spidey-decomp/rhino.cpp
2024-08-10 23:23:44 +01:00

730 lines
13 KiB
C++

#include "rhino.h"
#include "validate.h"
#include "utils.h"
#include "panel.h"
#include "ps2pad.h"
#include "spidey.h"
#include "ps2lowsfx.h"
#include "camera.h"
#include "ai.h"
static __int16 * const word_682B64 = (__int16*)0x682B64;
EXPORT u32 gRhinoSound;
extern i32 DifficultyLevel;
extern u8 gActuatorRelated;
extern CBody* EnvironmentalObjectList;
extern CPlayer* MechList;
extern i32 gAttackRelated;
extern CBaddy *BaddyList;
extern i32 gBossRelated;
extern CCamera *CameraList;
// @MEDIUMTODO
void CRhino::AI(void)
{
printf("CRhino::AI(void)");
}
// @MEDIUMTODO
void CRhino::AttackPlayer(void)
{
printf("CRhino::AttackPlayer(void)");
}
// @MEDIUMTODO
void CRhino::ChargePlayer(void)
{
printf("CRhino::ChargePlayer(void)");
}
// @MEDIUMTODO
void CRhino::ChasePlayer(i32)
{
printf("CRhino::ChasePlayer(i32)");
}
// @SMALLTODO
void CRhino::CheckIfPlayerHit(void)
{
printf("CRhino::CheckIfPlayerHit(void)");
}
// @MEDIUMTODO
void CRhino::DieRhino(void)
{
printf("CRhino::DieRhino(void)");
}
// @MEDIUMTODO
void CRhino::DoDazedEffect(void)
{
printf("CRhino::DoDazedEffect(void)");
}
// @MEDIUMTODO
void CRhino::DoMGSShadow(void)
{
printf("CRhino::DoMGSShadow(void)");
}
// @Ok
// would love to remove the goto
void CRhino::FollowWaypoints(void)
{
i32 v6;
SMoveToInfo v8;
v8.field_0.vx = 0;
v8.field_0.vy = 0;
v8.field_0.vz = 0;
this->RunAppropriateAnim();
switch (this->dumbAssPad)
{
case 0:
this->Neutralize();
this->field_310 = 0;
if (this->field_1F0)
{
this->field_2A8 &= ~0x10000000;
v8.field_0 = this->field_1A8[this->field_1F0];
v8.field_C = 40;
v8.field_10 = 40;
v8.field_14 = 500;
new CAIProc_MoveTo(this, &v8, 1);
this->dumbAssPad++;
}
else
{
this->field_31C.bothFlags = 2;
this->dumbAssPad = 0;
}
break;
case 1:
if (this->field_288 & 1)
{
this->field_288 &= ~1;
v6 = 1;
}
else
{
v6 = 0;
}
if (v6)
{
if (this->field_1F0)
{
this->field_1F0--;
// @FIXME this makes it match but i don't like it
goto force_match;
}
else if (this->GetNextWaypoint())
{
force_match:
if ((this->field_2F0 & 2) == 0)
{
this->dumbAssPad = 0;
}
}
else
{
this->field_31C.bothFlags = 2;
this->dumbAssPad = 0;
}
}
break;
default:
print_if_false(0, "Unknown substate!");
break;
}
}
// @Ok
void CRhino::GetLaunched(void)
{
switch (this->dumbAssPad)
{
case 0:
this->dumbAssPad = 1;
this->PlaySingleAnim(15, 0, -1);
new CAIProc_LookAt(this, MechList, 0, 2, 80, 0);
this->field_230 = Utils_GetValueFromDifficultyLevel(40, 30, 21, 21);
case 1:
this->DoPhysics(1);
this->RunTimer(&this->field_230);
if (!this->field_1F8)
{
this->dumbAssPad++;
this->mAccellorVel.vx = 0;
this->mAccellorVel.vy = 0;
this->mAccellorVel.vz = 0;
}
break;
case 2:
this->RunTimer(&this->field_230);
if (!this->field_230)
{
if (this->DetermineFightState(1))
{
if (this->DistanceToPlayer(0) > 500)
{
if (this->field_31C.bothFlags == 5 || this->field_31C.bothFlags == 4)
{
this->field_31C.bothFlags = 8;
this->dumbAssPad = 0;
}
}
else if (this->field_31C.bothFlags == 8)
{
this->field_31C.bothFlags = 5;
this->dumbAssPad = 0;
}
}
