spidey-decomp/bit.cpp
2024-07-25 17:59:08 +02:00

823 lines
15 KiB
C++

#include "export.h"
#include "bit.h"
#include "mem.h"
#include <cstring>
#include <cstdlib>
#include "validate.h"
#include "spool.h"
volatile static i32 BitCount = 0;
EXPORT i32 TotalBitUsage = 0;
EXPORT CFlatBit *FlatBitList;
EXPORT CSpecialDisplay *SpecialDisplayList;
EXPORT SFlatBitVelocity FlatBitVelocities[FLATBIT_VELOCITIES_SIZE];
// @SMALLTODO
CCombatImpactRing::CCombatImpactRing(CVector*, u8, u8, u8, i32, i32, i32)
{
printf("CCombatImpactRing::CCombatImpactRing(CVector*, u8, u8, u8, i32, i32, i32)");
}
// @SMALLTODO
CSimpleAnim::CSimpleAnim(CVector*, i32, u16, i32, i32, i32)
{
printf("CSimpleAnim::CSimpleAnim(CVector*, i32, u16, i32, i32, i32)");
}
// @SMALLTODO
void CRibbon::SetScale(i32)
{
printf("void CRibbon:SetScale(i32)");
}
// @SMALLTODO
CRibbon::CRibbon(CVector*, i32, i32, i32, i32, i32, i32)
{
printf("CRibbon::CRibbon(CVector*, i32, i32, i32, i32, i32, i32)");
}
// @SMALLTODO
CSmokeTrail::CSmokeTrail(
CVector* a2,
i32 a3,
i32, i32, i32)
: CRibbon(a2, a3, 2, 2, 2, 400, 1)
{
printf("CSmokeTrail::CSmokeTrail(CVector*, i32, i32, i32, i32)");
}
// @SMALLTODO
CGlow::CGlow(u32 a1, u32 a2)
{
}
// @MEDIUMTODO
void CQuadBit::OrientUsing(CVector *, SVECTOR *, i32, i32, i32)
{
printf("CQuadBit::OrientUsing(CVector *, SVECTOR *, i32, i32, i32)");
}
// @NotOk
// @Test
// remove reinterpret cast, understand whta devs did
void CQuadBit::SetTexture(u32 checksum)
{
Texture *pTexture = Spool_FindTextureEntry(checksum);
this->mpTexture = pTexture;
if (pTexture)
{
if (pTexture->Usage & 0xF0)
this->mCodeBGR |= 0x20;
// @FIXME
u32* arr = reinterpret_cast<u32*>(pTexture);
this->field_74 = arr[0];
this->field_74 = arr[1];
this->field_74 = arr[2];
this->field_80 = pTexture->TexWin;
}
}
// @MEDIUMTODO
CGlow::CGlow(
CVector* pVector,
i32 a3,
i32 a4,
u8 a5,
u8 a6,
u8 a7,
u8 a8,
u8 a9,
u8 a10)
{
printf("CGlow::CGlow");
}
// @Ok
CFlatBit::~CFlatBit(void)
{
this->DeleteFrom(reinterpret_cast<CBit**>(&FlatBitList));
}
// @Ok
// @Test
void CMotionBlur::Move(void)
{
this->mPos.vx += this->mVel.vx;
this->mPos.vy += this->mVel.vy;
this->mPos.vz += this->mVel.vz;
this->mScale -= this->field_3E;
if (this->mScale < 0)
{
this->mScale = 0;
this->Die();
return;
}
u8 mCodeBGR = this->mCodeBGR;
i16 mTransDecay = this->mTransDecay;
u32 v10 = this->mCodeBGR >> 8;
u32 mCodeBGR_high = (this->mCodeBGR >> 16);
u8 v18;
if ( mTransDecay > mCodeBGR )
v18 = 0;
else
v18 = mCodeBGR - (this->mTransDecay & 0xFF);
u8 v12;
if ( mTransDecay > (u8)v10 )
v12 = 0;
else
