLaserFence();
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validate_CGoldFish();
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validate_CPowerUp();
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validate_CSwitch();
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validate_CChain();
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validate_CGLine();
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validate_SlicedImage();
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validate_Image();
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validate_SControl();
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validate_Bitmap256();
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validate_WeirdTextureHolder();
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validate_CPolyLine();
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validate_CSonicBubble();
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validate_CGlow();
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validate_CLinked2EndedBit();
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validate_CRibbonBit();
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validate_CSniperTarget();
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validate_CVenomWrap();
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validate_CSmokeJet();
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validate_CTexturedRibbon();
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validate_CDomeShockWave();
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validate_CMysterioHeadCircle();
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validate_SAnimFrame();
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validate_CFadePalettes();
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validate_CSimpleTexturedRibbon();
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validate_CManipOb();
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validate_SimpleMessage();
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validate_CShellMysterioHeadGlow();
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validate_CWobblyGlow();
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validate_CSimpleAnim();
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validate_CCopPing();
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validate_SHook();
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validate_Spidey_CIcon();
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validate_CEmber();
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validate_CThugPing();
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validate_CAIProc();
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validate_CAIProc_LookAt();
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validate_Texture();
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validate_SCFT4BitTexture();
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validate_CRhinoNasalSteam();
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validate_CAIProc_RotY();
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validate_CAIProc_Fall();
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validate_CAIProc_StateSwitchSendMessage();
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validate_CAIProc_MonitorAttack();
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validate_CAIProc_AccZ();
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validate_SMoveToInfo();
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validate_CAIProc_MoveTo();
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validate_CNonRenderedBit();
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validate_SPSXRegion();
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validate_CSimbyShot();
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validate_CVenomElectrified();
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validate_CCarnageElectrified();
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validate_CConstantLaser();
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validate_CShellSymBurn();
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validate_CExpandingBox();
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validate_CL1A3Bomb();
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validate_CMotionBlur();
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validate_SHitInfo();
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validate_SCommandPoint();
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validate_PendingListEntry();
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validate_CSpecialDisplay();
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validate_CSkidMark();
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validate_TextureEntry();
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validate_CShellVenomElectrified();
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puts("[*] Validation done!");
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#ifdef _OLD_WINDOWS
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CItem* items = new CItem[1];
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__asm {
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//int 3
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}
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while(1){}
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#endif
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return FAIL_VALIDATION;
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}
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