mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 21:39:48 +00:00
123 lines
2.4 KiB
C++
123 lines
2.4 KiB
C++
#include "cop.h"
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#include "validate.h"
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#include "ps2lowsfx.h"
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// @NotOk
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// globals
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CCop::CCop(int* a2, int a3)
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{
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i16 *v5 = this->SquirtAngles(reinterpret_cast<i16*>(this->SquirtPos(a2)));
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this->ShadowOn();
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this->field_D0 = 50;
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this->AttachTo(reinterpret_cast<CBody**>(0x56E9900));
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this->field_230 = 0;
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this->field_1F4 = a3;
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this->field_DE = a3;
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__int16 v6 = this->field_38;
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this->field_216 = 32;
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this->field_D8 = 64;
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this->field_31C.bothFlags = 0;
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this->field_DC = v6 != 306 ? 150 : 96;
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this->field_2A8 |= 1;
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this->field_370 = v6 != 306 ? 400 : 300;
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this->field_340 = *dword_5FCCF4;
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this->field_360 = 3500;
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this->field_364 = 400;
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this->field_368 = 2047;
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this->field_36C = 100;
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this->field_374 = 10;
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this->field_1FC = 10;
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this->field_37C = 2000;
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this->ParseScript(reinterpret_cast<unsigned __int16*>(v5));
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this->field_212 = 60;
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}
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// @Ok
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void Cop_CreateCop(const unsigned int *stack, unsigned int *result)
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{
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int* v2 = reinterpret_cast<int*>(*stack);
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int v3 = static_cast<int>(stack[1]);
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*result = reinterpret_cast<unsigned int>(new CCop(v2, v3));
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}
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// @Ok
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void CCop::Victorious(void)
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{
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SFX_PlayPos(0x8024, &this->mPos, 0);
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}
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// @Ok
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void __inline CCopPing::SetPosition(void)
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{
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CSuper* v2 = reinterpret_cast<CSuper*>(Mem_RecoverPointer(&this->field_70));
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if (!v2)
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this->Die();
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else
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M3dUtils_GetDynamicHookPosition(
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reinterpret_cast<VECTOR*>(&this->mPos),
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v2,
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&this->field_78);
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}
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// @Ok
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void CCopPing::Move(void)
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{
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this->SetPosition();
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Bit_ReduceRGB(&this->mCodeBGR, 7);
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if ((this->mCodeBGR & 0xFFFFFF) == 0)
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this->Die();
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}
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static CCop* gCopGlobal;
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static unsigned char gAttackFlagsRelated;
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// @NotOk
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// globals
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void CCop::ClearAttackFlags(void)
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{
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if (gCopGlobal == this)
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{
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gCopGlobal = NULL;
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}
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else if((this->field_390 & 2))
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{
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gAttackFlagsRelated &= ~this->field_391;
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}
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this->field_390 = 0;
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this->field_391 = 0;
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}
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void validate_CCop(void){
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VALIDATE_SIZE(CCop, 0x394);
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VALIDATE(CCop, field_340, 0x340);
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VALIDATE(CCop, field_360, 0x360);
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VALIDATE(CCop, field_364, 0x364);
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VALIDATE(CCop, field_368, 0x368);
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VALIDATE(CCop, field_36C, 0x36C);
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VALIDATE(CCop, field_370, 0x370);
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VALIDATE(CCop, field_374, 0x374);
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VALIDATE(CCop, field_37C, 0x37C);
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VALIDATE(CCop, field_390, 0x390);
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VALIDATE(CCop, field_391, 0x391);
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}
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void validate_CCopPing(void)
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{
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VALIDATE_SIZE(CCopPing, 0x80);
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VALIDATE(CCopPing, field_70, 0x70);
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VALIDATE(CCopPing, field_78, 0x78);
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}
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