v12 = v10 - (this->mTransDecay & 0xFF);
u8 v13;
if ( mTransDecay > (u8)mCodeBGR_high )
v13 = 0;
else
v13 = mCodeBGR_high - (this->mTransDecay & 0xFF);
u16 v14 = (v13 << 8) | v12;
this->mCodeBGR = v18 | this->mCodeBGR & 0xFF000000 | (v14 << 8);
if (!(this->mCodeBGR & 0xFFFFFF))
{
this->Die();
return;
}
if ( ++this->field_C & 1)
{
if ( ++this->field_52 >= this->field_51 )
this->field_52 = 0;
}
this->field_4C = &this->mPSXAnim[this->field_52];
}
// @Ok
CMotionBlur::CMotionBlur(
CVector* a2,
CVector* a3,
i32 a4,
i32 a5,
i32 a6,
i32 a7)
{
this->mPos = *a2;
this->mVel = *a3;
this->SetAnim(a4);
this->SetSemiTransparent();
this->mScale = a5;
this->field_3E = a6;
this->mTransDecay = a7;
}
CBit::CBit() {
this->mPos.vx = 0;
this->mPos.vy = 0;
this->mPos.vz = 0;
this->mVel.vx = 0;
this->mVel.vy = 0;
this->mVel.vz = 0;
this->mAcc.vx = 0;
this->mAcc.vy = 0;
this->mAcc.vz = 0;
//mFric is inited to 0 here but removed
this->mFric.vx = 1;
this->mFric.vy = 1;
this->mFric.vz = 1;
BitCount++;
}
/*
* With optimizations the >>=2 expression is removed
* taking a look at THPS2 it shows it's due
* to it storing the result in a global variable. For some reason
* both PC and MAC remove the store
*/
void* CBit::operator new(size_t size) {
void *result;
if (TotalBitUsage == 0)
result = DCMem_New(size, 0, 1, 0, 1);
else
result = DCMem_New(size, 0, 1, 0, 1);
unsigned int quarter = size + 3;
quarter &= 0xFFFFFFFC;
/*
TotalBitUsage += 4 + quarter;
*/
quarter >>= 2; // optimized out
if (quarter)
memset(result, 0, 4 * quarter);
return result;
}
// @Ok
void CBit::operator delete(void* ptr)
{
Mem_Delete(ptr);
}
CBit::~CBit(){
}
// @Ok
void CBit::Die(void){
print_if_false(this->mProtected == 0, "A protected bit die");
this->mDead = 1;
}
// @Ok
CBit* CBit::AttachTo(CBit** to){
CBit* tmp;
CBit* result;
tmp = *to;
this->mPrevious = NULL;
this->mNext = tmp;
*to = this;
result = this->mNext;
if (result)
result->mPrevious = this;
return result;
}
// @Ok
void CBit::SetPos(const CVector &pos){
this->mPos = pos;
}
// @Ok
INLINE void CBit::DeleteFrom(CBit **lst){
CBit* next = this->mNext;
if(next != NULL){
next->mPrevious = this->mPrevious;
}
CBit* prev = this->mPrevious;
if(prev != NULL){
prev->mNext = this->mNext;
}
if(*lst == this){
*lst = this->mNext;
}
}
// @Ok
void CQuadBit::SetTint(unsigned char a2, unsigned char a3, unsigned char a4)
{
this->mTint = a2 | ((a4 << 16) & 0xFF0000 | (a3 << 8) & 0xFF00) & 0xFFFFFF00;
}
// @Ok
void CQuadBit::SetSemiTransparent()
{
this->mCodeBGR = (this->mCodeBGR & 0xFFFFFFFE) | 0x2C0;
}
// @Ok
