mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-12-18 02:06:51 +00:00
923 lines
18 KiB
C++
923 lines
18 KiB
C++
#include "chopper.h"
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#include "validate.h"
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#include "utils.h"
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#include "baddy.h"
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#include "trig.h"
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#include "spool.h"
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#include "ps2lowsfx.h"
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#include "m3dutils.h"
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#include "exp.h"
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#include "spidey.h"
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#include "camera.h"
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extern CBaddy* ControlBaddyList;
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extern CBaddy* BaddyList;
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extern SFlatBitVelocity FlatBitVelocities[];
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extern i32 DifficultyLevel;
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extern i16 **gTrigNodes;
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extern const char *gObjFile;
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extern u8 gObjFileRegion;
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extern CPlayer* MechList;
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extern CCamera* CameraList;
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// @SMALLTODO
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void CChopper::TrackSpidey(void)
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{
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printf("void CChopper::TrackSpidey(void)");
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}
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// @MEDIUMTODO
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// @FIXME name does not have a V
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void CChopper::FireMachineGunAtWaypointV(void)
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{
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printf("void CChopper::FireMachineGunAtWaypoint(void)");
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}
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// @Ok
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INLINE i32 CChopper::GetToDesiredPos(void)
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{
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CVector v13 = (MechList->mPos - this->field_33C);
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v13.vy = this->field_34C;
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return this->GetToPos(&v13);
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}
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// @Ok
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void CChopper::GetOutOfCameraPath(void)
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{
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if (this->InCameraPath())
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{
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i32 newY = CameraList->mPos.vy - 409600;
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if (this->field_34C > newY)
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this->field_34C = newY;
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}
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}
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// @SMALLTODO
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i32 CChopper::InCameraPath(void)
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{
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printf("i32 CChopper::InCameraPath(void)");
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return 0x23072024;
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}
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// @SMALLTODO
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void CChopper::StartStrafeOnslaught(void)
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{
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printf("void CChopper::StartStrafeOnslaught(void)");
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}
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// @SMALLTODO
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void CChopper::Shoot(void)
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{
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printf("void CChopper::Shoot(void)");
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}
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// @Ok
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void CChopper::ShotCollision(CVector *a2, CVector *a3)
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{
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new CGlowFlash(a2, 5, 0xA0u, 144, 96, 16, 0, 0, 0, 0, 50, 20, 1, 20, 10, 40, 20, 10, 2);
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new CMachineGunBullet(a2, a3, this);
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}
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// @SMALLTODO
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void CChopper::SetDesiredPosForTrackMode(void)
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{
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printf("void CChopper::SetDesiredPosForTrackMode(void)");
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}
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// @SMALLTODO
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void CChopper::AI(void)
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{
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printf("void CChopper::AI(void)");
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}
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// @SMALLTODO
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void CChopper::FollowWaypoints(void)
