spidey-decomp/mj.cpp
krystalgamer ecef76a104 CMJ::CMJ
2024-05-16 17:32:06 +02:00

45 lines
726 B
C++

#include "mj.h"
#include "validate.h"
#include "ps2m3d.h"
// @Ok
void CMJ::AI(void){
if (this->field_290){
this->CleanUpMessages(1, 0);
}
if(this->field_44 & 1){
this->field_44 &= 0xFFFE;
this->CycleAnim(1 - this->field_12A, 1);
}
M3d_BuildTransform(this);
}
// @NotOk
// globals
CMJ::CMJ(int* a2, __int16 a3)
{
this->InitItem("mj");
this->SquirtAngles(reinterpret_cast<__int16*>(this->SquirtPos(a2)));
this->CycleAnim(0, 1);
this->mFlags |= 0x480;
this->field_3C = 0x0054D830;
this->AttachTo(reinterpret_cast<CBody**>(0x56E990));
this->field_38 = 303;
this->field_DE = a3;
this->field_DC = 0;
if (*submarinerDieRelated)
this->Die(0);
}
void validate_CMJ(void){
VALIDATE_SIZE(CMJ, 0x324);
}