void CQuadBit::SetOpaque(){
this->mCodeBGR = (this->mCodeBGR & 0xFFFFFDBF) | 0x80;
}
// @Ok
void CQuadBit::SetSubtractiveTransparency(){
this->mCodeBGR = (this->mCodeBGR & 0xFFFFFF7F) | 0x340;
}
// @Ok
void CQuadBit::SetCorners(const CVector &a2, const CVector &a3, const CVector &a4, const CVector &a5)
{
this->mPos = a2;
this->mPosB = a3;
this->mPosC = a4;
this->mPosD = a5;
}
// @Ok
void CQuadBit::SetTransparency(unsigned char a2){
this->mTint = a2 | ((a2 | (a2 << 8)) << 8);
}
// @MEDIUMTODO
void CQuadBit::OrientUsing(CVector *a2, SVector *a3, int a4, int a5)
{
}
// @MEDIUMTODO
void CQuadBit::SetTexture(int a, int b){
}
// @Ok
CFT4Bit::~CFT4Bit()
{
if (this->mDeleteAnimOnDestruction)
Mem_Delete(reinterpret_cast<void*>(this->mPSXAnim));
}
// @Ok
void CFT4Bit::SetAnimSpeed(short s){
this->mAnimSpeed = s;
}
// @Ok
void CFT4Bit::SetScale(unsigned short s){
this->mScale = s;
}
// @Ok
void CFT4Bit::SetSemiTransparent(){
this->mCodeBGR |= 0x2000000;
}
// @Ok
void CFT4Bit::SetTransparency(unsigned char t){
this->mCodeBGR = t | this->mCodeBGR & 0xFF000000 | ((t | (t << 8)) << 8);
}
static int * const gAnimTable = (int*)0x0056EA64;
static const unsigned int maxANimTableEntry = 0x1D;
// @Ok
void CFT4Bit::SetAnim(int a2){
char v5; // cl
print_if_false(a2 >= 0 && !((unsigned int)a2 >= maxANimTableEntry), "Bad lookup value sent to SetAnim");
print_if_false(this->mDeleteAnimOnDestruction == 0, "mDeleteAnimOnDestruction set?");
int v4 = gAnimTable[a2];
this->mPSXAnim = reinterpret_cast<SCFT4BitTexture*>(v4);
v5 = *(char *)(v4 - 4);
this->field_53 = 0;
this->field_51 = v5;
this->field_52 = 0;
this->field_4C = this->mPSXAnim;
}
// @Ok
void CFT4Bit::SetTint(unsigned char a2, unsigned char a3, unsigned char a4)
{
int tmp = this->mCodeBGR & 0xFF000000;
this->mCodeBGR = a2 | tmp | (((a4 << 8) | a3) << 8);
}
// @Ok
void CFT4Bit::SetTexture(Texture* pTexture)
{
int v4; // ecx
int v5; // eax
int v6; // edx
int v7; // ecx
print_if_false(this->mPSXAnim == 0, "mpPSXAnim already set?");
print_if_false(pTexture != 0, "No Texture for SetTexture");
this->mPSXAnim = (SCFT4BitTexture *)DCMem_New(8, 0, 1, 0, 1);
this->mDeleteAnimOnDestruction = 1;
v4 = (unsigned __int8)pTexture->field_9;
v5 = (unsigned __int8)pTexture->field_4 - (unsigned __int8)pTexture->field_0;
v6 = (unsigned __int8)pTexture->field_1;
this->mPSXAnim->field_2 = v5;
v7 = v4 - v6;
this->mPSXAnim->field_3 = v7;
this->mPSXAnim->field_0 = v5 / -2;
this->mPSXAnim->field_1 = v7 / -2;
this->mPSXAnim->field_4 = pTexture;
this->field_4C = this->mPSXAnim;
this->field_51 = 1;
}
// @Ok