else
{
this->PlaySingleAnim(0, 0, -1);
this->field_31C.bothFlags = 22;
this->dumbAssPad = 0;
}
}
break;
default:
print_if_false(0, "Unknown substate");
break;
}
}
// @MEDIUMTODO
void CRhino::GetShocked(void)
{
printf("CRhino::GetShocked(void)");
}
// @MEDIUMTODO
void CRhino::GetTrapped(void)
{
printf("CRhino::GetTrapped(void)");
}
// @MEDIUMTODO
void CRhino::GonnaHitWall(i32)
{
printf("CRhino::GonnaHitWall(i32)");
}
// @MEDIUMTODO
void CRhino::LineOfSightCheck(CVector const *,i32)
{
printf("CRhino::LineOfSightCheck(CVector const *,i32)");
}
// @MEDIUMTODO
void CRhino::PlaySounds(void)
{
printf("CRhino::PlaySounds(void)");
}
// @SMALLTODO
void CRhino::PlayXAPlease(i32,i32,i32)
{
printf("CRhino::PlayXAPlease(i32,i32,i32)");
}
// @MEDIUMTODO
void CRhino::SetUpStuckHorn(SLineInfo *,i32)
{
printf("CRhino::SetUpStuckHorn(SLineInfo *,i32)");
}
// @MEDIUMTODO
void CRhino::SlideFromHit(i32,i32,CVector *)
{
printf("CRhino::SlideFromHit(i32,i32,CVector *)");
}
// @MEDIUMTODO
void CRhino::StompGround(void)
{
printf("CRhino::StompGround(void)");
}
// @MEDIUMTODO
void CRhino::StuckInWall(void)
{
printf("CRhino::StuckInWall(void)");
}
// @SMALLTODO
CRhinoNasalSteam::~CRhinoNasalSteam(void)
{
printf("CRhinoNasalSteam::~CRhinoNasalSteam(void)");
}
// @SMALLTODO
void Rhino_RelocatableModuleClear(void)
{
printf("Rhino_RelocatableModuleClear(void)");
}
// @MEDIUMTODO
i32 CRhino::DetermineFightState(i32)
{
printf("i32 CRhino::DetermineFightState(i32)");
return 0x28072024;
}
// @Ok
void CRhino::TakeHit(void)
{
switch (this->dumbAssPad)
{
case 0:
this->field_310 = 0;
new CAIProc_LookAt(this, MechList, 0, 0, 80, 200);
this->PlaySingleAnim(0xFu, 0, -1);
this->field_230 = Utils_GetValueFromDifficultyLevel(40, 30, 21, 21);
this->dumbAssPad++;
break;
case 1:
this->RunTimer(&this->field_230);
if (!this->field_230)
{
if (this->DetermineFightState(1))
{
if (this->DistanceToPlayer(0) > 500)
{
if (this->field_31C.bothFlags == 5 || this->field_31C.bothFlags == 4)
{
this->field_31C.bothFlags = 8;
this->dumbAssPad = 0;
}
}
else if (this->field_31C.bothFlags == 8)
{
this->field_31C.bothFlags = 5;
this->dumbAssPad = 0;
}
}
else
{
this->PlaySingleAnim(0, 0, -1);
this->field_31C.bothFlags = 22;
this->dumbAssPad = 0;
}
}
break;
default:
print_if_false(0, "Unknown substate!");
break;
}
}
// @Ok
void CRhino::HitWall(void)
{
switch (this->dumbAssPad)
{
case 0:
this->ShakePad();
CameraList->Shake(&this->mPos, EShake_0x0);
this->Neutralize();
this->mCBodyFlags &= ~0x10;
this->PlaySingleAnim(17, 0, -1);
this->dumbAssPad++;
break;
case 1:
if (this->field_142)
{
if ( this->field_E2 <= 0 )
{
this->field_31C.bothFlags = 21;
this->dumbAssPad = 0;
}
else
{
this->PlaySingleAnim(0x12u, 0, -1);
}
}
break;
case 2:
if ( this->field_142 )
{
if ( this->field_12A == 18 )
{
this->mAngles.vy = (this->mAngles.vy - 2048) & 0xFFF;
this->PlaySingleAnim(0x15u, 0, -1);
}
else
{
this->mCBodyFlags |= 0x10u;
this->PlaySingleAnim(0, 0, -1);
this->field_31C.bothFlags = 2;
this->dumbAssPad = 0;
}
}
break;
default:
print_if_false(0, "Unknown substate!");
break;
}
}
// @NotOk