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{
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printf("void CChopper::FollowWaypoints(void)");
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}
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// @SMALLTODO
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void CChopper::AimGunPod(void)
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{
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printf("void CChopper::AimGunPod(void)");
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}
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// @SMALLTODO
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void CChopper::RotateBlades(void)
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{
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printf("void CChopper::RotateBlades(void)");
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}
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// @Ok
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INLINE void CChopper::SetTargetAngleFromPos(CVector* a2)
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{
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CSVector v4;
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v4.vx = 0;
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v4.vy = 0;
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v4.vz = 0;
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Utils_CalcAim(&v4, &this->mPos, a2);
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this->field_360 = v4.vy;
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}
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// @SMALLTODO
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i32 CChopper::GetToPos(CVector*)
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{
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printf("i32 CChopper::GetToPos(CVector*)");
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return 0x23072024;
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}
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// @Ok
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i32 CChopper::DoWaypointAction(void)
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{
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i16 *ptr = gTrigNodes[this->field_1F4];
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if ( ptr[0] == 1002 )
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{
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switch (ptr[1])
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{
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case 1:
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this->field_218 |= 8;
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break;
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case 2:
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this->field_218 &= 0xFFFFFFF7;
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break;
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case 3:
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this->field_218 |= 0x10;
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break;
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case 4:
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this->field_348 = 65;
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break;
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case 5:
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this->field_348 = 45;
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break;
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case 6:
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this->field_348 = 20;
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break;
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default:
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break;
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}
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}
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return 0;
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}
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// @Ok
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i32 CChopper::DoArrivalAction(void)
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{
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i16* ptr = gTrigNodes[this->field_1F4];
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if (ptr[0] == 1002 && ptr[1] == 7)
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{
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this->field_31C.bothFlags = 3;
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this->dumbAssPad = 0;
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return 1;
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}
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return 0;
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}
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// @SMALLTODO
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void CChopper::DoChopperPhysics(void)
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{
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printf("void CChopper::DoChopperPhysics(void)");
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}
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// @SMALLTODO
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void CChopper::SetHeight(void)
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{
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printf("void CChopper::SetHeight(void)");
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}
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// @Ok
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void CChopper::FireMachineGunAtWaypoint(u32 a2, u32 a3)
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{
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Trig_GetPosition(&this->field_33C, a2);
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print_if_false(1u, "Bad register index");
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this->registerArr[1] = a3;