void CFT4Bit::SetTexture(unsigned int Checksum)
{
int v4; // ecx
int v5; // eax
int v6; // edx
int v7; // ecx
print_if_false(this->mPSXAnim == 0, "mpPSXAnim already set?");
Texture *pTexture = Spool_FindTextureEntry(Checksum);
print_if_false(pTexture != 0, "Bad checksum sent to SetTexture");
this->mPSXAnim = (SCFT4BitTexture *)DCMem_New(8, 0, 1, 0, 1);
this->mDeleteAnimOnDestruction = 1;
v4 = (unsigned __int8)pTexture->field_9;
v5 = (unsigned __int8)pTexture->field_4 - (unsigned __int8)pTexture->field_0;
v6 = (unsigned __int8)pTexture->field_1;
this->mPSXAnim->field_2 = v5;
v7 = v4 - v6;
this->mPSXAnim->field_3 = v7;
this->mPSXAnim->field_0 = v5 / -2;
this->mPSXAnim->field_1 = v7 / -2;
this->mPSXAnim->field_4 = pTexture;
this->field_4C = this->mPSXAnim;
this->field_51 = 1;
}
// @Ok
// not matching becausae they assign all mCodeBGR at beggining
int CFT4Bit::Fade(int a2)
{
int mCodeBGR = this->mCodeBGR;
if (!(mCodeBGR & 0xFFFFFF))
{
this->Die();
return 1;
}
unsigned __int16 v6 = this->mTransDecay;
unsigned char v10;
if (v6 > (unsigned __int16)(this->mCodeBGR & 0xFF))
v10 = 0;
else
v10 = (this->mCodeBGR & 0xFF) - (this->mTransDecay & 0xFF);
unsigned char v7;
if (v6 > (unsigned __int16)((this->mCodeBGR & 0xFF00) >> 8))
v7 = 0;
else
v7 = ((this->mCodeBGR & 0xFF00) >> 8) - (this->mTransDecay & 0xFF);
unsigned char v8;
if (v6 > (unsigned __int16)((this->mCodeBGR & 0xFF0000) >> 16))
v8 = 0;
else
v8 = ((this->mCodeBGR & 0xFFFF00) >> 16) - (this->mTransDecay & 0xFF);
this->mCodeBGR = (mCodeBGR & 0xFF000000) | (((v8 << 8) | v7) << 8) | v10;
return 0;
}
// @MEDIUMTODO
int Bit_MakeSpriteRing(CVector*, int, int, int, int, int, int, int)
{
return 0x420690;
}
// @Ok
void CBit::Move(void)
{
}
// @Ok
void MoveList(CBit *pBit)
{
for (CBit *p = pBit; p; p = p->mNext)
{
if (!p->mDead)
p->Move();
}
}
static unsigned char gSparkR;
static unsigned char gSparkG;
static unsigned char gSparkB;
// @NotOk
// Globals
void Bit_SetSparkRGB(unsigned char r, unsigned char g, unsigned char b)
{
gSparkR = r;
gSparkG = g;
gSparkB = b;
}
static unsigned char gSparkFadeR;
static unsigned char gSparkFadeG;
static unsigned char gSparkFadeB;
// @NotOk
// Globals
void Bit_SetSparkFadeRGB(unsigned char r, unsigned char g, unsigned char b)
{
gSparkFadeR = r;
gSparkFadeG = g;
gSparkFadeB = b;
}
// @NotOk
// globals
CSpecialDisplay::CSpecialDisplay(void)
{
this->AttachTo(reinterpret_cast<CBit**>(0x56EB34));
}
// @Ok
void CGlow::SetCentreRGB(unsigned char a2, unsigned char a3, unsigned char a4)
{
this->field_4C = 0x32000000 | (((a4 << 8) | a3) << 8) | a2;
