mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#include "bit2.h"
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#include "validate.h"
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// @NotOk
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// globals
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CGLine::CGLine(void)
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{
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this->field_44 = 0;
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this->field_48 = 0;
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this->field_4C = 0;
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this->field_50 = 0;
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this->field_54 = 0;
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this->field_58 = 0;
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this->field_3C = 0x50808080;
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this->field_40 = 0x55808080;
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this->AttachTo(reinterpret_cast<CBit**>(0x56E9CC));
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}
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// @Ok
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void CGLine::SetRGB1(unsigned char a2, unsigned char a3, unsigned char a4)
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{
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this->field_40 = a2 | (a4 << 16) | (a3 << 8);
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}
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// @NotOk
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// figure out what the ptr is
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void CPolyLine::SetSemiTransparent(void)
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{
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for (int i = 0; i < this->field_40; i++)
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{
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unsigned char * ptr = reinterpret_cast<unsigned char*>(this->field_44);
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ptr[0x10*i] |= 2;
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}
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}
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void validate_CGPolyLine(void){
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VALIDATE_SIZE(CGPolyLine, 0x58);
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VALIDATE(CGPolyLine, field_40, 0x40);
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VALIDATE(CGPolyLine, field_44, 0x44);
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VALIDATE(CGPolyLine, field_50, 0x50);
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VALIDATE(CGPolyLine, field_51, 0x51);
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VALIDATE(CGPolyLine, field_52, 0x52);
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VALIDATE(CGPolyLine, field_53, 0x53);
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VALIDATE(CGPolyLine, field_57, 0x57);
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}
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void validate_CGLine(void)
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{
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VALIDATE_SIZE(CGPolyLine, 0x58);
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VALIDATE(CGLine, field_3C, 0x3C);
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VALIDATE(CGLine, field_40, 0x40);
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VALIDATE(CGLine, field_44, 0x44);
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VALIDATE(CGLine, field_48, 0x48);
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VALIDATE(CGLine, field_4C, 0x4C);
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VALIDATE(CGLine, field_50, 0x50);
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VALIDATE(CGLine, field_54, 0x54);
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VALIDATE(CGLine, field_58, 0x58);
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}
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void validate_CPolyLine(void)
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{
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VALIDATE_SIZE(CPolyLine, 0x48);
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VALIDATE(CPolyLine, field_40, 0x40);
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VALIDATE(CPolyLine, field_44, 0x44);
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}
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