mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-12-02 18:26:22 +00:00
119 lines
2.5 KiB
C++
119 lines
2.5 KiB
C++
#include "chopper.h"
|
|
#include "validate.h"
|
|
#include "utils.h"
|
|
|
|
// @NotOk
|
|
// verify later
|
|
void CBulletFrag::Move()
|
|
{
|
|
this->mPos.vx += this->mVel.vx;
|
|
this->mPos.vy += this->mVel.vy;
|
|
this->mPos.vz += this->mVel.vz;
|
|
this->mVel.vy += 0x7390;
|
|
|
|
this->field_58 += this->field_5A;
|
|
|
|
if ( ++this->field_C > (int)(unsigned __int16)this->field_E )
|
|
this->Die();
|
|
}
|
|
|
|
// @Ok
|
|
void __inline CChopper::SetHeightMode(int mode)
|
|
{
|
|
this->field_374 = mode;
|
|
}
|
|
|
|
// @Ok
|
|
void __inline CSniperTarget::BulletResult(bool result)
|
|
{
|
|
this->field_FC++;
|
|
if (result)
|
|
this->field_128 = true;
|
|
}
|
|
|
|
// @Ok
|
|
void __inline CChopper::AdjustSineWaveAmplitude(int a2, int a3)
|
|
{
|
|
int tmp = this->field_354;
|
|
if (tmp != a2)
|
|
{
|
|
this->field_354 = Utils_LinearFilter(tmp, a2, a3);
|
|
}
|
|
}
|
|
|
|
// @Ok
|
|
void CChopper::AngleToTargetAngle(void)
|
|
{
|
|
int v1 = (this->field_360 & 0xFFF) - (this->mAngles.vy - 0xFFF);
|
|
|
|
if (v1 > 2048)
|
|
{
|
|
v1 -= 4096;
|
|
}
|
|
else if (v1 < -2048)
|
|
{
|
|
v1 += 4096;
|
|
}
|
|
|
|
|
|
this->csVector1.vy = v1 >> 5;
|
|
this->mAngles.vy += this->csVector1.vy;
|
|
}
|
|
|
|
void validate_CChopper(void){
|
|
VALIDATE_SIZE(CChopper, 0x3D8);
|
|
|
|
VALIDATE(CChopper, field_330, 0x330);
|
|
VALIDATE(CChopper, field_334, 0x334);
|
|
VALIDATE(CChopper, field_338, 0x338);
|
|
VALIDATE(CChopper, field_33C, 0x33C);
|
|
VALIDATE(CChopper, field_340, 0x340);
|
|
VALIDATE(CChopper, field_344, 0x344);
|
|
|
|
VALIDATE(CChopper, field_354, 0x354);
|
|
|
|
VALIDATE(CChopper, field_358, 0x358);
|
|
VALIDATE(CChopper, field_360, 0x360);
|
|
VALIDATE(CChopper, field_364, 0x364);
|
|
VALIDATE(CChopper, field_368, 0x368);
|
|
VALIDATE(CChopper, field_36C, 0x36C);
|
|
|
|
VALIDATE(CChopper, field_374, 0x374);
|
|
|
|
VALIDATE(CChopper, field_380, 0x380);
|
|
VALIDATE(CChopper, field_388, 0x388);
|
|
VALIDATE(CChopper, field_38C, 0x38C);
|
|
VALIDATE(CChopper, field_390, 0x390);
|
|
VALIDATE(CChopper, field_394, 0x394);
|
|
VALIDATE(CChopper, field_398, 0x398);
|
|
VALIDATE(CChopper, field_39C, 0x39C);
|
|
VALIDATE(CChopper, field_3A8, 0x3A8);
|
|
VALIDATE(CChopper, field_3AC, 0x3AC);
|
|
VALIDATE(CChopper, field_3B0, 0x3B0);
|
|
VALIDATE(CChopper, field_3B4, 0x3B4);
|
|
VALIDATE(CChopper, field_3B8, 0x3B8);
|
|
VALIDATE(CChopper, field_3BC, 0x3BC);
|
|
VALIDATE(CChopper, field_3C0, 0x3C0);
|
|
VALIDATE(CChopper, field_3C8, 0x3C8);
|
|
VALIDATE(CChopper, field_3CC, 0x3CC);
|
|
VALIDATE(CChopper, field_3D0, 0x3D0);
|
|
}
|
|
|
|
void validate_CBulletFrag(void){
|
|
VALIDATE_SIZE(CBulletFrag, 0x68);
|
|
}
|
|
|
|
void validate_CSniperSplat(void){
|
|
VALIDATE_SIZE(CSniperSplat, 0x88);
|
|
}
|
|
|
|
void validate_CSniperTarget(void)
|
|
{
|
|
VALIDATE_SIZE(CSniperTarget, 0x15C);
|
|
|
|
VALIDATE(CSniperTarget, field_FC, 0xFC);
|
|
VALIDATE(CSniperTarget, field_128, 0x128);
|
|
}
|
|
|
|
|