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https://github.com/krystalgamer/spidey-decomp.git
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64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#include "panel.h"
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#include "validate.h"
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// @SMALLTODO
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void Panel_CreateHealthBar(const CBody*, int)
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{}
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static int gHealthBarOne;
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static int gHealthBarTwo;
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// @NotOk
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// globals
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void Panel_DestroyHealthbar(void)
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{
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gHealthBarOne = 0;
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gHealthBarTwo = 0;
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}
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static unsigned char gPanelStatus;
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// @NotOk
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// Global
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void Panel_DestroyCompass(void)
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{
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gPanelStatus = 0;
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}
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// @Ok
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int Panel_DrawTexturedPoly(SAnimFrame* pFrame, int a2)
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{
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return Panel_DrawTexturedPoly(pFrame->pTexture, a2);
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}
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// @SMALLTODO
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int Panel_DrawTexturedPoly(Texture*, int)
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{
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return 0x28052024;
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}
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void validate_SAnimFrame(void)
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{
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VALIDATE_SIZE(SAnimFrame, 0x8);
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VALIDATE(SAnimFrame, OffX, 0x0);
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VALIDATE(SAnimFrame, OffY, 0x1);
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VALIDATE(SAnimFrame, Width, 0x2);
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VALIDATE(SAnimFrame, Height, 0x3);
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VALIDATE(SAnimFrame, pTexture, 0x4);
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}
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void validate_Texture(void)
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{
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VALIDATE_SIZE(Texture, 0x24);
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VALIDATE(Texture, field_0, 0x0);
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VALIDATE(Texture, field_1, 0x1);
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VALIDATE(Texture, field_4, 0x4);
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VALIDATE(Texture, field_9, 0x9);
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VALIDATE(Texture, Checksum, 0x14);
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VALIDATE(Texture, pNext, 0x20);
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}
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