mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-12-02 18:26:22 +00:00
521 lines
11 KiB
Makefile
521 lines
11 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on spider.dsp
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!IF "$(CFG)" == ""
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CFG=spider - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to spider - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "spider - Win32 Release" && "$(CFG)" != "spider - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "spider.mak" CFG="spider - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "spider - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "spider - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "spider - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\spider.exe"
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CLEAN :
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-@erase "$(INTDIR)\baddy.obj"
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-@erase "$(INTDIR)\bit.obj"
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-@erase "$(INTDIR)\blackcat.obj"
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-@erase "$(INTDIR)\carnage.obj"
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-@erase "$(INTDIR)\chopper.obj"
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-@erase "$(INTDIR)\cop.obj"
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-@erase "$(INTDIR)\docock.obj"
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-@erase "$(INTDIR)\friction.obj"
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-@erase "$(INTDIR)\front.obj"
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-@erase "$(INTDIR)\hostage.obj"
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-@erase "$(INTDIR)\jonah.obj"
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-@erase "$(INTDIR)\lizard.obj"
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-@erase "$(INTDIR)\lizman.obj"
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-@erase "$(INTDIR)\m3d.obj"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mem.obj"
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-@erase "$(INTDIR)\mj.obj"
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-@erase "$(INTDIR)\mysterio.obj"
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-@erase "$(INTDIR)\ob.obj"
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-@erase "$(INTDIR)\platform.obj"
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-@erase "$(INTDIR)\ps2funcs.obj"
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-@erase "$(INTDIR)\ps2m3d.obj"
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-@erase "$(INTDIR)\pshell.obj"
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-@erase "$(INTDIR)\rhino.obj"
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-@erase "$(INTDIR)\scorpion.obj"
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-@erase "$(INTDIR)\shell.obj"
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-@erase "$(INTDIR)\simby.obj"
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-@erase "$(INTDIR)\spclone.obj"
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-@erase "$(INTDIR)\submarin.obj"
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-@erase "$(INTDIR)\superock.obj"
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-@erase "$(INTDIR)\thug.obj"
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-@erase "$(INTDIR)\torch.obj"
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-@erase "$(INTDIR)\turret.obj"
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-@erase "$(INTDIR)\utils.obj"
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-@erase "$(INTDIR)\validate.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vector.obj"
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-@erase "$(INTDIR)\venom.obj"
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-@erase "$(INTDIR)\web.obj"
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-@erase "$(OUTDIR)\spider.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /Op /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\spider.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\spider.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\spider.pdb" /machine:I386 /out:"$(OUTDIR)\spider.exe"
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LINK32_OBJS= \
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"$(INTDIR)\baddy.obj" \
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"$(INTDIR)\bit.obj" \
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"$(INTDIR)\blackcat.obj" \
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"$(INTDIR)\carnage.obj" \
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"$(INTDIR)\chopper.obj" \
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"$(INTDIR)\cop.obj" \
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"$(INTDIR)\docock.obj" \
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"$(INTDIR)\friction.obj" \
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"$(INTDIR)\front.obj" \
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"$(INTDIR)\hostage.obj" \
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"$(INTDIR)\jonah.obj" \
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"$(INTDIR)\lizard.obj" \
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"$(INTDIR)\lizman.obj" \
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"$(INTDIR)\m3d.obj" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mem.obj" \
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"$(INTDIR)\mj.obj" \
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"$(INTDIR)\mysterio.obj" \
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"$(INTDIR)\ob.obj" \
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"$(INTDIR)\platform.obj" \
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"$(INTDIR)\ps2funcs.obj" \
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"$(INTDIR)\ps2m3d.obj" \
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"$(INTDIR)\pshell.obj" \
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"$(INTDIR)\rhino.obj" \
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"$(INTDIR)\scorpion.obj" \
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"$(INTDIR)\shell.obj" \
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"$(INTDIR)\simby.obj" \
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"$(INTDIR)\spclone.obj" \
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"$(INTDIR)\submarin.obj" \
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"$(INTDIR)\superock.obj" \
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"$(INTDIR)\thug.obj" \
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"$(INTDIR)\torch.obj" \
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"$(INTDIR)\turret.obj" \
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"$(INTDIR)\utils.obj" \
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"$(INTDIR)\validate.obj" \
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"$(INTDIR)\vector.obj" \
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"$(INTDIR)\venom.obj" \
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"$(INTDIR)\web.obj"
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"$(OUTDIR)\spider.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "spider - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\spider.exe"
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CLEAN :
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-@erase "$(INTDIR)\baddy.obj"
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-@erase "$(INTDIR)\bit.obj"
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-@erase "$(INTDIR)\blackcat.obj"
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-@erase "$(INTDIR)\carnage.obj"
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-@erase "$(INTDIR)\chopper.obj"
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-@erase "$(INTDIR)\cop.obj"
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-@erase "$(INTDIR)\docock.obj"
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-@erase "$(INTDIR)\friction.obj"
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-@erase "$(INTDIR)\front.obj"
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-@erase "$(INTDIR)\hostage.obj"
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-@erase "$(INTDIR)\jonah.obj"
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-@erase "$(INTDIR)\lizard.obj"
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-@erase "$(INTDIR)\lizman.obj"
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-@erase "$(INTDIR)\m3d.obj"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mem.obj"
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-@erase "$(INTDIR)\mj.obj"
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-@erase "$(INTDIR)\mysterio.obj"
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-@erase "$(INTDIR)\ob.obj"
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-@erase "$(INTDIR)\platform.obj"
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-@erase "$(INTDIR)\ps2funcs.obj"
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-@erase "$(INTDIR)\ps2m3d.obj"
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-@erase "$(INTDIR)\pshell.obj"
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-@erase "$(INTDIR)\rhino.obj"
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-@erase "$(INTDIR)\scorpion.obj"
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-@erase "$(INTDIR)\shell.obj"
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-@erase "$(INTDIR)\simby.obj"
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-@erase "$(INTDIR)\spclone.obj"
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-@erase "$(INTDIR)\submarin.obj"
