mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 13:29:48 +00:00
318 lines
8.7 KiB
C++
318 lines
8.7 KiB
C++
#pragma once
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#ifndef SPIDEY_H
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#define SPIDEY_H
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#include "export.h"
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#include "ob.h"
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#include "manipob.h"
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class CPlayer : public CSuper
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{
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public:
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unsigned char padtop[4];
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int field_1A8;
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char field_1AC;
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unsigned char padAfter1AC[0x1BC-0x1AC-1];
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int* field_1BC;
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unsigned char padAfter1BC[0x350-0x1BC-4];
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i32 field_350;
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u8 padAfter350[0x528-0x350-4];
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int field_528;
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int field_52C;
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unsigned char padAfter52C[0x538-0x52C-4];
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u32 field_538;
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u8 padAfter538[0x54C-0x538-4];
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u8 field_54C;
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u8 padAfter54C[0x568-0x54C-4];
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i32 field_568;
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i32 field_56C;
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u8 padAfter56C[0x57C-0x56C-4];
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i8 field_57C;
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u8 padAfter57C[0x580-0x57C-1];
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i32 field_580;
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CSmokeTrail* field_584;
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CSmokeTrail* field_588;
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CSmokeTrail* field_58C;
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CSmokeTrail* field_590;
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unsigned char padAfter584[0x5D0-0x590-4];
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i32 field_5D0;
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i32 mWebbing;
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i32 field_5D8;
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i32 field_5DC;
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u8 padAfter5DC[0x5E8-0x5DC-4];
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char field_5E8;
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unsigned char padAfter5E8[0x89C-0x5E8-4];
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MATRIX field_89C;
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unsigned char padAfter89C[0x8E8-0x89C-sizeof(MATRIX)];
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unsigned char field_8E8;
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unsigned char field_8E9;
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unsigned char field_8EA;
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unsigned char padAFter8Ea;
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unsigned char gCamAngleLock; //8EC
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u8 padAfterLock[0xAC8-0x8EC-1];
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CVector field_AC8;
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u8 field_AD4;
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u8 padAfterAD4[0xAD7-0xAD4-1];
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u8 field_AD7;
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u8 padAfterAD7[0xAE5-0xAD7-1];
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u8 field_AE5;
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u8 field_AE6;
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u8 padAfterAE6[0xB74-0xAE6-1];
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i32 field_B74;
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u8 padAfterB74[0xB84-0xB74-4];
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CSVector field_B84;
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u8 padAfterB84[0xB8C-0xB84-sizeof(CSVector)];
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// @FIXME guess the type
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i32* field_B8C;
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u8 padAfterB8C[0xC18-0xB8C-4];
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i32 field_C18;
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CVector field_C1C;
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CSVector field_C28;
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u8 padAfterC28[2];
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// @FIXME
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i32* field_C30;
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u8 padAfterC30[0xC6C-0xC30-4];
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CVector field_C6C;
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i32 field_C78;
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i32 field_C7C;
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i32 field_C80;
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CVector field_C84;
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int field_C90;
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unsigned char padAfterC90[0xCB4-0xC90-4];
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i32 field_CB4;
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unsigned char padAfterCB4[0xCE4-0xCB4-4];
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i32 field_CE4;
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u8 padAfterCE4[0xD3C-0xCE4-4];
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CVector field_D3C;
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u8 padAfterD3C[((0xD4E)-0xD3C)-sizeof(CVector)];
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CSVector field_D4E;
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u8 padAfterD4E[(0xD80-(0xD4E))-sizeof(CSVector)];
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CSVector field_D80;
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CSVector field_D86;
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CSVector field_D8C;
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u8 padAfterD8C[0xDA0-0xD8C-sizeof(CSVector)];
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CVector field_DA0;
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u8 padAfterDA0[0xDB8-0xDA0-sizeof(CVector)];
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i32 field_DB8;
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u8 padAfterDB8[0xDC0-0xDB8-4];