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this->field_31C.bothFlags = 4;
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this->dumbAssPad = 0;
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}
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// @Ok
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void CChopper::FireMissileAtWaypoint(u32 a2)
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{
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CVector v10;
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v10.vx = 0;
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v10.vy = 0;
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v10.vz = 0;
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M3dUtils_GetHookPosition(
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reinterpret_cast<VECTOR*>(&v10),
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this,
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this->field_3B4);
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u32 res;
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if ( this->field_3B4 == 9 )
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res = 2;
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else
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res = this->field_3B4 + 1;
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this->field_3B4 = res;
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new CChopperMissile(&v10, this, a2, 0);
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}
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// @Ok
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void CChopper::SetFlag(u16 a2, i16 a3)
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{
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if (a2)
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print_if_false(0, "Bad param");
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else
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this->field_380 = a3 != 0;
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}
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// @Ok
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CChopper::~CChopper(void)
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{
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this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
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if (this->field_328)
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SFX_Stop(this->field_328);
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if (this->field_324)
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SFX_Stop(this->field_324);
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}
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// @MEDIUMTODO
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void CChopperMissile::AI(void)
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{
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printf("void CChopperMissile::AI(void)");
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}
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// @SMALLTODO
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i32 CChopperMissile::Explode(void)
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{
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printf("i32 CChopperMissile::Explode(void)");
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return 0x23072024;
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}
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// @BIGTODO
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void CChopperMissile::DrawTargetRecticle(void)
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{
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printf("void CChopperMissile::DrawTargetRecticle(void)");
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}
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// @Ok
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CChopperMissile::~CChopperMissile(void)
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{
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this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
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if (this->field_10C)
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SFX_Stop(this->field_10C);
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if (this->field_F8)
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delete this->field_F8;
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}
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// @Ok
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INLINE i32 CChopperMissile::GetFinalTargetNode(i32 a2)
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{
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for (u16 *LinksPointer = Trig_GetLinksPointer(a2);
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LinksPointer;
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LinksPointer = Trig_GetLinksPointer(LinksPointer[1]))
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{
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i32 v9 = LinksPointer[1];
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if (*gTrigNodes[v9] != 1002)
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return v9;
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}
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return 0;
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}
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// @Ok
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void CChopperMissile::CommonInitialisation(void)
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{
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this->field_38 = 321;
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this->InitItem(gObjFile);
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this->mFlags &= ~2u;
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this->mCBodyFlags &= ~0x10u;
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this->mModel = Spool_GetModel(0x8CEF63CD, gObjFileRegion);
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this->field_DC = 0;
