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https://github.com/krystalgamer/spidey-decomp.git
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68 lines
912 B
C++
68 lines
912 B
C++
#include "PCMusic.h"
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// @SMALLTODO
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void CloseMusicFile(void)
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{
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printf("CloseMusicFile(void)");
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}
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// @SMALLTODO
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void MusicThreadProc(void *)
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{
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printf("MusicThreadProc(void *)");
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}
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// @SMALLTODO
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void NextFrame(void)
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{
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printf("NextFrame(void)");
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}
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// @SMALLTODO
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void OpenMusicFile(char *,bool)
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{
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printf("OpenMusicFile(char *,bool)");
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}
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// @SMALLTODO
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void PCMUSIC_Finish(void)
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{
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printf("PCMUSIC_Finish(void)");
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}
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// @SMALLTODO
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void PCMUSIC_GetStatus(void)
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{
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printf("PCMUSIC_GetStatus(void)");
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}
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// @SMALLTODO
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void PCMUSIC_Init(void)
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{
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printf("PCMUSIC_Init(void)");
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}
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// @SMALLTODO
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void PCMUSIC_Pause(i32)
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{
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printf("PCMUSIC_Pause(i32)");
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}
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// @SMALLTODO
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void PCMUSIC_Play(i32)
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{
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printf("PCMUSIC_Play(i32)");
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}
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// @SMALLTODO
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void PCMUSIC_SetVolume(i32)
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{
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printf("PCMUSIC_SetVolume(i32)");
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}
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// @SMALLTODO
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void PCMUSIC_Stop(void)
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{
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printf("PCMUSIC_Stop(void)");
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}
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