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CVector field_DC0;
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unsigned char padAfterDC0[0xDE4-0xDC0-sizeof(CVector)];
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char field_DE4;
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unsigned char padAfterDE4[0xDF0-0xDE4-1];
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int field_DF0;
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int field_DF4;
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int field_DF8;
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int field_DFC;
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int field_E00;
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unsigned char padAfterE00[0xE0C-0xE00-4];
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int field_E0C;
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char field_E10;
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__int16 field_E12;
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unsigned char padAfterE12[4];
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int field_E18;
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i32 field_E1C;
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unsigned char padAfterE1C[0xE2D-0xE1C-4];
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char field_E2D;
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char field_E2E;
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u8 padAfterE2E[(0xE38-0xE2E)-0x1];
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i32 field_E38;
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u8 padAfterE38[(0xE48-0xE38)-0x4];
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CManipOb* mHeldObject;
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u8 padAfterE48[0xE84-0xE48-4];
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i32 field_E84;
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i32 field_E88;
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u8 field_E8C;
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u8 padAfterE8C[0xEA4-0xE8C-1];
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u8 field_EA4;
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u8 padAFterEA4[(0xEA8-0xEA4)-0x1];
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i16 field_EA8;
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u8 padBottomPlayer[(0xEFC-0xEA8)-0x2];
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EXPORT void SetCamAngleLock(unsigned __int16);
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EXPORT void ExitLookaroundMode(void);
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EXPORT void SetIgnoreInputTimer(int);
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EXPORT void PutCameraBehind(int);
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EXPORT void SetSpideyLookaroundCamValue(unsigned __int16, unsigned __int16, __int16);
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EXPORT void SetTargetTorsoAngleToThisPoint(CVector *a2);
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EXPORT __int16 GetEffectiveHeading(void);
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EXPORT void SetTargetTorsoAngle(__int16, int);
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EXPORT char DecreaseWebbing(int);
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EXPORT void RenderLookaroundReticle(void);
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EXPORT void DrawRecticle(unsigned __int16, unsigned __int16, unsigned int);
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EXPORT void SetTargetTorsoAngle(__int16, bool);
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EXPORT void CreateJumpingSmashKickTrail(void);
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EXPORT void PlaySingleAnim(int, int, int);
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EXPORT void CutSceneSkipCleanup(void);
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EXPORT void OrientToNormal(bool, CVector*);
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EXPORT void PriorToVenomDistanceAttack(CVector);
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EXPORT void SwitchToStandMode(void);
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EXPORT void TidyUpZipWebLandingPosition(int);
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EXPORT void CreateFists(unsigned char);
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EXPORT unsigned char CanITalkRightNow(void);
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EXPORT unsigned char SetFireWebbing(void);
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EXPORT void GetHookPosition(CVector*, unsigned char);
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EXPORT void DestroyJumpingSmashKickTrail(void);
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EXPORT void DestroyHandTrails(void);
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EXPORT void DeleteStuff(void);
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EXPORT void StopAlertMusic(void);
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EXPORT void KillAllCommandBlocks(void);
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EXPORT i32* KillCommandBlock(i32*);
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EXPORT void Die(void);
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EXPORT void SetStartOrientation(CSVector*);
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EXPORT u8 IncreaseWebbing(i32);
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EXPORT void AI(void);
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EXPORT void AdjustBrightness(u16);
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EXPORT void BuildOffscreenSpideySenseIndicatorList(void);
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EXPORT CPlayer(void);
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EXPORT i32 CalculateIntermediateTrailSteps(CVector *,CVector *,CVector *);
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EXPORT void CalculateSwingWebParameters(CVector *);
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EXPORT void CalculateTugWebPathPoints(void);
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EXPORT void CheckCeilingJumpingSmashPunch(void);
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EXPORT void CheckExteriorSurfaceTransition(void);
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EXPORT void CheckFenceSurfaceTransition(void);
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EXPORT void CheckForwards(bool);
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EXPORT i32 CheckGroundGone(void);
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EXPORT void CheckInteriorSurfaceTransition(void);
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EXPORT void CheckJump(void);
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EXPORT void CheckJumpingR1ZipWeb(void);
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EXPORT void CheckJumpingR2ZipWeb(void);
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EXPORT void CheckJumpingSmashKick(void);
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EXPORT void CheckJumpingSwingWeb(void);
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EXPORT void CheckKick(void);
