mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-24 05:49:48 +00:00
206 lines
4.3 KiB
C++
206 lines
4.3 KiB
C++
#pragma once
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#ifndef BIT_H
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#define BIT_H
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#include "vector.h"
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class CBit
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{
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public:
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CBit* mPrevious;
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CBit* mNext;
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__int16 field_C;
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__int16 field_E;
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CVector mPos;
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CVector mVel;
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CVector mAcc;
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CFriction mFric;
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unsigned char mDead;
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unsigned __int16 mFrigDeltaZ;
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unsigned char mProtected;
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EXPORT CBit();
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EXPORT virtual ~CBit();
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EXPORT virtual void Move(void);
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EXPORT void* operator new(unsigned int size);
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EXPORT void operator delete(void*);
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EXPORT void Die();
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EXPORT CBit* AttachTo(CBit** to);
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EXPORT void SetPos(const CVector &pos);
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EXPORT void DeleteFrom(CBit **lst);
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};
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class CQuadBit : public CBit {
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public:
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CVector mPosB;
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CVector mPosC;
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CVector mPosD;
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void* mpTexture;
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unsigned int mCodeBGR;
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unsigned pad;
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unsigned int mTint;
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unsigned char quadPad[0x14];
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EXPORT void SetTint(unsigned char a2, unsigned char a3, unsigned char a4);
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EXPORT void SetSemiTransparent();
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EXPORT void SetOpaque();
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EXPORT void SetSubtractiveTransparency();
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EXPORT void SetCorners(const CVector &a2, const CVector &a3, const CVector &a4, const CVector &a5);
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EXPORT void SetTransparency(unsigned char a2);
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EXPORT void OrientUsing(CVector *a2, SVector *a3, int a4, int a5);
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EXPORT void SetTexture(int, int);
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};
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class CFT4Bit : public CBit
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{
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public:
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EXPORT CFT4Bit(void);
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EXPORT virtual ~CFT4Bit();
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EXPORT void SetAnimSpeed(short);
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EXPORT void SetScale(unsigned short);
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EXPORT void SetSemiTransparent();
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EXPORT void SetTransparency(unsigned char t);
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EXPORT void SetAnim(int);
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EXPORT void IncFrameWithWrap(void);
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unsigned short mTransDecay;
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unsigned short mScaleDelay;
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unsigned int mCodeBGR;
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unsigned char mDeleteAnimOnDestruction;
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unsigned char padAfterDeleteAnim[0x3];
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int animRelated1;
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int animRelated5;
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unsigned char padAfteranimRelated5[0x1];
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unsigned char animRelated3;
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unsigned char animRelated4;
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unsigned char animRelated2;
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short mAnimSpeed;
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short mScale;
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};
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class CFlatBit : public CFT4Bit {
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public:
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__int16 field_58;
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__int16 field_5A;
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unsigned char padAfter5A[0x2];
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unsigned short mSemiTransparencyRate;
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unsigned int mPostScale;
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unsigned char pad1;
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unsigned char mAngFric;
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};
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class CNonRenderedBit : public CBit {
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public:
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};
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class CSmokeTrail : public CNonRenderedBit
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{
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public:
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unsigned char pad[28];
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EXPORT CSmokeTrail(CVector*, int, int, int ,int)
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{}
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};
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class CSpecialDisplay : public CBit
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{
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public:
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EXPORT CSpecialDisplay(void);
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};
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class CSimpleTexturedRibbon : public CSpecialDisplay
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{
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public:
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EXPORT void SetRGB(unsigned char, unsigned char, unsigned char);
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unsigned __int16 field_3C;
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unsigned char padAfter3C[0x48-0x3C-2];
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int* field_48;
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};
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class CGlow : public CBit
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{
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public:
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EXPORT void SetCentreRGB(unsigned char, unsigned char, unsigned char);
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EXPORT void SetRadius(int);
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EXPORT void SetRGB(unsigned char, unsigned char, unsigned char);
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int* field_3C;
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unsigned char padAfter3C[0x44-0x3C-4];
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unsigned int field_44;
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unsigned char padAfter44[0x4C-0x44-4];
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int field_4C;
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unsigned char padAfter4C[0x54-0x4C-4];
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unsigned __int16 field_54;
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unsigned char padBottom[0x5C-0x54-2];
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};
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class CLinked2EndedBit : public CFT4Bit
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{
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public:
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EXPORT CLinked2EndedBit(void);
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CVector field_58;
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CVector field_64;
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};
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class CRibbonBit : public CLinked2EndedBit
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{
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public:
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EXPORT virtual void Move(void);
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};
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class CTexturedRibbon : public CSpecialDisplay
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{
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public:
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EXPORT void CTexturedRibbon::SetOuterRGBi(int, unsigned char, unsigned char, unsigned char);
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unsigned char topPad[0x60-0x3C];
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int* field_60;
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};
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class CSimpleAnim : public CFlatBit
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{
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public:
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};
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EXPORT int Bit_MakeSpriteRing(CVector*, int, int, int, int, int, int, int);
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EXPORT void MoveList(CBit *);
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EXPORT void Bit_SetSparkRGB(unsigned char, unsigned char, unsigned char);
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EXPORT void Bit_SetSparkFadeRGB(unsigned char, unsigned char, unsigned char);
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EXPORT void Bit_SetSparkTrajectory(const CSVector *);
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EXPORT void Bit_SetSparkTrajectoryCone(const CSVector *);
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EXPORT void Bit_ReduceRGB(unsigned int*, int);
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void validate_CFlatBit(void);
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void validate_CFT4Bit(void);
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void validate_CQuadBit(void);
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void validate_CBit(void);
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void validate_CNonRenderedBit(void);
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void validate_CSmokeTrail(void);
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void validate_CGlow(void);
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void validate_CLinked2EndedBit(void);
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void validate_CRibbonBit(void);
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void validate_CTexturedRibbon(void);
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void validate_CSimpleTexturedRibbon(void);
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void validate_CSimpleAnim(void);
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#endif
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