mirror of
https://github.com/krystalgamer/spidey-decomp.git
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158 lines
2.9 KiB
C++
158 lines
2.9 KiB
C++
#pragma once
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#ifndef SIMBY_H
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#define SIMBY_H
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#include "export.h"
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#include "baddy.h"
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class CPunchOb : public CBaddy {
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public:
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EXPORT CPunchOb(i16*, i32);
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EXPORT virtual ~CPunchOb(void);
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EXPORT virtual i32 Hit(SHitInfo*);
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EXPORT virtual void AI(void);
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EXPORT void SendPulse(void);
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unsigned char padTop[4];
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unsigned char field_328;
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unsigned char padFull[0x32C - 0x328 - 1];
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};
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class CSimby : public CBaddy {
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public:
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EXPORT CSimby(int*, int);
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EXPORT CSimby(void);
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EXPORT void FlashUpdate(void);
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EXPORT void SetAlertModeTimer(int);
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EXPORT void ClearAttackData(void);
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EXPORT void SetUpUnitFromDirection(CVector*, int);
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EXPORT void SetUpJumpData(i32, i32);
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EXPORT void RunAppropriateHitAnim(void);
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EXPORT i32 FireTrappedToDeath(void);
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EXPORT i32 PlayAndAttachXAPlease(i32, i32, CBody*, i32);
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EXPORT void PlayGruntSound(void);
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EXPORT void TakeHit(void);
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EXPORT void Shoot(void);
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EXPORT void SetUpHandPos(void);
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i32 field_324;
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i16 field_328;
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u16 field_32A;
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u16 field_32C;
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i16 field_32E;
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i32 field_330;
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u8 padAfter330[0x348-0x330-4];
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i32 field_348;
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i32 field_34C;
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i32 field_350;
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i32 field_354;
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i32 field_358;
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i32 field_35C;
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i32 field_360;
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i32 field_364;
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CVector field_368;
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i32 field_374;
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i32 field_378;
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i32 field_37C;
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i32 field_380;
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i32 field_384;
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i32 field_388;
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i32 field_38C;
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i32 field_390;
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i32 field_394;
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i32 field_398;
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i32 field_39C;
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u8 padAfter39C[0x3CC-0x39C-4];
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i32 field_3CC;
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i32 field_3D0;
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u8 padAfter3D0[0x3DC-0x3D0-4];
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CVector field_3DC;
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u8 padAfter3E4[0x3F0-0x3E4-4];
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i32 field_3F0;
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u8 padAfter3F0[4];
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i32 field_3F8;
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i32 field_3FC;
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i32 field_400;
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i32 field_404;
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i32 field_408;
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i32 field_40C;
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u8 padBottom[0x460 - 0x40C-4];
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};
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class CSimbyBase : public CBaddy {
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public:
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unsigned char padFull[0x334 - 0x324];
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};
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class CSimbySlimeBase : public CQuadBit
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{
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public:
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EXPORT void ScaleUp(void);
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EXPORT void ScaleDown(void);
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EXPORT void ScaleDownAndDie(void);
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unsigned char topPad[0x9C-0x84];
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int field_9C;
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unsigned char padAfter9C[0xA4-0x9C-4];
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int field_A4;
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unsigned char bottomPad[0x114-0xA4-4];
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};
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class CEmber : public CFlatBit
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{
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public:
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EXPORT CEmber(const CVector*, int);
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CVector field_68;
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i32 field_74;
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CVector field_78;
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i32 field_84;
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i32 field_88;
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i32 field_8C;
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};
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class CSimbyShot : public CQuadBit
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{
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public:
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EXPORT CSimbyShot(CVector*);
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u8 padFull[0x34];
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};
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class CSkidMark : public CQuadBit
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{
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public:
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EXPORT CSkidMark(void);
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EXPORT virtual void Move(void);
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};
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void validate_CPunchOb(void);
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void validate_CSimby(void);
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void validate_CSimbyBase(void);
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void validate_CSimbySlimeBase(void);
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void validate_CEmber(void);
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void validate_CSimbyShot(void);
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void validate_CSkidMark(void);
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EXPORT void MakeVertexWibbler(void);
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EXPORT void Simby_CreateSimby(const unsigned int *stack, unsigned int *result);
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EXPORT void Simby_CreateEmber(const unsigned int*, unsigned int*);
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EXPORT void Simby_SplattyExplosion(CVector*, CVector*, i32);
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#endif
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