mirror of
https://github.com/krystalgamer/spidey-decomp.git
synced 2024-11-23 05:19:43 +00:00
470 lines
7.4 KiB
C++
470 lines
7.4 KiB
C++
#include "mysterio.h"
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#include "validate.h"
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#include "ps2redbook.h"
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#include "ps2pad.h"
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#include "trig.h"
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#include "ai.h"
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#include "utils.h"
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#include "panel.h"
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#include "ps2lowsfx.h"
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#include "m3dutils.h"
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#include "m3dcolij.h"
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#include "spidey.h"
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EXPORT i32 gAttackRelated;
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EXPORT u8 gActuatorRelated;
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EXPORT i32 gBossRelated;
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extern CPlayer* MechList;
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// @Ok
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// not matching but good enough
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i32 CMysterio::MonitorAttack(
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i32 a2,
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VECTOR* a3,
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i32 a4)
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{
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SHook hook;
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hook.Part.vy = a3->vy;
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i32 res = 0;
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hook.Part.vz = a3->vz;
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hook.Part.vx = a3->vx;
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if (this->field_388 != gAttackRelated - 1)
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{
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M3dUtils_GetDynamicHookPosition(
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reinterpret_cast<VECTOR*>(&this->field_37C),
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this,
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&hook);
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}
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else
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{
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CVector v13;
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CVector v14;
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v13.vx = 0;
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v13.vy = 0;
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v13.vz = 0;
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v14.vx = 0;
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v14.vy = 0;
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v14.vz = 0;
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M3dUtils_GetDynamicHookPosition(
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reinterpret_cast<VECTOR*>(&v13),
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this,
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&hook);
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if (M3dColij_LineToSphere(
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&this->field_37C,
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&v13,
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&v14,
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MechList,
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0,
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((MechList->field_DC + a4) << 12) / MechList->field_DC))
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{
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res = 1;
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}
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this->field_37C = v13;
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}
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this->field_388 = gAttackRelated;
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return res;
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}
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extern CBaddy* BaddyList;
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// @Ok
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CMysterio::~CMysterio(void)
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{
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this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
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gBossRelated = 0;
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Panel_DestroyHealthbar();
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if (this->field_3B8)
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SFX_Stop(this->field_3B8);
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this->field_3B8 = 0;
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if (this->field_324)
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delete this->field_324;
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CItem* first = reinterpret_cast<CItem*>(Mem_RecoverPointer(&this->field_360));
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if (first)
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delete first;
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CItem* second = reinterpret_cast<CItem*>(Mem_RecoverPointer(&this->field_368));
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if (second)
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delete second;
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}
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// @MEDIUMTODO
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CMysterio::CMysterio(int*, int)
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{
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}
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// @NotOk
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// Globals
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CMysterio::CMysterio(void)
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{
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this->field_37C.vx = 0;
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this->field_37C.vy = 0;
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this->field_37C.vz = 0;
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this->InitItem("mysterio");
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this->mFlags |= 0x480;
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this->field_3C = 0x54E0F0;
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}
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// @Ok
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void Mysterio_CreateMysterio(const unsigned int *stack, unsigned int *result)
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{
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int* v2 = reinterpret_cast<int*>(*stack);
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int v3 = static_cast<int>(stack[1]);
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if (v2)
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{
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*result = reinterpret_cast<unsigned int>(new CMysterio(v2, v3));
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}
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else
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{
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*result = reinterpret_cast<unsigned int>(new CMysterio());
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}
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}
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// @Ok
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void __inline CMysterioLaser::SetDamage(int damage)
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{
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this->field_4C = damage;
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}
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// @Ok
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void __inline CGoldFish::AngryMode(void)
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{
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this->field_F8 = 1;
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}
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// @Ok
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void __inline CGoldFish::NormalMode(void)
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{
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this->field_F8 = 0;
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}
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void validate_CMystFoot(void){
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VALIDATE_SIZE(CMystFoot, 0x324);
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}
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// @Ok
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void __inline CMysterioHeadCircle::NormalMode(void)
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{
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if (this->field_8C)
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this->field_88 >>= 1;
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this->field_8C = 0;
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}
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// @Ok
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void __inline CMysterioHeadCircle::AngryMode(void)
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{
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if (!this->field_8C)
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this->field_88 <<= 1;
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this->field_8C = 1;
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}
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// @Ok
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u8 INLINE CMysterio::MystRedbook_XAPlayPos(
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i32 a2,
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i32 a3,
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CVector *a4,
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i32 a5)
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{
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u8 res = Redbook_XAPlay(a2, a3, a5);
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if (res)
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{
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this->field_3A0 = 0;
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this->field_39C = 480;
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}
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return res;
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}
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// @Ok
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i32 INLINE CMysterio::PlayAndAttachXAPlease(
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i32 a2,
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i32 a3,
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CBody* pBody,
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i32 a5)
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{
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if (this->MystRedbook_XAPlayPos(a2, a3, &pBody->mPos, a5))
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{
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pBody->AttachXA(a2, a3);
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}
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return 0;
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}
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// @NotOk
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// globals
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void INLINE CMysterio::ShakePad(void)
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{
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if (gActuatorRelated)
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{
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if (Pad_GetActuatorTime(0, 0) <= 2)
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Pad_ActuatorOn(0, 6, 0, 1);
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if (Pad_GetActuatorTime(0, 1) <= 2)
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Pad_ActuatorOn(0, 10, 1, 0xC8);
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}
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}
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extern CCamera *CameraList;
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// @NotOk
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// globals
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i32 INLINE CMysterio::CheckforCameraShake(i32 a2)
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{
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if (this->field_218 & 8 || this->field_218 < a2)
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return 0;
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CameraList->Shake(&this->mPos, EShake_0x0);