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this->AttachTo(reinterpret_cast<CBody**>(&BaddyList));
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this->field_F8 = new CSmokeTrail(&this->mPos, 6, 80, 80, 96);
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this->field_F8->mProtected = 1;
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this->field_F8->SetScale(768);
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char v7[16] = "ChopperTarget01";
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this->field_124 = Spool_FindTextureEntry(v7);
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this->field_10C = SFX_PlayPos(0x8001u, &this->mPos, 0);
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}
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// @Ok
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INLINE CChopperMissile::CChopperMissile(
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CVector* a2,
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CSuper* a3,
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i32 a4,
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i32 a5)
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{
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this->field_110.vx = 0;
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this->field_110.vy = 0;
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this->field_110.vz = 0;
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this->field_FC = a5;
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this->field_100 = a4;
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this->mPos = *a2;
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Trig_GetPosition(&this->field_110, a4);
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this->field_104 = this->GetFinalTargetNode(a4);
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if (DifficultyLevel == 3)
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this->field_120 = 20;
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this->CommonInitialisation();
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}
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// @MEDIUMTODO
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void CSearchlight::CalculateSearchlight(CSVector*)
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{
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printf("CSearchlight::CalculateSearchlight(CSVector*)");
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}
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// @MEDIUMTODO
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void CSearchlight::CheckPointInScreenTri(u32, u32, u32, u32)
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{
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printf("CSearchlight::CheckPointInScreenTri(u32, u32, u32, u32)");
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}
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// @BIGTODO
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void CSniperTarget::DrawTargetRecticle(void)
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{
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printf("CSniperTarget::DrawTargetRecticle(void)");
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}
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// @MEDIUMTODO
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void CSniperTarget::AI(void)
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{
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printf("CSniperTarget::AI(void)");
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}
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// @BIGTODO
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void CMachineGunBullet::Move(void)
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{
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printf("CMachineGunBullet::Move(void)");
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}
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// @MEDIUMTODO
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void CMachineGunBullet::Common(CVector*, CVector*)
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{
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printf("CMachineGunBullet::Common(CVector*, CVector*)");
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}
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// @Ok
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INLINE CMachineGunBullet::CMachineGunBullet(CVector* a2, CVector* a3)
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{
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this->field_5C = 0;
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this->field_60 = 0;
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this->field_64 = 0;
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this->field_68 = 0;
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this->field_6C = 0;
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this->field_70 = 0;
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this->field_80 = 0;
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this->field_82 = 0;
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this->field_84 = 0;
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this->field_A8 = 0;
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this->field_AC = 0;
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this->field_B0 = 0;
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this->Common(a2, a3);
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this->field_A4 = 15;
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}
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// @Ok
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INLINE CMachineGunBullet::CMachineGunBullet(CVector* a2, CVector* a3, CChopper* pChopper)
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{
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this->field_5C = 0;
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this->field_60 = 0;
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this->field_64 = 0;