// figure out types of fields that call destructors
CRhino::~CRhino(void)
{
this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
Panel_DestroyHealthbar();
if (this->field_3E0)
delete reinterpret_cast<CItem*>(this->field_3E0);
for (i32 i = 0; i < 5; i++)
{
if (this->field_3E4[i])
delete reinterpret_cast<CItem*>(this->field_3E4[i]);
this->field_3E4[i] = 0;
if (this->field_3F8[i])
delete reinterpret_cast<CItem*>(this->field_3F8[i]);
this->field_3F8[i] = 0;
if (this->field_40C[i])
delete reinterpret_cast<CItem*>(this->field_40C[i]);
this->field_40C[i] = 0;
}
gBossRelated = 0;
}
// @Ok
void CRhino::Laugh(void)
{
switch (this->dumbAssPad)
{
case 0:
this->field_230 = 100;
this->PlaySingleAnim(20, 0, -1);
SFX_PlayPos(((gAttackRelated & 1) == 0 ? 1 : 0) | 0x8046, &this->mPos, 0);
this->dumbAssPad++;
break;
case 1:
this->RunTimer(&this->field_230);
if (this->field_142)
{
if (!this->field_230)
{
this->field_31C.bothFlags = 2;
this->dumbAssPad = 0;
}
else
{
this->PlaySingleAnim(0, 0, -1);
}
}
break;
default:
print_if_false(0, "Unknown substate.");
break;
}
}
// @Ok
void CRhino::RhinoInit(void)
{
switch (this->dumbAssPad)
{
case 0:
this->field_358 = gAttackRelated - 155;
i32 GroundHeight;
GroundHeight = Utils_GetGroundHeight(&this->mPos, 300, 300, 0);
if ( GroundHeight != -1 )
{
this->mPos.vy = GroundHeight - (this->field_21E << 12);
this->field_29C = this->mPos.vy;
this->field_2A0 = GroundHeight;
this->dumbAssPad++;
this->PlaySingleAnim(0, 0, -1);
}
break;
case 1:
this->field_31C.bothFlags = 8;
this->dumbAssPad = 0;
break;
default:
print_if_false(0, "Unknown sub-state!");
break;
}
}
// @NotOk
// understand if that's really PlayerIsVisible call
void CRhino::FuckUpSomeBarrels(void)
{
i32 barrels = 0;
for (
CBody* cur = EnvironmentalObjectList;
cur && barrels < 2;
cur = reinterpret_cast<CBody*>(cur->field_20))
{
if (cur->field_38 == 401)
{
if (Utils_CrapDist(this->mPos, cur->mPos) < 0x2BC && cur != MechList->mHeldObject)
{
reinterpret_cast<CBaddy*>(cur)->PlayerIsVisible();
barrels++;
}
}
}
}
// @Ok
void CRhino::StandStill(void)
{
switch (this->dumbAssPad)
{
case 0:
this->Neutralize();
this->dumbAssPad++;
case 1:
if (this->field_12A)
this->PlaySingleAnim(0, 0, -1);
break;
default:
print_if_false(0, "Unknown substate.");
break;
}
}
// @Ok
INLINE void CRhino::ShakePad(void)
{
if ( gActuatorRelated )
{
if ( Pad_GetActuatorTime(0, 0) <= 2u )
Pad_ActuatorOn(0, 6u, 0, 1u);
if ( Pad_GetActuatorTime(0, 1u) <= 2u )
Pad_ActuatorOn(0, 0xAu, 1, 0xC8u);
}
}
// @NotOk
// validate when get shocked
i32 CRhino::GetShockDamage(void)
{
switch ( DifficultyLevel )
{
case 0:
case 1:
return 175;
case 2:
return 125;
case 3:
return 75;
default:
print_if_false(0, "Unknown difficulty level!");
return 0;
}
}
// @NotOk
// validate when playsounds is done
u32 CRhino::GetNextFootstepSFX(void)
{
u32 res;
for (res = (Rnd(3) + 76) | 0x8000; res == gRhinoSound; res = (Rnd(3) + 76) | 0x8000)
;
return res;
}
// @Ok
INLINE void CRhino::PlaySingleAnim(u32 a2, i32 a3, i32 a4)
{
this->field_388 = 0;
this->RunAnim(a2, a3, a4);
}
// @NotOk
// globals
