mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-12-18 02:06:51 +00:00
67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
#include "m3dutils.h"
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#include "validate.h"
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// @SMALLTODO
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void M3dUtils_ReadLinksPacket(CSuper*, void*)
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{}
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// @NotOk
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// Revisit and fix globals
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void M3dUtils_InBetween(CSuper *a1)
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{
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unsigned __int16 v1; // cx
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int v2; // ebp
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int v3; // edi
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int v4; // si
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v1 = a1->field_12A;
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v2 = Animations[17 * a1->mRegion];
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v3 = (*(unsigned int *)(v2 + 8 * v1 + 8) >> 16) + 1;
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if (v3 != 1)
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{
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v4 = 0;
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v4 = word_6B2478[34 * a1->mRegion];
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print_if_false(v4 <= 0x1E, "Too many parts for TweenBuffer");
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M3dUtils_InterpolateVectors(
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4 * v4,
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v3,
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reinterpret_cast<unsigned int *>(v2),
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a1,
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0,
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v4);
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}
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}
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// @BIGTODO
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void M3dUtils_BuildPose(CSuper*)
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{}
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// @BIGTODO
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void M3dUtils_InterpolateVectors(int, int, unsigned int*, CItem*, int, int)
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{}
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// @BIGTODO
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void M3dUtils_GetHookPosition(VECTOR*, CSuper*, i32)
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{
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printf("void M3dUtils_GetHookPosition(VECTOR*, CSuper*, int)");
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}
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// @BIGTODO
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void M3dUtils_GetDynamicHookPosition(VECTOR*, CSuper*, SHook*)
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{
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printf("void M3dUtils_GetDynamicHookPosition(VECTOR*, CSuper*, SHook*)");
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}
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// @SMALLTODO
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void M3dUtils_ReadHooksPacket(CSuper*, void*)
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{}
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void validate_SHook(void)
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{
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VALIDATE_SIZE(SHook, 0x8);
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VALIDATE(SHook, Part, 0x0);
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VALIDATE(SHook, Offset, 0x6);
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}
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