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this->ShakePad();
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this->field_218 |= 8;
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return 1;
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}
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// @Ok
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void INLINE CMysterio::EnterP2(void)
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{
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switch (this->dumbAssPad)
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{
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case 0:
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this->Neutralize();
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this->RunAnim(10, 0, -1);
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this->dumbAssPad++;
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break;
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case 1:
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if (this->field_142)
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{
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this->field_31C.bothFlags = 1;
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this->dumbAssPad = 0;
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}
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break;
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default:
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print_if_false(0, "Unknown substate!");
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break;
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}
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}
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extern i32 DifficultyLevel;
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// @NotOk
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// globals
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// good candidate for tests
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// there's a strange assignemnt but can't tell if it's due to inline or comma operator
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i32 INLINE CMysterio::GetAttackRotSpeed(void)
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{
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if (!DifficultyLevel)
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{
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if (this->field_34C && this->field_350)
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{
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return 2;
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}
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return 5;
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}
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else
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{
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if (DifficultyLevel == 1)
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{
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if (this->field_34C && this->field_350)
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{
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return 3;
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}
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return 9;
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}
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else if (this->field_34C && this->field_350)
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{
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return 12;
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}
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return 5;
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}
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}
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// @Ok
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void CMysterio::SummonAttack(void)
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{
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switch (this->dumbAssPad)
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{
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case 0:
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this->Neutralize();
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this->RunAnim(10, 0, -1);
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this->dumbAssPad++;
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break;
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case 1:
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if (this->field_218 >= 58)
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{
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Trig_SendPulse(reinterpret_cast<u16*>(
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Trig_GetLinksPointer(this->field_DE)));
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this->dumbAssPad++;
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}
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break;
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case 2:
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if (this->field_142)
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{
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this->field_31C.bothFlags = 1;
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this->dumbAssPad = 0;
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}
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break;
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default:
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print_if_false(0, "Unknown substate.");
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break;
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}
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}
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// @NotOk
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// globals
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void CMysterio::LookMenacing(void)
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{
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switch (this->dumbAssPad)
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{
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case 0:
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this->Neutralize();
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new CAIProc_LookAt(this, MechList, 0, 1, 60, 341);
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this->dumbAssPad++;
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break;
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case 1:
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if (this->field_142)
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{
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this->RunAnim(8, 0, -1);
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}
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break;
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default:
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print_if_false(0, "Unknown substate.");
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break;
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}
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}
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// @Ok
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void CMysterio::RotateToOptimalAttackAngle(
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i32 a2,
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i32 a3)
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{
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CSVector v7;
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v7.vx = 0;
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v7.vy = 0;
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v7.vz = 0;
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Utils_CalcAim(&v7, &this->mPos, &MechList->mPos);
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i32 v4 = v7.vy - this->mAngles.vy;
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if (v4 < -2056)
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{
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v4 += 4096;
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}
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else if (v4 > 2056)
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{
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v4 -= 4096;
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}
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v4 -= a2;
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if (v4 < -2056)
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{
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v4 += 4096;
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}
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else if (v4 > 2056)
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{
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v4 -= 4096;
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}
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new CAIProc_LookAt(
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this,
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v4 + this->mAngles.vy,
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1,
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a3,
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200);
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}
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void validate_CMysterio(void){
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VALIDATE_SIZE(CMysterio, 0x3D0);
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VALIDATE(CMysterio, field_324, 0x324);
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VALIDATE(CMysterio, field_32C, 0x32C);
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VALIDATE(CMysterio, field_34C, 0x34C);
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VALIDATE(CMysterio, field_350, 0x350);
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VALIDATE(CMysterio, field_358, 0x358);
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VALIDATE(CMysterio, field_360, 0x360);
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VALIDATE(CMysterio, field_368, 0x368);
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VALIDATE(CMysterio, field_374, 0x374);
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VALIDATE(CMysterio, field_378, 0x378);
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VALIDATE(CMysterio, field_37C, 0x37C);
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VALIDATE(CMysterio, field_388, 0x388);
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VALIDATE(CMysterio, field_38C, 0x38C);
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VALIDATE(CMysterio, field_398, 0x398);
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VALIDATE(CMysterio, field_39C, 0x39C);
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VALIDATE(CMysterio, field_3A0, 0x3A0);
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VALIDATE(CMysterio, field_3A8, 0x3A8);
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VALIDATE(CMysterio, field_3B8, 0x3B8);
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}
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void validate_CSoftSpot(void){
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VALIDATE_SIZE(CSoftSpot, 0x338);
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VALIDATE(CSoftSpot, field_324, 0x324);
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VALIDATE(CSoftSpot, field_328, 0x328);
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VALIDATE(CSoftSpot, field_32c, 0x32c);
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VALIDATE(CSoftSpot, field_330, 0x330);
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VALIDATE(CSoftSpot, field_334, 0x334);
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}
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void validate_CMysterioLaser(void)
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{
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VALIDATE_SIZE(CMysterioLaser, 0x64);
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VALIDATE(CMysterioLaser, field_4C, 0x4C);
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}
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void validate_CGoldFish(void)
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{
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VALIDATE_SIZE(CGoldFish, 0x110);
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VALIDATE(CGoldFish, field_F8, 0xF8);
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}
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void validate_CMysterioHeadCircle(void)
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{
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VALIDATE_SIZE(CMysterioHeadCircle, 0x90);
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VALIDATE(CMysterioHeadCircle, field_88, 0x88);
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VALIDATE(CMysterioHeadCircle, field_8C, 0x8C);
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}
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void validate_CFadePalettes(void)
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{
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VALIDATE_SIZE(CFadePalettes, 0x460);
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}
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