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https://github.com/krystalgamer/spidey-decomp.git
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77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
#pragma once
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#ifndef CARNAGE_H
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#define CARNAGE_H
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#include "export.h"
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#include "baddy.h"
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class CCarnage : public CBaddy {
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public:
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EXPORT CCarnage(int*, int);
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EXPORT ~CCarnage(void);
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EXPORT void Shouldnt_DoPhysics_Be_Virtual(void);
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EXPORT void DoPhysics(void);
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u8 carnageStartPad[0x8];
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void* field_32C;
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u8 padAfter32C[0x334-0x32C-4];
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i32 field_334;
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i32 field_338;
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i32 field_33C;
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u8 padAfter33c[0x344-0x33C-4];
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void* field_344;
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u8 padAfter344[0x354-0x344-4];
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i32 field_354;
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i32 field_358;
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i32 field_35C;
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unsigned char padAfter35C[0x10-4];
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int field_36C;
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int field_370;
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int field_374;
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int field_378;
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};
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class CSonicBubble : public CBody
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{
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public:
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EXPORT CSonicBubble(void);
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EXPORT ~CSonicBubble(void);
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EXPORT void SetScale(int);
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int field_F4;
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};
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class CCarnageElectrified : public CNonRenderedBit
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{
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public:
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EXPORT CCarnageElectrified(CSuper*);
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EXPORT virtual ~CCarnageElectrified(void);
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SHandle field_3C;
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i32 field_44;
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};
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class CCarnageHitSpark : public CQuadBit
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{
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public:
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EXPORT CCarnageHitSpark(CVector*);
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EXPORT virtual ~CCarnageHitSpark(void);
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};
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void validate_CCarnage(void);
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void validate_CSonicBubble(void);
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void validate_CCarnageElectrified(void);
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void validate_CCarnageHitSpark(void);
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EXPORT void CreateSonicBubbleVertexWobbler(void);
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EXPORT void Carnage_Create_Carnage(const unsigned int *stack, unsigned int *result);
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#endif
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