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this->field_68 = 0;
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this->field_6C = 0;
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this->field_70 = 0;
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this->field_80 = 0;
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this->field_82 = 0;
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this->field_84 = 0;
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this->field_A8 = 0;
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this->field_AC = 0;
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this->field_B0 = 0;
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this->Common(a2, a3);
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this->field_94 = Mem_MakeHandle(static_cast<void*>(pChopper));
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this->field_A4 = 5;
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}
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// @Ok
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INLINE CMachineGunBullet::CMachineGunBullet(CVector* a2, CVector* a3, CSniperTarget* pSniper)
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{
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this->field_5C = 0;
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this->field_60 = 0;
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this->field_64 = 0;
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this->field_68 = 0;
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this->field_6C = 0;
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this->field_70 = 0;
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this->field_80 = 0;
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this->field_82 = 0;
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this->field_84 = 0;
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this->field_A8 = 0;
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this->field_AC = 0;
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this->field_B0 = 0;
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this->Common(a2, a3);
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this->field_8C = Mem_MakeHandle(static_cast<void*>(pSniper));
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this->field_A4 = 10;
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}
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// @Ok
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CBulletFrag::CBulletFrag(CVector* a2)
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{
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this->mPos = *a2;
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this->SetTexture(0xF5A14AFF);
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this->mScale = Rnd(200) + 350;
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i32 v3 = Rnd(4096);
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i32 v4 = Rnd(10) + 10;
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this->mVel.vx = v4 * FlatBitVelocities[v3 & FLATBIT_VELOCITIES_MAX_INDEX].vxVel;
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this->mVel.vz = v4 * FlatBitVelocities[v3 & FLATBIT_VELOCITIES_MAX_INDEX].vzVel;
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this->mVel.vy = -81920 - (Rnd(30) << 12);
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this->field_5A = 500;
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if (Rnd(2))
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this->field_5A *= -1;
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this->mPostScale = 0xC001000;
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this->field_E = Rnd(10) + 10;
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}
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// @Ok
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void CSniperSplat::Move(void)
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{
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switch (this->field_84)
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{
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case 0:
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this->field_84 = 1;
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break;
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case 1:
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if (++this->field_C > 30)
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this->field_84 = 2;
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break;
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case 2:
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Bit_ReduceRGB(&this->mTint, 3);
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if (!(0xFFFFFF & this->mTint))
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this->Die();
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break;
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default:
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print_if_false(0, "Bad CSplat mode");
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break;
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}
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}
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// @Ok
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CSniperSplat::CSniperSplat(CVector* a2, SVECTOR* a3)
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{
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this->SetTexture(Spool_FindTextureChecksum("WebBall_Crater_01"));
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this->SetTint(64, 64, 64);
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this->SetSubtractiveTransparency();
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i32 first = Rnd(30) + 30;
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i32 second = Rnd(30) + 30;
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i32 third = Rnd(4096);
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this->OrientUsing(a2, a3, first, second, third);
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this->mType = 33;
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}