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EXPORT void CheckLanded(void);
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EXPORT i32 CheckRunIntoWall(void);
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EXPORT i32 CheckStickToCeiling(void);
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EXPORT void CheckStickToWall(void);
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EXPORT void CheckSwingWebAvailability(SLineInfo *);
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EXPORT void CheckSwitchToGrabbedMode(CVector const *,CVector *);
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EXPORT void CheckWebShot(void);
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EXPORT void CheckZipWebAvailability(SLineInfo *,i32);
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EXPORT void CollideWithObject(CBody *);
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EXPORT void CreateCombatImpactEffect(CVector *,i32);
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EXPORT void CreateWebDrips(bool,bool);
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EXPORT void DoMGSShadow(void);
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EXPORT void DoShadowCheck(void);
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EXPORT void DrawOffscreenSpideySenseIndicatorList(void);
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EXPORT void DrawReticle(u16,u16,u32);
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EXPORT void EnterLookaroundMode(void);
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EXPORT void FireWeb(bool,i32,CVector *,bool,CSVector *);
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EXPORT void GetComboFrameInfoPointer(u16);
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EXPORT void GetComboPartsInfoPointer(u16);
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EXPORT void GetDamageInflictedFromDifficulty(i32);
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EXPORT void GetEnterExitFrameInfoPointer(u16);
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EXPORT void GetFreeIndicatorListEntry(void);
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EXPORT i32* GetNewCommandBlock(u32);
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EXPORT void GetPerpendicularisationRadius(void);
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EXPORT void GrabUpdate(CVector *,i16 *);
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EXPORT void HandleControlsForSurfaceTransition(bool);
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EXPORT i32 Hit(SHitInfo *) OVERRIDE;
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EXPORT void IfPlayerCeilingCheck(i32,i32);
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EXPORT void IncHealth(i32);
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EXPORT void InitialiseOffscreenSpideySenseIndicatorList(void);
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EXPORT void InitialiseSFXArray(void);
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EXPORT void InitiateCombo(u16,i32);
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EXPORT void IsInIndicatorList(SHandle *);
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EXPORT void KnockSpideyFromCrawlPosition(void);
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EXPORT void LockTargetTorsoAngle(void);
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EXPORT void NotifyKill(u16);
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EXPORT void ParseFightData(void);
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EXPORT void ProcessSFXArray(void);
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EXPORT void ReadAnalogueInput(void);
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EXPORT void SelectAutoAimTarget(void);
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EXPORT void SelectTargetBaddy(i32,i32,i32,i32);
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EXPORT void SelectTargetSwitch(i32,i32,SHandle *,i32,i32);
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EXPORT void SetArmor(bool);
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EXPORT void SetCeilingCamera(i32);
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EXPORT void SetFallingCamera(i32);
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EXPORT void SetFirstContactDetails(void);
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EXPORT void SetFloorCamera(i32);
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EXPORT void SetFocusLockTarget(CBody const *);
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EXPORT void SetSpideyCamValue(u16,u16,i16,u16,u16);
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EXPORT void SetSwingCamera(i32);
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EXPORT void SetWallCamera(i32);
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EXPORT void SetupLookaroundCamera(void);
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EXPORT void ShouldPlayerDropFlail(void);
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EXPORT void SortAnimationFollowOnData(void);
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EXPORT void SortFistsData(void);
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EXPORT void SwitchToDeathMode(bool);
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EXPORT void SwitchToSynthesizedInput(i16 *);
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EXPORT void SynthesizeAnalogueInput(void);
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EXPORT void UpdateAndTrackCombo(void);
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EXPORT void UpdateOffscreenSpideySenseIndicatorList(void);
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EXPORT void UpdateTrails(void);
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EXPORT ~CPlayer(void);
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EXPORT void nullsub_one(i32);
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};
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EXPORT void Bruce_Sync(void);
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EXPORT void Spidey_SetUserFunction(const char *, unsigned int);
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EXPORT void Spidey_FreeHeadModel(void);
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EXPORT void Spidey_CopyHeadModel(i32);
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EXPORT void Spidey_BagHead(i32,i32);
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EXPORT void Spidey_DoArmorVRAMProcessing(bool);
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EXPORT void Spidey_LoadAlternativeHealthIcon(i32);
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EXPORT void Spidey_LoadAlternativeTextureSet(u32 const *,i32);
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EXPORT void Spidey_StoreTextureEntry(Texture const *,i16,i16);
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EXPORT void Spidey_SwapSuitTextures(i32,i32);
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EXPORT void spideyLog(char *,...);
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void validate_CPlayer(void);
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#endif
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