}
static CSVector gSparkTrajectory;
// @NotOk
// global
void Bit_SetSparkTrajectory(const CSVector *pVec)
{
gSparkTrajectory = *pVec;
}
static CSVector gSparkTrajectoryCone;
// @NotOk
// global
void Bit_SetSparkTrajectoryCone(const CSVector *pVec)
{
gSparkTrajectoryCone = *pVec;
}
// @Ok
CFT4Bit::CFT4Bit(void)
{
this->mAnimSpeed = 0x80;
this->mScale = 400;
this->mCodeBGR = 0x2C808080;
}
// @NotOk
// globals
CLinked2EndedBit::CLinked2EndedBit(void)
{
this->field_58.Zero();
this->field_64.Zero();
this->AttachTo(reinterpret_cast<CBit**>(0x56EB40));
}
// @Ok
void CRibbonBit::Move(void)
{
this->IncFrameWithWrap();
}
// @MEDIUMTODO
void CFT4Bit::IncFrameWithWrap(void)
{
}
// @Ok
void CTexturedRibbon::SetOuterRGBi(int index, unsigned char a3, unsigned char a4, unsigned char a5)
{
this->field_60[index+1] = (a3 | (((a5 << 8) | a4) << 8));
}
// @NotOk
// understand what 3C is
void CGlow::SetRadius(int radius)
{
for (int i = 0; i < this->field_44; i++)
{
this->field_3C[2*i] = radius;
}
}
// @Ok
// slightly different register allocation
void CSimpleTexturedRibbon::SetRGB(unsigned char r, unsigned char g, unsigned char b)
{
int value = (r | (((b << 8) | g) << 8));
int *ptr = this->field_48;
int i = 0;
for (i = 0; i < this->field_3C + 1; i++)
ptr[i] = value;
}
// @Ok
void CGlow::SetRGB(unsigned char r, unsigned char g, unsigned char b)
{
int value = (r | (((b << 8) | g) << 8));
for (unsigned int i = 0; i < this->field_44; i++)
{
this->field_3C[(2*i)+1] = value;
}
}
// @MEDIUMTODO
void Bit_ReduceRGB(unsigned int*, int)
{
printf("Bit_ReduceRGB");
}
// @Ok
void CFT4Bit::SetFrame(int a2)
{
print_if_false(a2 >= 0 && a2 < this->field_51, "Bad frame sent to SetFrame");
print_if_false(this->mPSXAnim != 0, "SetFrame called before SetAnim");
this->field_52 = a2;
this->field_53 = 0;
this->field_4C = &this->mPSXAnim[(char)a2];
}
// @Ok
void CFT4Bit::SetTransDecay(int decay)
{
this->mTransDecay = decay;
}
// @NotOk
// Globals
CFlatBit::CFlatBit(void)
{
this->AttachTo(reinterpret_cast<CBit**>(0x56EA50));
this->field_65 = 0x32;
this->field_5E = 1;
this->mPostScale = 0x10001000;
}
void validate_CFlatBit(void){
VALIDATE(CFlatBit, field_58, 0x58);
VALIDATE(CFlatBit, field_5A, 0x5A);
VALIDATE(CFlatBit, field_5E, 0x5E);
VALIDATE(CFlatBit, mPostScale, 0x60);
VALIDATE(CFlatBit, field_65, 0x65);
}
void validate_CFT4Bit(void){
VALIDATE(CFT4Bit, mTransDecay, 0x3C);
VALIDATE(CFT4Bit, field_3E, 0x3E);
VALIDATE(CFT4Bit, mCodeBGR, 0x40);
VALIDATE(CFT4Bit, mDeleteAnimOnDestruction, 0x44);
VALIDATE(CFT4Bit, mPSXAnim, 0x48);