CRhino::CRhino(int* a2, int a3)
{
i16 *v5 = this->SquirtAngles(reinterpret_cast<i16*>(this->SquirtPos(a2)));
this->InitItem("rhino");
this->mFlags |= 0x480;
this->field_3C = 0x552080;
this->AttachTo(reinterpret_cast<CBody**>(0x56E990));
this->field_21E = 100;
this->field_1F4 = a3;
this->field_DE = a3;
this->field_DC = 175;
this->field_230 = 0;
this->field_216 = 32;
this->field_D8 = 64;
this->field_31C.bothFlags = 0;
this->field_2A8 |= 0x2000201;
this->field_38 = 307;
this->field_E2 = Utils_GetValueFromDifficultyLevel(1400, 1400, 1400, 1400);
unsigned char * ptr = reinterpret_cast<unsigned char*>(0x552008);
this->field_294.Bytes[0] = ptr[0];
this->field_294.Bytes[1] = ptr[1];
this->field_294.Bytes[2] = ptr[2];
this->field_294.Bytes[3] = ptr[3];
this->field_298.Bytes[0] = ptr[4];
this->field_298.Bytes[1] = ptr[5];
this->field_298.Bytes[2] = ptr[6];
this->field_298.Bytes[3] = ptr[7];
this->field_344 = *dword_5FCCF4 + 0xFFFFFF10;
int i = 0;
while (i < 5)
{
word_682B64[i++] = Rnd(4096);
}
int v7 = 0;
int *v8 = (int*)0x552210;
do
{
if (*v8 != v7)
print_if_false(0, "Fire Matt, he fucked up the rhino XA. Actually, kick him in the nuts first.");
v8 += 3;
v7++;
}
while(v7 < 0x17);
this->ParseScript(reinterpret_cast<unsigned __int16*>(v5));
Panel_CreateHealthBar(this, 307);
}
// @NotOk
// globals
CRhino::CRhino(void)
{
this->InitItem("rhino");
this->mFlags |= 0x480;
this->field_3C = 0x552080;
this->field_38 = 307;
}
// @Ok
void Rhino_CreateRhino(const unsigned int *stack, unsigned int *result)
{
int* v2 = reinterpret_cast<int*>(*stack);
int v3 = static_cast<int>(stack[1]);
if (v2)
{
*result = reinterpret_cast<unsigned int>(new CRhino(v2, v3));
}
else
{
*result = reinterpret_cast<unsigned int>(new CRhino());
}
}
// @Ok
CRhinoNasalSteam::CRhinoNasalSteam(CVector* a2, CVector* a3)
{
this->mPos = *a2;
this->mVel = *a3;
this->SetAnim(1);
this->SetSemiTransparent();
this->SetTransparency(64);
this->SetAnimSpeed(128);
this->SetScale(128);
this->field_58 = Rnd(4096);
}
// @Ok
// minor decomp diff
void CRhinoNasalSteam::Move(void)
{
__int16 mAnimSpeed = this->mAnimSpeed;
if (mAnimSpeed)
{
unsigned __int16 v3 = (this->field_52 << 8) | this->field_53;
unsigned __int16 v4 = mAnimSpeed + v3;
this->field_53 = v4;
v4 >>= 8;
this->field_52 = v4;
if ( (char)v4 >= (int)this->field_51)
{
this->mAnimSpeed = 0;
this->field_52 = this->field_51 - 1;
}
int index = this->field_52;
this->field_4C = &this->mPSXAnim[index];
}
this->mPos += this->mVel;
bool v7 = ++this->field_C <= 30;
this->mVel.vy -= 1024;
if (!v7 )
{
this->Die();
}
else
{
this->SetTransparency(64 - 2 * (this->field_C & 0xFF));
this->SetScale(Rnd(4) + 4 * (this->field_C + 32));
}
}
void validate_CRhino(void){
VALIDATE_SIZE(CRhino, 0x424);
VALIDATE(CRhino, field_344, 0x344);
VALIDATE(CRhino, field_358, 0x358);
VALIDATE(CRhino, field_388, 0x388);
VALIDATE(CRhino, field_3E0, 0x3E0);
VALIDATE(CRhino, field_3E4, 0x3E4);
VALIDATE(CRhino, field_3F8, 0x3F8);
VALIDATE(CRhino, field_40C, 0x40C);
}
void validate_CRhinoNasalSteam(void)
{
VALIDATE_SIZE(CRhinoNasalSteam, 0x68);
}