spidey-decomp/torch.cpp

75 lines
1.5 KiB
C++

#include "torch.h"
#include "export.h"
#include "validate.h"
#include "trig.h"
// @NotOk
// Globals
CTorch::CTorch(int* a2, int a3)
{
this->InitItem("torch");
__int16 *v5 = this->SquirtAngles(reinterpret_cast<__int16*>(this->SquirtPos(a2)));
this->field_21E = 100;
this->field_330 = 2;
this->field_334 = 2;
this->RunAnim(4, 0, -1);
this->mFlags |= 0x480;
this->field_3C = 0x557FE8;
this->AttachTo(reinterpret_cast<CBody**>(0x56E990));
this->field_38 = 328;
this->field_31C.bothFlags = 1;
this->field_DE = a3;
this->field_DC = 0;
this->field_34C = reinterpret_cast<int>(v5);
if (*submarinerDieRelated && Trig_GetLevelId() != 2051)
this->Die(0);
}
// @Ok
void Torch_CreateTorch(const unsigned int *stack, unsigned int *result)
{
int* v2 = reinterpret_cast<int*>(*stack);
int v3 = static_cast<int>(stack[1]);
*result = reinterpret_cast<unsigned int>(new CTorch(v2, v3));
}
// @Ok
void CTorch::Shouldnt_DoPhysics_Be_Virtual(void)
{
this->DoPhysics();
}
// @TODO
void CTorch::DoPhysics(void)
{}
void validate_CTorch(void){
VALIDATE_SIZE(CTorch, 0x354);
VALIDATE(CTorch, field_324, 0x324);
VALIDATE(CTorch, field_328, 0x328);
VALIDATE(CTorch, field_32C, 0x32C);
VALIDATE(CTorch, field_330, 0x330);
VALIDATE(CTorch, field_334, 0x334);
VALIDATE(CTorch, field_338, 0x338);
VALIDATE(CTorch, gTorchQuadBit, 0x33C);
VALIDATE(CTorch, field_340, 0x340);
VALIDATE(CTorch, field_344, 0x344);
VALIDATE(CTorch, field_348, 0x348);
VALIDATE(CTorch, field_34C, 0x34C);
VALIDATE(CTorch, field_350, 0x350);
}