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-@erase "$(INTDIR)\superock.obj"
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-@erase "$(INTDIR)\thug.obj"
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-@erase "$(INTDIR)\torch.obj"
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-@erase "$(INTDIR)\turret.obj"
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-@erase "$(INTDIR)\utils.obj"
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-@erase "$(INTDIR)\validate.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vector.obj"
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-@erase "$(INTDIR)\venom.obj"
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-@erase "$(INTDIR)\web.obj"
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-@erase "$(OUTDIR)\spider.exe"
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-@erase "$(OUTDIR)\spider.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\spider.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\spider.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\spider.pdb" /debug /machine:I386 /out:"$(OUTDIR)\spider.exe" /pdbtype:sept
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LINK32_OBJS= \
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"$(INTDIR)\baddy.obj" \
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"$(INTDIR)\bit.obj" \
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"$(INTDIR)\blackcat.obj" \
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"$(INTDIR)\carnage.obj" \
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"$(INTDIR)\chopper.obj" \
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"$(INTDIR)\cop.obj" \
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"$(INTDIR)\docock.obj" \
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"$(INTDIR)\friction.obj" \
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"$(INTDIR)\front.obj" \
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"$(INTDIR)\hostage.obj" \
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"$(INTDIR)\jonah.obj" \
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"$(INTDIR)\lizard.obj" \
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"$(INTDIR)\lizman.obj" \
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"$(INTDIR)\m3d.obj" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mem.obj" \
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"$(INTDIR)\mj.obj" \
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"$(INTDIR)\mysterio.obj" \
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"$(INTDIR)\ob.obj" \
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"$(INTDIR)\platform.obj" \
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"$(INTDIR)\ps2funcs.obj" \
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"$(INTDIR)\ps2m3d.obj" \
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"$(INTDIR)\pshell.obj" \
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"$(INTDIR)\rhino.obj" \
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"$(INTDIR)\scorpion.obj" \
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"$(INTDIR)\shell.obj" \
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"$(INTDIR)\simby.obj" \
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"$(INTDIR)\spclone.obj" \
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"$(INTDIR)\submarin.obj" \
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"$(INTDIR)\superock.obj" \
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"$(INTDIR)\thug.obj" \
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"$(INTDIR)\torch.obj" \
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"$(INTDIR)\turret.obj" \
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"$(INTDIR)\utils.obj" \
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"$(INTDIR)\validate.obj" \
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"$(INTDIR)\vector.obj" \
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"$(INTDIR)\venom.obj" \
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"$(INTDIR)\web.obj"
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"$(OUTDIR)\spider.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("spider.dep")
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!INCLUDE "spider.dep"
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!ELSE
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!MESSAGE Warning: cannot find "spider.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "spider - Win32 Release" || "$(CFG)" == "spider - Win32 Debug"
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SOURCE=.\baddy.cpp
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"$(INTDIR)\baddy.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\bit.cpp
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"$(INTDIR)\bit.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\blackcat.cpp
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"$(INTDIR)\blackcat.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\carnage.cpp
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"$(INTDIR)\carnage.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\chopper.cpp
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"$(INTDIR)\chopper.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\cop.cpp
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"$(INTDIR)\cop.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\docock.cpp
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"$(INTDIR)\docock.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\friction.cpp
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"$(INTDIR)\friction.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\front.cpp
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"$(INTDIR)\front.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\hostage.cpp
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"$(INTDIR)\hostage.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\jonah.cpp
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"$(INTDIR)\jonah.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\lizard.cpp
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"$(INTDIR)\lizard.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\lizman.cpp
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"$(INTDIR)\lizman.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\m3d.cpp
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"$(INTDIR)\m3d.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\main.cpp
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"$(INTDIR)\main.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\mem.cpp
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"$(INTDIR)\mem.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\mj.cpp
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"$(INTDIR)\mj.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\mysterio.cpp
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"$(INTDIR)\mysterio.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\ob.cpp
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"$(INTDIR)\ob.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\platform.cpp
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"$(INTDIR)\platform.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\ps2funcs.cpp
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"$(INTDIR)\ps2funcs.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\ps2m3d.cpp
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"$(INTDIR)\ps2m3d.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\pshell.cpp
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"$(INTDIR)\pshell.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\rhino.cpp
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"$(INTDIR)\rhino.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\scorpion.cpp
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"$(INTDIR)\scorpion.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\shell.cpp
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"$(INTDIR)\shell.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\simby.cpp
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"$(INTDIR)\simby.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\spclone.cpp
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"$(INTDIR)\spclone.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\submarin.cpp
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"$(INTDIR)\submarin.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\superock.cpp
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"$(INTDIR)\superock.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\thug.cpp
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"$(INTDIR)\thug.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\torch.cpp
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"$(INTDIR)\torch.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\turret.cpp
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"$(INTDIR)\turret.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\utils.cpp
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"$(INTDIR)\utils.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\validate.cpp
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"$(INTDIR)\validate.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\vector.cpp
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"$(INTDIR)\vector.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\venom.cpp
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"$(INTDIR)\venom.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\web.cpp
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"$(INTDIR)\web.obj" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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