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// @Ok
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CSniperTarget::~CSniperTarget(void)
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{
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this->DeleteFrom(reinterpret_cast<CBody**>(&ControlBaddyList));
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}
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// @Ok
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CSniperTarget::CSniperTarget(i32 a2)
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{
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this->field_104.vx = 0;
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this->field_104.vy = 0;
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this->field_104.vz = 0;
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this->field_110 = 0;
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this->field_114 = 0;
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this->field_118 = 0;
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this->field_13C = 0;
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this->field_140 = 0;
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this->field_144 = 0;
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this->field_148 = 0;
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this->field_14C = 0;
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this->field_150 = 0;
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this->field_38 = 323;
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Trig_GetPosition(&this->mPos, a2);
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u16* LinksPointer = Trig_GetLinksPointer(a2);
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print_if_false(*LinksPointer != 0, "No link for snipertarget");
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Trig_GetPosition(&this->field_104, LinksPointer[1]);
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this->field_11C = Spool_FindTextureEntry("snipertarget02");
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this->field_120 = 180;
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this->AttachTo(reinterpret_cast<CBody**>(&ControlBaddyList));
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}
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// @NotOk
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// unknown global
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CChopper::CChopper(i16* a2, i32 a3)
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{
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this->field_330.vx = 0;
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this->field_330.vy = 0;
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this->field_330.vz = 0;
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this->field_33C.vx = 0;
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this->field_33C.vy = 0;
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this->field_33C.vz = 0;
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this->field_364 = 0;
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|
this->field_368 = 0;
|
|
this->field_36C = 0;
|
|
this->field_388 = 0;
|
|
this->field_38C = 0;
|
|
this->field_390 = 0;
|
|
this->field_394 = 0;
|
|
this->field_398 = 0;
|
|
this->field_39C = 0;
|
|
this->field_3A8 = 0;
|
|
this->field_3AC = 0;
|
|
this->field_3B0 = 0;
|
|
this->field_3B8 = 0;
|
|
this->field_3BC = 0;
|
|
this->field_3C0 = 0;
|
|
this->field_3C8 = 0;
|
|
this->field_3CC = 0;
|
|
this->field_3D0 = 0;
|
|
|
|
|
|
this->InitItem("chopper");
|
|
this->mFlags |= 4u;
|
|
|
|
this->SquirtAngles(reinterpret_cast<i16*>(this->SquirtPos(reinterpret_cast<i32*>(a2))));
|
|
|
|
this->field_38 = 318;
|
|
this->field_78 = 3;
|
|
this->field_79 = 3;
|
|
this->field_7A = 3;
|
|
this->mCBodyFlags &= ~0x10u;
|
|
this->field_DC = 0;
|
|
CBody::AttachTo(reinterpret_cast<CBody**>(&BaddyList));
|
|
|
|
this->field_1F4 = a3;
|
|
this->field_DE = a3;
|
|
this->field_31C.bothFlags = 0;
|
|
|
|
this->field_380 = 1;
|
|
this->field_3B4 = 2;
|
|
|
|
this->field_33C = this->mPos;
|
|
this->field_330 = this->field_33C;
|
|
|
|
this->field_360 = 2048;
|
|
this->field_358 = 2048;
|
|
this->mAngles.vy = 2048;
|
|
M3dUtils_ReadHooksPacket(this, reinterpret_cast<void*>(0x548F88));
|
|
}
|
|
|
|
// @Ok
|
|
void Chopper_CreateChopper(u32* a1, u32* a2)
|
|
{
|
|
i16* v3 = reinterpret_cast<i16*>(a1[0]);
|
|
i32 v4 = a1[1];
|
|
|
|
*a2 = reinterpret_cast<u32>(new CChopper(v3, v4));
|
|
}
|
|
|
|
|
|
// @Ok
|
|
void Chopper_CreateSniper(u32* a1, u32* a2)
|
|
{
|
|
i32 v3 = *a1;
|
|
|
|
*a2 = reinterpret_cast<u32>(new CSniperTarget(v3));
|
|
}
|
|
|
|
// @Ok
|
|
void Chopper_CreateSearchlight(u32* a1, u32* a2)
|
|
{
|
|
i32 v3 = *a1;
|
|
|
|
*a2 = reinterpret_cast<u32>(new CSearchlight(v3));
|
|
}
|
|
|
|
// @MEDIUMTODO
|
|
void CSearchlight::SpecialRenderer(void)
|
|
{
|
|
printf("CSearchlight::SpecialRenderer(void)");
|
|
}
|
|
|
|
// @Ok
|
|
CSearchlight::~CSearchlight(void)
|
|
{
|
|
this->DeleteFrom(reinterpret_cast<CBody**>(&ControlBaddyList));
|
|
}
|
|
|
|
// @BIGTODO
|
|
void CSearchlight::AI(void)
|
|
{
|
|
}
|
|
|
|
// @Ok
|
|
CSearchlight::CSearchlight(i32 a2)
|
|
{
|
|
this->field_104.vx = 0;
|
|
this->field_104.vy = 0;
|
|
this->field_104.vz = 0;
|
|
|
|
this->field_110.vx = 0;
|
|
this->field_110.vy = 0;
|
|
this->field_110.vz = 0;
|
|
|
|
this->field_11C.vx = 0;
|
|
this->field_11C.vy = 0;
|
|
this->field_11C.vz = 0;
|
|
|
|
for (i32 i = 0; i < 66; i++)
|
|
{
|
|
this->field_138[i].vx = 0;
|
|
this->field_138[i].vy = 0;
|
|
this->field_138[i].vz = 0;
|
|
}
|
|
|
|
this->field_38 = 322;
|
|
this->AttachTo(reinterpret_cast<CBody**>(&ControlBaddyList));
|
|
|
|
Trig_GetPosition(&this->mPos, a2);
|
|
u16 *LinksPointer = Trig_GetLinksPointer(a2);
|
|
print_if_false(*LinksPointer == 0, "No path for searchlight");
|
|
|
|
this->field_F8 = LinksPointer[1];
|
|
Trig_GetPosition(&this->field_104, this->field_F8);
|
|
|
|
u16 *OtherLinks = Trig_GetLinksPointer(this->field_F8);
|
|
print_if_false(*OtherLinks == 0, "No path for searchlight");
|
|
|
|
this->field_FC = OtherLinks[1];
|
|
