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https://github.com/krystalgamer/spidey-decomp.git
synced 2024-10-07 02:33:33 +00:00
27 lines
533 B
C++
27 lines
533 B
C++
#include "dcshellutils.h"
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#include "validate.h"
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// @SMALLTODO
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void Sprite2::setData(void*)
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{
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printf("Sprite2::setData(void*)");
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}
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// @SMALLTODO
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Sprite2::Sprite2(const char*, i32, i32, i32, u32)
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{
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printf("Sprite2::Sprite2(const char*, i32, i32, i32, u32)");
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}
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// @BIGTODO
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void Load8BitBMP2(char *a1, char **a2, int *a3, int *a4, unsigned __int16 *a5, bool a6)
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{
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printf("void Load8BitBMP2(char *a1, char **a2, int *a3, int *a4, unsigned __int16 *a5, bool a6)");
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}
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void validate_Sprite2(void)
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{
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VALIDATE_SIZE(Sprite2, 0x24);
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}
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