mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 13:29:48 +00:00
196 lines
3.1 KiB
C++
196 lines
3.1 KiB
C++
#include "exp.h"
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#include "utils.h"
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#include "mem.h"
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#include "validate.h"
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// @Ok
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void Exp_SmallExplosion(CVector* a1)
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{
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if ( !gMemInitRelatedTop )
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{
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Exp_Frag(a1, Rnd(20), 6u, 750, 80);
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Exp_GlowFlash(a1, 70, 0xF0u, 0xC8u, 0, 5, 0, 100);
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}
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}
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// @Ok
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void Exp_Frag(CVector* a1, i32 a2, i32 a3, i32 a4, i32 a5)
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{
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if (!gMemInitRelatedTop)
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{
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for (i32 i = 0; i < a2; i++)
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{
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new CFrag(a1, 0x80u, 0x80u, 0x80u, a3, a4, 1, a5, 12288, 30);
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}
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}
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}
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// @Ok
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void Exp_BigExplosion(CVector *a1)
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{
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if ( !gMemInitRelatedTop )
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{
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Exp_Frag(a1, Rnd(20), 6u, 750, 80);
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Exp_GlowFlash(a1, 200, 0xF0u, 0xC8u, 0, 5, 0, 100);
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}
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}
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// @NotOk
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// @FIXME guess type of field_40
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CFlameExplosion::~CFlameExplosion(void)
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{
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for (i32 i = 0; i < 20; i++)
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{
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delete reinterpret_cast<CItem*>(field_40[i]);
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}
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}
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// @Ok
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CFlameExplosion::CFlameExplosion(
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CVector* a2,
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i32 a3,
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i32 a4,
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i32 a5)
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{
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this->mPos = *a2;
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this->field_E = a3;
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this->field_3E = a5;
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this->field_3F = a4;
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}
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// @Ok
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CGlowFlash::CGlowFlash(
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CVector* a2,
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i32 a3,
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u8 a4,
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u8 a5,
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u8 a6,
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i32 a7,
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u8 a8,
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u8 a9,
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u8 a10,
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i32 a11,
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i32 a12,
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i32 a13,
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i32 a14,
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i32 a15,
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i32 a16,
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i32 a17,
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i32 a18,
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i32 a19,
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i32 a20)
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: CGlow(a3, 1)
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{
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this->mPos = *a2;
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this->SetCentreRGB(a4, a5, a6);
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this->field_5C = a7;
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this->SetRGB(a8, a9, a10);
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this->field_5E = a11;
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this->SetFringeRGB(0, 0, 0, 0);
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this->SetFringeWidth(0, a12);
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this->field_60 = a13;
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this->field_6C = a14;
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this->field_64 = a16;
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this->field_62 = a15;
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this->field_6A = a19;
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this->field_66 = a17;
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this->field_68 = a18;
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this->field_E = a20;
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print_if_false(a20 || this->field_5C, "CGlowFlash centrefaderate and lifetime both zero.");
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this->ChooseRadii();
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}
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// @SMALLTODO
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void CGlowFlash::ChooseRadii(void)
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{
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printf("CGlowFlash::ChooseRadii(void)");
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}
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// @SMALLTODO
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void CGlowFlash::Move(void)
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{
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printf("CGlowFlash::Move(void)");
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}
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// @SMALLTODO
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void Exp_HitEnvItem(CItem* pItem, u32* pFace, i32 Damage)
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{
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printf("Exp_HitEnvItem");
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}
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// @Ok
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void Exp_GlowFlash(
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CVector* a1,
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i32 a2,
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u8 a3,
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u8 a4,
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u8 a5,
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i32 a6,
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i32 a7,
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i32 a8)
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{
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if ( !gMemInitRelatedTop )
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{
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if ( a7 )
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{
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new CGlowFlash(
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a1,
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a6,
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a3,
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a4,
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a5,
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2,
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a3,
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a4,
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a5,
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20,
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a8,
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0,
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0,
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a2,
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a2,
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a2 / 2,
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a2 / 2,
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0,
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0);
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}
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else
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{
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new CGlowFlash(a1, a6, a3, a4, a5, 2, a3, a4, a5, 20, a8, 0, 0, a2, 0, a2, 0, 0, 0);
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}
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}
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}
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void validate_CItemFrag(void)
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{
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VALIDATE_SIZE(CItemFrag, 0xB8);
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}
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void validate_CGlowFlash(void)
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{
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VALIDATE_SIZE(CGlowFlash, 0x70);
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VALIDATE(CGlowFlash, field_5C, 0x5C);
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VALIDATE(CGlowFlash, field_5E, 0x5E);
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VALIDATE(CGlowFlash, field_60, 0x60);
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VALIDATE(CGlowFlash, field_62, 0x62);
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VALIDATE(CGlowFlash, field_64, 0x64);
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VALIDATE(CGlowFlash, field_66, 0x66);
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VALIDATE(CGlowFlash, field_68, 0x68);
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VALIDATE(CGlowFlash, field_6A, 0x6A);
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VALIDATE(CGlowFlash, field_6C, 0x6C);
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}
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void validate_CFlameExplosion(void)
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{
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VALIDATE_SIZE(CFlameExplosion, 0x90);
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VALIDATE(CFlameExplosion, field_3E, 0x3E);
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VALIDATE(CFlameExplosion, field_3F, 0x3F);
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VALIDATE(CFlameExplosion, field_40, 0x40);
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}
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