Trig_GetPosition(&this->field_110, this->field_FC);
|
|
|
|
this->field_11C = (this->field_110 - this->field_104) / 240;
|
|
this->field_100 = 0;
|
|
}
|
|
|
|
// @Ok
|
|
INLINE void CChopper::WaitForTrigger(void)
|
|
{
|
|
switch (this->dumbAssPad)
|
|
{
|
|
case 0:
|
|
|
|
if (this->field_218 & 4)
|
|
{
|
|
this->field_218 &= 0xFB;
|
|
if (this->GetNextWaypoint())
|
|
{
|
|
this->dumbAssPad = 0;
|
|
this->field_31C.bothFlags = 2;
|
|
}
|
|
else
|
|
{
|
|
this->dumbAssPad = 0;
|
|
this->field_31C.bothFlags = 1;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
print_if_false(0, "Unknown substate!");
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
void CBulletFrag::Move()
|
|
{
|
|
this->mPos.vx += this->mVel.vx;
|
|
this->mPos.vy += this->mVel.vy;
|
|
this->mPos.vz += this->mVel.vz;
|
|
this->mVel.vy += 0x7390;
|
|
|
|
this->field_58 += this->field_5A;
|
|
|
|
if ( ++this->field_C > (i32)(u16)this->field_E )
|
|
this->Die();
|
|
}
|
|
|
|
// @Ok
|
|
INLINE void CChopper::SetHeightMode(int mode)
|
|
{
|
|
this->field_374 = mode;
|
|
}
|
|
|
|
// @Ok
|
|
INLINE void CSniperTarget::BulletResult(bool result)
|
|
{
|
|
this->field_FC++;
|
|
if (result)
|
|
this->field_128 = true;
|
|
}
|
|
|
|
// @Ok
|
|
void __inline CChopper::AdjustSineWaveAmplitude(int a2, int a3)
|
|
{
|
|
int tmp = this->field_354;
|
|
if (tmp != a2)
|
|
{
|
|
this->field_354 = Utils_LinearFilter(tmp, a2, a3);
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
void CChopper::AngleToTargetAngle(void)
|
|
{
|
|
int v1 = (this->field_360 & 0xFFF) - (this->mAngles.vy - 0xFFF);
|
|
|
|
if (v1 > 2048)
|
|
{
|
|
v1 -= 4096;
|
|
}
|
|
else if (v1 < -2048)
|
|
{
|
|
v1 += 4096;
|
|
}
|
|
|
|
|
|
this->csVector1.vy = v1 >> 5;
|
|
this->mAngles.vy += this->csVector1.vy;
|
|
}
|
|
|
|
void validate_CChopper(void){
|
|
VALIDATE_SIZE(CChopper, 0x3D8);
|
|
|
|
VALIDATE(CChopper, field_324, 0x324);
|
|
VALIDATE(CChopper, field_328, 0x328);
|
|
|
|
VALIDATE(CChopper, field_330, 0x330);
|
|
|
|
VALIDATE(CChopper, field_33C, 0x33C);
|
|
|
|
VALIDATE(CChopper, field_348, 0x348);
|
|
VALIDATE(CChopper, field_34C, 0x34C);
|
|
|
|
VALIDATE(CChopper, field_354, 0x354);
|
|
|
|
VALIDATE(CChopper, field_358, 0x358);
|
|
VALIDATE(CChopper, field_360, 0x360);
|
|
VALIDATE(CChopper, field_364, 0x364);
|
|
VALIDATE(CChopper, field_368, 0x368);
|
|
VALIDATE(CChopper, field_36C, 0x36C);
|
|
|
|
VALIDATE(CChopper, field_374, 0x374);
|
|
|
|
VALIDATE(CChopper, field_380, 0x380);
|
|
VALIDATE(CChopper, field_384, 0x384);
|
|
|
|
VALIDATE(CChopper, field_388, 0x388);
|
|
VALIDATE(CChopper, field_38C, 0x38C);
|
|
VALIDATE(CChopper, field_390, 0x390);
|
|
VALIDATE(CChopper, field_394, 0x394);
|
|
VALIDATE(CChopper, field_398, 0x398);
|
|
VALIDATE(CChopper, field_39C, 0x39C);
|
|
VALIDATE(CChopper, field_3A8, 0x3A8);
|
|
VALIDATE(CChopper, field_3AC, 0x3AC);
|
|
VALIDATE(CChopper, field_3B0, 0x3B0);
|
|
VALIDATE(CChopper, field_3B4, 0x3B4);
|
|
VALIDATE(CChopper, field_3B8, 0x3B8);
|
|
VALIDATE(CChopper, field_3BC, 0x3BC);
|
|
VALIDATE(CChopper, field_3C0, 0x3C0);
|
|
VALIDATE(CChopper, field_3C8, 0x3C8);
|
|
VALIDATE(CChopper, field_3CC, 0x3CC);
|
|
VALIDATE(CChopper, field_3D0, 0x3D0);
|
|
|
|
VALIDATE_VTABLE(CChopper, FireMissileAtWaypoint, 17);
|
|
VALIDATE_VTABLE(CChopper, FireMachineGunAtWaypoint, 18);
|
|
VALIDATE_VTABLE(CChopper, SetFlag, 19);
|
|
}
|
|
|
|
void validate_CBulletFrag(void){
|
|
VALIDATE_SIZE(CBulletFrag, 0x68);
|
|
}
|
|
|
|
void validate_CSniperSplat(void){
|
|
VALIDATE_SIZE(CSniperSplat, 0x88);
|
|
}
|
|
|
|
void validate_CSniperTarget(void)
|
|
{
|
|
VALIDATE_SIZE(CSniperTarget, 0x15C);
|
|
|
|
VALIDATE(CSniperTarget, field_FC, 0xFC);
|
|
|
|
VALIDATE(CSniperTarget, field_104, 0x104);
|
|
VALIDATE(CSniperTarget, field_110, 0x110);
|
|
VALIDATE(CSniperTarget, field_114, 0x114);
|
|
VALIDATE(CSniperTarget, field_118, 0x118);
|
|
VALIDATE(CSniperTarget, field_11C, 0x11C);
|
|
VALIDATE(CSniperTarget, field_120, 0x120);
|
|
|
|
VALIDATE(CSniperTarget, field_128, 0x128);
|
|
|
|
VALIDATE(CSniperTarget, field_13C, 0x13C);
|
|
VALIDATE(CSniperTarget, field_140, 0x140);
|
|
VALIDATE(CSniperTarget, field_144, 0x144);
|
|
VALIDATE(CSniperTarget, field_148, 0x148);
|
|
VALIDATE(CSniperTarget, field_14C, 0x14C);
|
|
VALIDATE(CSniperTarget, field_150, 0x150);
|
|
|
|
VALIDATE_VTABLE(CSniperTarget, DrawTargetRecticle, 5);
|
|
}
|
|
|
|
void validate_CSearchlight(void)
|
|
{
|
|
VALIDATE_SIZE(CSearchlight, 0x450);
|
|
|
|
VALIDATE(CSearchlight, field_F8, 0xF8);
|
|
VALIDATE(CSearchlight, field_FC, 0xFC);
|
|
VALIDATE(CSearchlight, field_100, 0x100);
|
|
VALIDATE(CSearchlight, field_104, 0x104);
|
|
VALIDATE(CSearchlight, field_110, 0x110);
|
|
VALIDATE(CSearchlight, field_11C, 0x11C);
|
|
VALIDATE(CSearchlight, field_138, 0x138);
|
|
|
|
VALIDATE_VTABLE(CSearchlight, SpecialRenderer, 5);
|
|
}
|
|
|
|
void validate_CMachineGunBullet(void)
|
|
{
|
|
VALIDATE_SIZE(CMachineGunBullet, 0xB8);
|
|
|
|
VALIDATE(CMachineGunBullet, field_5C, 0x5C);
|
|
VALIDATE(CMachineGunBullet, field_60, 0x60);
|
|
VALIDATE(CMachineGunBullet, field_64, 0x64);
|
|
|
|
VALIDATE(CMachineGunBullet, field_68, 0x68);
|
|
VALIDATE(CMachineGunBullet, field_6C, 0x6C);
|
|
VALIDATE(CMachineGunBullet, field_70, 0x70);
|
|
|
|
VALIDATE(CMachineGunBullet, field_80, 0x80);
|
|
VALIDATE(CMachineGunBullet, field_82, 0x82);
|
|
VALIDATE(CMachineGunBullet, field_84, 0x84);
|
|
|
|
VALIDATE(CMachineGunBullet, field_8C, 0x8C);
|
|
VALIDATE(CMachineGunBullet, field_94, 0x94);
|
|
|
|
VALIDATE(CMachineGunBullet, field_A4, 0xA4);
|
|
|
|
VALIDATE(CMachineGunBullet, field_A8, 0xA8);
|
|
VALIDATE(CMachineGunBullet, field_AC, 0xAC);
|
|
VALIDATE(CMachineGunBullet, field_B0, 0xB0);
|
|
}
|
|
|
|
void validate_CChopperMissile(void)
|
|
{
|
|
VALIDATE_SIZE(CChopperMissile, 0x128);
|
|
|
|
VALIDATE(CChopperMissile, field_F8, 0xF8);
|
|
|
|
VALIDATE(CChopperMissile, field_FC, 0xFC);
|
|
VALIDATE(CChopperMissile, field_100, 0x100);
|
|
VALIDATE(CChopperMissile, field_104, 0x104);
|
|
|
|
VALIDATE(CChopperMissile, field_10C, 0x10C);
|
|
|
|
VALIDATE(CChopperMissile, field_110, 0x110);
|
|
VALIDATE(CChopperMissile, field_120, 0x120);
|
|
VALIDATE(CChopperMissile, field_124, 0x124);
|
|
|
|
VALIDATE_VTABLE(CChopperMissile, DrawTargetRecticle, 5);
|
|
}
|