spidey-decomp/vector.cpp
2024-05-27 19:19:02 +02:00

183 lines
3.1 KiB
C++

// vector.cpp: implementation of the CVector class.
//
//////////////////////////////////////////////////////////////////////
#include "vector.h"
#include <cstdio>
#include "validate.h"
#include "ps2funcs.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
void CVector::KillSmall(){
if (this->vx >= -2048 && this->vx <= 2048)
{
this->vx = 0;
}
if (this->vy >= -2048 && this->vy <= 2048)
{
this->vy = 0;
}
if (this->vz >= -2048 && this->vz <= 2048)
{
this->vz = 0;
}
}
CVector* CVector::operator-=(const CVector& other){
this->vx -= other.vx;
this->vy -= other.vy;
this->vz -= other.vz;
return this;
}
CVector* CVector::operator>>=(const int& other){
this->vx >>= other;
this->vy >>= other;
this->vz >>= other;
return this;
}
CVector* CVector::operator<<=(const int& other){
this->vx <<= other;
this->vy <<= other;
this->vz <<= other;
return this;
}
CVector* CVector::operator*=(const int& other){
this->vx *= other;
this->vy *= other;
this->vz *= other;
return this;
}
CVector* CVector::operator/=(const int& other){
this->vx /= other;
this->vy /= other;
this->vz /= other;
return this;
}
CVector* CVector::operator+=(const CVector& other){
this->vx += other.vx;
this->vy += other.vy;
this->vz += other.vz;
return this;
}
CVector* CVector::operator%=(const CFriction& other){
this->vx -= this->vx >> other.vx;
this->vy -= this->vy >> other.vy;
this->vz -= this->vz >> other.vz;
return this;
}
CVector operator-(const CVector& lhs, const CVector& other)
{
CVector res;
res.vx = lhs.vx - other.vx;
res.vy = lhs.vy - other.vy;
res.vz = lhs.vz - other.vz;
return res;
}
CVector operator/(const CVector& lhs, const int& other){
CVector res;
res.vx = lhs.vx / other;
res.vy = lhs.vy / other;
res.vz = lhs.vz / other;
return res;
}
CVector operator*(const CVector& lhs, const int& other)
{
CVector res;
res.vx = lhs.vx * other;
res.vy = lhs.vy * other;
res.vz = lhs.vz * other;
return res;
}
CVector operator*(const CVector& lhs, const CVector& other){
CVector res;
res.vx = lhs.vx * other.vx;
res.vy = lhs.vx * other.vy;
res.vz = lhs.vx * other.vz;
return res;
}
// @Ok
CVector operator>>(const CVector& lhs, const int& other)
{
CVector res;
res.vx = lhs.vx >> other;
res.vy = lhs.vy >> other;
res.vz = lhs.vz >> other;
return res;
}
// @Ok
int CVector::Length(void)
{
CVector v4;
v4.vx = this->vx >> 12;
v4.vy = this->vy >> 12;
v4.vz = this->vz >> 12;
gte_ldlvl(reinterpret_cast<VECTOR*>(&v4));
gte_sqr0();
gte_stlvnl(reinterpret_cast<VECTOR*>(&v4));
return M3dMaths_SquareRoot0(v4.vx + v4.vy + v4.vz);
}
void CVector::Zero(void)
{
this->vx = 0;
this->vy = 0;
this->vz = 0;
}
void validate_CVector(void)
{
VALIDATE(CVector, vx, 0);
VALIDATE(CVector, vy, 4);
VALIDATE(CVector, vz, 8);
}
void validate_CSVector(void)
{
VALIDATE(CSVector, vx, 0);
VALIDATE(CSVector, vy, 2);
VALIDATE(CSVector, vz, 4);
}
void validate_SVector(void){
VALIDATE(SVector, vx, 0);
VALIDATE(SVector, vy, 2);
VALIDATE(SVector, vz, 4);
}