mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-27 07:10:24 +00:00
55 lines
947 B
C++
55 lines
947 B
C++
#include "mj.h"
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#include "validate.h"
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#include "ps2m3d.h"
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// @Ok
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void CMJ::AI(void)
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{
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if (this->pMessage){
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this->CleanUpMessages(1, 0);
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}
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if(this->field_44 & 1){
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this->field_44 &= 0xFFFE;
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this->CycleAnim(1 - this->field_12A, 1);
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}
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M3d_BuildTransform(this);
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}
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// @NotOk
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// globals
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CMJ::CMJ(int* a2, __int16 a3)
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{
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this->InitItem("mj");
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this->SquirtAngles(reinterpret_cast<__int16*>(this->SquirtPos(a2)));
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this->CycleAnim(0, 1);
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this->mFlags |= 0x480;
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this->field_3C = 0x0054D830;
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this->AttachTo(reinterpret_cast<CBody**>(0x56E990));
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this->field_38 = 303;
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this->field_DE = a3;
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this->field_DC = 0;
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if (*submarinerDieRelated)
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this->Die(0);
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}
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// @Ok
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void MJ_CreateMJ(const unsigned int *stack, unsigned int *result)
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{
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int* v2 = reinterpret_cast<int*>(*stack);
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int v3 = static_cast<int>(stack[1]);
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*result = reinterpret_cast<unsigned int>(new CMJ(v2, v3));
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}
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void validate_CMJ(void){
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VALIDATE_SIZE(CMJ, 0x324);
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}
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