spidey-decomp/manipob.cpp
2024-06-02 17:26:41 +02:00

106 lines
1.7 KiB
C++

#include "manipob.h"
#include "utils.h"
#include "validate.h"
#include "trig.h"
// @TODO
void CManipOb::CalculateThrowPosition(CVector*, int)
{
}
// @Ok
void CManipOb::ThrowPos(CVector *a2, int a3)
{
this->CalculateThrowPosition(a2, a3);
this->mFlags &= 0xF7FF;
this->field_10C |= 1;
this->csVector1.vx = Rnd(32) + 64;
}
// @Ok
void CManipOb::Throw(CVector *a2)
{
this->mFlags &= 0xF7FF;
this->field_10C |= 1;
this->mAccellorVel = *a2;
this->gVec.vy = 4096;
this->csVector1.vx = Rnd(32) + 64;
}
// @NotOk
// Revisit because of weird decomp
void CManipOb::Smash(void)
{
CVector v3;
v3.vx = 0;
v3.vy = 4096;
v3.vz = 0;
SLineInfo v4;
v4.vec_0.vx = 0;
v4.vec_0.vy = 0;
v4.vec_0.vz = 0;
v4.vec_C.vx = 0;
v4.vec_C.vy = 0;
v4.vec_C.vz = 0;
v4.field_18 = 0;
v4.field_1C = 0;
v4.field_20 = 0;
v4.field_24 = 0;
v4.field_28 = 0;
v4.field_2C = 0;
v4.field_6C = 0;
v4.field_70 = 0;
v4.field_74 = 0;
v4.field_78 = 0;
v4.field_7A = (__int16)0xF000;
v4.field_7C = 0;
this->mAccellorVel.vx = 0;
this->mAccellorVel.vy = 0x20000;
this->mAccellorVel.vz = 0x20000;
this->Chunk(&v4, &v3);
this->TurnOffShadow();
this->SendPulse();
this->Die();
}
// @TODO
void CManipOb::Chunk(SLineInfo*, CVector*)
{}
// @TODO
void CManipOb::TurnOffShadow(void)
{}
// @Ok
void __inline CManipOb::SendPulse(void)
{
if(!this->field_124)
{
this->field_124 = 1;
Trig_SendPulseToNode(reinterpret_cast<int>(Trig_GetLinksPointer(this->field_DE)));
}
}
// @Ok
void CManipOb::Pickup(void)
{
this->mFlags |= 0x20;
this->mFlags |= 0x800;
this->TurnOffShadow();
this->SendPulse();
}
void validate_CManipOb(void)
{
VALIDATE_SIZE(CManipOb, 0x128);
VALIDATE(CManipOb, field_10C, 0x10C);
VALIDATE(CManipOb, field_124, 0x124);
}