VALIDATE(CFT4Bit, field_4C, 0x4C);
VALIDATE(CFT4Bit, field_51, 0x51);
VALIDATE(CFT4Bit, field_52, 0x52);
VALIDATE(CFT4Bit, field_53, 0x53);
VALIDATE(CFT4Bit, mAnimSpeed, 0x54);
VALIDATE(CFT4Bit, mScale, 0x56);
}
void validate_CQuadBit(void)
{
VALIDATE_SIZE(CQuadBit, 0x84);
VALIDATE(CQuadBit, mPosB, 0x3C);
VALIDATE(CQuadBit, mPosC, 0x48);
VALIDATE(CQuadBit, mPosD, 0x54);
VALIDATE(CQuadBit, mpTexture, 0x60);
VALIDATE(CQuadBit, mCodeBGR, 0x64);
VALIDATE(CQuadBit, mTint, 0x6C);
VALIDATE(CQuadBit, field_74, 0x74);
VALIDATE(CQuadBit, field_78, 0x78);
VALIDATE(CQuadBit, field_7C, 0x7C);
VALIDATE(CQuadBit, field_80, 0x80);
}
void validate_CBit(void)
{
VALIDATE_SIZE(CBit, 0x3C);
VALIDATE(CBit, mPrevious, 0x4);
VALIDATE(CBit, mNext, 0x8);
VALIDATE(CBit, field_E, 0xE);
VALIDATE(CBit, mPos, 0x10);
VALIDATE(CBit, mVel, 0x1C);
VALIDATE(CBit, mAcc, 0x28);
VALIDATE(CBit, mDead, 0x37);
VALIDATE(CBit, mFrigDeltaZ, 0x38);
VALIDATE(CBit, mProtected, 0x3A);
VALIDATE(CBit, mType, 0x3B);
}
void validate_CSmokeTrail(void)
{
VALIDATE_SIZE(CSmokeTrail, 0x58);
}
void validate_CGlow(void)
{
VALIDATE_SIZE(CGlow, 0x5C);
VALIDATE(CGlow, field_3C, 0x3C);
VALIDATE(CGlow, field_44, 0x44);
VALIDATE(CGlow, field_4C, 0x4C);
VALIDATE(CGlow, field_54, 0x54);
}
void validate_CLinked2EndedBit(void)
{
VALIDATE_SIZE(CLinked2EndedBit, 0x70);
VALIDATE(CLinked2EndedBit, field_58, 0x58);
VALIDATE(CLinked2EndedBit, field_64, 0x64);
}
void validate_CRibbonBit(void)
{
VALIDATE_SIZE(CRibbonBit, 0x70);
}
void validate_CTexturedRibbon(void)
{
VALIDATE(CTexturedRibbon, field_60, 0x60);
}
void validate_CSimpleTexturedRibbon(void)
{
VALIDATE_SIZE(CSimpleTexturedRibbon, 0x4C);
VALIDATE(CSimpleTexturedRibbon, field_3C, 0x3C);
VALIDATE(CSimpleTexturedRibbon, field_48, 0x48);
}
void validate_CSimpleAnim(void)
{
}
void validate_SCFT4BitTexture(void)
{
VALIDATE_SIZE(SCFT4BitTexture, 0x8);
VALIDATE(SCFT4BitTexture, field_0, 0x0);
VALIDATE(SCFT4BitTexture, field_1, 0x1);
VALIDATE(SCFT4BitTexture, field_2, 0x2);
VALIDATE(SCFT4BitTexture, field_3, 0x3);
VALIDATE(SCFT4BitTexture, field_4, 0x4);
}
void validate_CNonRenderedBit(void)
{
VALIDATE_SIZE(CNonRenderedBit, 0x3C);
}
void validate_CMotionBlur(void)
{
VALIDATE_SIZE(CMotionBlur, 0x68);
}
void validate_CSpecialDisplay(void)
{
VALIDATE_SIZE(CSpecialDisplay, 0x3C);
}
void validate_SFlatBitVelocity(void)
{
VALIDATE_SIZE(SFlatBitVelocity, 0x4);
VALIDATE(SFlatBitVelocity, vxVel, 0x0);
VALIDATE(SFlatBitVelocity, vzVel, 0x2);
}
void validate_CCombatImpactRing(void)
{
VALIDATE_SIZE(CCombatImpactRing, 0x74);
}